浏览代码

increase precision for _GgxIblSamples

/fptl_cleanup
Antti Tapaninen 7 年前
当前提交
d5c54cc8
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Sky/Resources/GGXConvolve.shader

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Sky/Resources/GGXConvolve.shader


TEXTURECUBE(_MainTex);
SAMPLERCUBE(sampler_MainTex);
TEXTURE2D(_GgxIblSamples);
TEXTURE2D_FLOAT(_GgxIblSamples);
#ifdef USE_MIS
TEXTURE2D(_MarginalRowDensities);

正在加载...
取消
保存