{
HLSLINCLUDE
#pragma target 4.5
#pragma only_renderers d3d11 ps4 vulkan metal // TEMP: unitl we go futher in dev
#pragma only_renderers d3d11 ps4 vulkan metal // TEMP: until we go further in dev
#include "../../../Core/ShaderLibrary/Common.hlsl"
HLSLPROGRAM
#pragma vertex Vert
#pragma fragment Frag
#pragma only_renderers d3d11 ps4 vulkan metal // TEMP: until we go futher in dev
//#pragma enable_d3d11_debug_symbols
//-------------------------------------------------------------------------------------
#pragma multi_compile _ USE_MIS