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#include "CoreRP/ShaderLibrary/VolumeRendering.hlsl" |
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#include "CoreRP/ShaderLibrary/SpaceFillingCurves.hlsl" |
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#include "../VolumetricLighting.cs.hlsl" |
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#include "../VolumetricLighting.cs.hlsl" |
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#include "../VBuffer.hlsl" |
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#include "../../../Lighting/Lighting.hlsl" // Includes Material.hlsl |
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#include "../../../Lighting/LightEvaluation.hlsl" |
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#include "../../../Lighting/VBuffer.hlsl" |
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#include "../../Lighting.hlsl" // Includes Material.hlsl |
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#include "../../LightEvaluation.hlsl" |
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//-------------------------------------------------------------------------------------------------- |
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// Inputs & outputs |
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