m_TextureCache.UpdateSlice(cmd,sliceIndex,m_ConvolutionTargetTexture,m_TextureCache.GetTextureUpdateCount(texture));// Be careful to provide the update count from the input texture, not the temporary one used for convolving.
m_TextureCache.UpdateSlice(cmd,sliceIndex,result,m_TextureCache.GetTextureUpdateCount(texture));// Be careful to provide the update count from the input texture, not the temporary one used for convolving.