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#ifndef DEBUGDISPLAY_CS_HLSL |
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#define DEBUGDISPLAY_CS_HLSL |
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// |
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// UnityEngine.Experimental.Rendering.HDPipeline.DebugLightingMode: static fields |
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// |
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#define DEBUGLIGHTINGMODE_NONE (0) |
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#define DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING (1) |
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#define DEBUGLIGHTINGMODE_SPECULAR_LIGHTING (2) |
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#define DEBUGLIGHTINGMODE_VISUALIZE_CASCADE (3) |
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#define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_OCCLUSION_FROM_SSAO (4) |
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#define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_GTAO_FROM_SSAO (5) |
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#define DEBUGLIGHTINGMODE_INDIRECT_SPECULAR_OCCLUSION_FROM_SSAO (6) |
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#define DEBUGLIGHTINGMODE_INDIRECT_SPECULAR_GTAO_FROM_SSAO (7) |
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// |
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// UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewVarying: static fields |
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// |
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#define DEBUGVIEWVARYING_NONE (0) |
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#define DEBUGVIEWVARYING_TEXCOORD0 (1) |
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#define DEBUGVIEWVARYING_TEXCOORD1 (2) |
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#define DEBUGVIEWVARYING_TEXCOORD2 (3) |
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#define DEBUGVIEWVARYING_TEXCOORD3 (4) |
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#define DEBUGVIEWVARYING_VERTEX_TANGENT_WS (5) |
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#define DEBUGVIEWVARYING_VERTEX_BITANGENT_WS (6) |
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#define DEBUGVIEWVARYING_VERTEX_NORMAL_WS (7) |
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#define DEBUGVIEWVARYING_VERTEX_COLOR (8) |
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#define DEBUGVIEWVARYING_VERTEX_COLOR_ALPHA (9) |
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#define DEBUGVIEWVARYING_LAST (10) |
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// |
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// UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewGbuffer: static fields |
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// |
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#define DEBUGVIEWGBUFFER_NONE (0) |
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#define DEBUGVIEWGBUFFER_DEPTH (10) |
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#define DEBUGVIEWGBUFFER_BAKE_DIFFUSE_LIGHTING_WITH_ALBEDO_PLUS_EMISSIVE (11) |
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#define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK0 (12) |
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#define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK1 (13) |
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#define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK2 (14) |
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#define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK3 (15) |
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#define DEBUGVIEWGBUFFER_LAST (16) |
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// |
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// UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewProperties: static fields |
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// |
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#define DEBUGVIEWPROPERTIES_NONE (0) |
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#define DEBUGVIEWPROPERTIES_TESSELLATION (16) |
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#define DEBUGVIEWPROPERTIES_PIXEL_DISPLACEMENT (17) |
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#define DEBUGVIEWPROPERTIES_VERTEX_DISPLACEMENT (18) |
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#define DEBUGVIEWPROPERTIES_TESSELLATION_DISPLACEMENT (19) |
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#define DEBUGVIEWPROPERTIES_DEPTH_OFFSET (20) |
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#define DEBUGVIEWPROPERTIES_LIGHTMAP (21) |
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// |
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// UnityEngine.Experimental.Rendering.HDPipeline.FullScreenDebugMode: static fields |
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// |
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#define FULLSCREENDEBUGMODE_NONE (0) |
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