浏览代码

Move VBuffer.hlsl

/main
Evgenii Golubev 7 年前
当前提交
b60509c2
共有 5 个文件被更改,包括 14 次插入14 次删除
  1. 8
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/Resources/VolumetricLighting.compute
  2. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/AtmosphericScattering/AtmosphericScattering.hlsl
  3. 9
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VBuffer.hlsl.meta
  4. 9
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/VBuffer.hlsl.meta
  5. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VBuffer.hlsl

8
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/Resources/VolumetricLighting.compute


#include "CoreRP/ShaderLibrary/VolumeRendering.hlsl"
#include "CoreRP/ShaderLibrary/SpaceFillingCurves.hlsl"
#include "../VolumetricLighting.cs.hlsl"
#include "../VolumetricLighting.cs.hlsl"
#include "../VBuffer.hlsl"
#include "../../../Lighting/Lighting.hlsl" // Includes Material.hlsl
#include "../../../Lighting/LightEvaluation.hlsl"
#include "../../../Lighting/VBuffer.hlsl"
#include "../../Lighting.hlsl" // Includes Material.hlsl
#include "../../LightEvaluation.hlsl"
//--------------------------------------------------------------------------------------------------
// Inputs & outputs

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/AtmosphericScattering/AtmosphericScattering.hlsl


#include "AtmosphericScattering.cs.hlsl"
#include "../SkyVariables.hlsl"
#include "../../ShaderVariables.hlsl"
#include "../../Lighting/VBuffer.hlsl"
#include "../../Lighting/Volumetrics/VBuffer.hlsl"
#if (SHADEROPTIONS_VOLUMETRIC_LIGHTING_PRESET != 0)
TEXTURE3D(_VBufferLighting);

9
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VBuffer.hlsl.meta


fileFormatVersion: 2
guid: f95f535db8a880e48911230b0773d7e5
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

9
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/VBuffer.hlsl.meta


fileFormatVersion: 2
guid: a9a6d43965a406e43b8b3c3851981e2e
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/VBuffer.hlsl → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VBuffer.hlsl

正在加载...
取消
保存