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Merge pull request #1196 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode

Add profiling sample for clear sky
/main
GitHub 7 年前
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19323813
共有 1 个文件被更改,包括 6 次插入3 次删除
  1. 9
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs

9
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs


{
if (skyContext.skyParametersHash != 0)
{
CoreUtils.ClearCubemap(cmd, m_SkyboxCubemapRT, Color.black, true);
if (m_SupportsConvolution)
using (new ProfilingSample(cmd, "Clear Sky Environment Pass"))
CoreUtils.ClearCubemap(cmd, m_SkyboxGGXCubemapRT, Color.black, true);
CoreUtils.ClearCubemap(cmd, m_SkyboxCubemapRT, Color.black, true);
if (m_SupportsConvolution)
{
CoreUtils.ClearCubemap(cmd, m_SkyboxGGXCubemapRT, Color.black, true);
}
}
skyContext.skyParametersHash = 0;

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