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Clean up the SkyHDRI shader

/main
Evgenii Golubev 8 年前
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02917d95
共有 1 个文件被更改,包括 0 次插入9 次删除
  1. 9
      Assets/ScriptableRenderLoop/HDRenderLoop/Sky/Resources/SkyHDRI.shader

9
Assets/ScriptableRenderLoop/HDRenderLoop/Sky/Resources/SkyHDRI.shader


#pragma vertex Vert
#pragma fragment Frag
#pragma multi_compile _ ATMOSPHERICS_DEBUG
#pragma multi_compile _ ATMOSPHERICS_OCCLUSION_FULLSKY
#pragma multi_compile _ PERFORM_SKY_OCCLUSION_TEST
#ifndef PERFORM_SKY_OCCLUSION_TEST
#define IS_RENDERING_SKY
#endif
#include "Assets/ScriptableRenderLoop/HDRenderLoop/ShaderVariables.hlsl"
TEXTURECUBE(_Cubemap);
SAMPLERCUBE(sampler_Cubemap);

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