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Fix small temporary modification.

/main
Julien Ignace 8 年前
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c5b3d8ad
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderLoop/HDRenderLoop/Sky/Resources/GGXConvolve.shader

2
Assets/ScriptableRenderLoop/HDRenderLoop/Sky/Resources/GGXConvolve.shader


float3 N = input.eyeVector;
float3 V = N;
float perceptualRoughness = 0.1;// mipmapLevelToPerceptualRoughness(_Level);
float perceptualRoughness = mipmapLevelToPerceptualRoughness(_Level);
// We approximate the pre-integration with V == N
float4 val = IntegrateLD( TEXTURECUBE_PARAM(_MainTex, sampler_MainTex),
V,

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