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#ifndef ATMOSPHERICSCATTERING_CS_HLSL |
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#define ATMOSPHERICSCATTERING_CS_HLSL |
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// |
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// UnityEngine.Experimental.Rendering.HDPipeline.AtmosphericScatteringSettings+FogType: static fields |
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// UnityEngine.Experimental.Rendering.HDPipeline.FogType: static fields |
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// |
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#define FOGTYPE_NONE (0) |
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#define FOGTYPE_LINEAR (1) |
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// UnityEngine.Experimental.Rendering.HDPipeline.AtmosphericScatteringSettings+FogColorMode: static fields |
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// UnityEngine.Experimental.Rendering.HDPipeline.FogColorMode: static fields |
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// |
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#define FOGCOLORMODE_CONSTANT_COLOR (0) |
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#define FOGCOLORMODE_SKY_COLOR (1) |
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