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offset += resolution; |
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} |
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Graphics.Blit(temp, tempRT, new Vector2(1.0f, -1.0f), new Vector2(0.0f, 0.0f)); |
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// Flip texture.
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// Temporarily disabled until proper API reaches trunk
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//Graphics.Blit(temp, tempRT, new Vector2(1.0f, -1.0f), new Vector2(0.0f, 0.0f));
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Graphics.Blit(temp, tempRT); |
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result.ReadPixels(new Rect(0, 0, resolution * 6, resolution), 0, 0); |
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result.Apply(); |
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