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Correct the factual error in the comment

/main
Evgenii Golubev 8 年前
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52904c1b
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      Assets/ScriptableRenderLoop/HDRenderLoop/Sky/SkyRenderer.cs

4
Assets/ScriptableRenderLoop/HDRenderLoop/Sky/SkyRenderer.cs


}
}
// Sets the global "_SkyTexture" cubemap array in the shader.
// The texture being set is a sky (environment) map pre-convolved with GGX.
// Sets the global MIP-mapped cubemap '_SkyTexture' in the shader.
// The texture being set is the sky (environment) map pre-convolved with GGX.
public void SetGlobalSkyTexture()
{
Shader.SetGlobalTexture("_SkyTexture", m_SkyboxGGXCubemapRT);

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