浏览代码

Update SkyManager.cs

/main
GitHub 7 年前
当前提交
cea08097
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs

4
ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs


using (new ProfilingSample(cmd, "DynamicGI.UpdateEnvironment"))
{
// TODO: Properly send the cubemap to Enlighten. Currently workaround is to set the cubemap in a Skybox/cubemap material
float intensity = IsSkyValid() ? 1.0f : 0.0f;
float intensity = IsSkyValid() ? 1.0f : 0.0f; // Eliminate all diffuse if we don't have a skybox (meaning for now the background is black in HDRP)
RenderSettings.ambientIntensity = intensity; // fix this to 1, this parameter should not exist!
RenderSettings.ambientIntensity = intensity;
RenderSettings.ambientMode = AmbientMode.Skybox; // Force skybox for our HDRI
RenderSettings.reflectionIntensity = intensity;
RenderSettings.customReflection = null;

正在加载...
取消
保存