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Fixed the number of sample for GGX convolution.

/main
Julien Ignace 8 年前
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cf70d586
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderLoop/HDRenderLoop/Sky/Resources/GGXConvolve.shader

2
Assets/ScriptableRenderLoop/HDRenderLoop/Sky/Resources/GGXConvolve.shader


PerceptualRoughnessToRoughness(perceptualRoughness),
_MipMapCount,
_InvOmegaP,
1,
2048,
false);
return val;

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