if(m_LightLoop != null)
m_LightLoop.Build(owner.textureSettings);
m_SkyManager.Build();
m_SkyManager.skyParameters = owner.skyParametersToUse;
}
GraphicsSettings.lightsUseLinearIntensity = true;
GraphicsSettings.lightsUseColorTemperature = true;
if (!m_LitRenderLoop.isInit)
m_LitRenderLoop.RenderInit(renderContext);
m_UpdateRequired = true;
if (value != null)
{
m_Renderer.Build();
get { return m_SkyParameters; }
public void Build()
if (m_Renderer != null)
// Create unititialized. Lazy initialization is performed later.
m_iblFilterGgx = new IBLFilterGGX();