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More fixes with latest master.

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Julien Ignace 7 年前
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033abbd6
共有 11 个文件被更改,包括 11 次插入10 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/AtmosphericScattering.meta
  2. 3
      ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/AtmosphericScattering/AtmosphericScatteringEditor.cs
  3. 4
      ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/HDRISky/HDRISkyEditor.cs
  4. 4
      ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/ProceduralSky/ProceduralSkyEditor.cs
  5. 3
      ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/AtmosphericScattering/ExponentialFogEditor.cs
  6. 3
      ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/AtmosphericScattering/LinearFogEditor.cs
  7. 0
      /ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/AtmosphericScattering/ExponentialFogEditor.cs
  8. 0
      /ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/AtmosphericScattering/ExponentialFogEditor.cs.meta
  9. 0
      /ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/AtmosphericScattering/LinearFogEditor.cs
  10. 0
      /ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/AtmosphericScattering/LinearFogEditor.cs.meta

4
ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/AtmosphericScattering.meta


fileFormatVersion: 2
guid: 8cfc4d75944230c49ab7bf04f1e8cb76
guid: f22449fd4996edd43b8e918fda712003
timeCreated: 1507718601
licenseType: Pro
DefaultImporter:
externalObjects: {}
userData:

3
ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/AtmosphericScattering/AtmosphericScatteringEditor.cs


using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEngine.Experimental.Rendering.HDPipeline
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
public class AtmosphericScatteringEditor : VolumeComponentEditor
{

4
ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/HDRISky/HDRISkyEditor.cs


using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEngine.Experimental.Rendering.HDPipeline
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
[CanEditMultipleObjects]
[VolumeComponentEditor(typeof(HDRISky))]

4
ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/ProceduralSky/ProceduralSkyEditor.cs


using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEngine.Experimental.Rendering.HDPipeline
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
[CanEditMultipleObjects]
[VolumeComponentEditor(typeof(ProceduralSky))]

3
ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/AtmosphericScattering/ExponentialFogEditor.cs


using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEngine.Experimental.Rendering.HDPipeline
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
[VolumeComponentEditor(typeof(ExponentialFog))]
public class ExponentialFogEditor : AtmosphericScatteringEditor

3
ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/AtmosphericScattering/LinearFogEditor.cs


using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEngine.Experimental.Rendering.HDPipeline
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
[VolumeComponentEditor(typeof(LinearFog))]
public class LinearFogEditor : AtmosphericScatteringEditor

/ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/Editor/ExponentialFogEditor.cs → /ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/AtmosphericScattering/ExponentialFogEditor.cs

/ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/Editor/ExponentialFogEditor.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/AtmosphericScattering/ExponentialFogEditor.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/Editor/LinearFogEditor.cs → /ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/AtmosphericScattering/LinearFogEditor.cs

/ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/Editor/LinearFogEditor.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/Editor/Sky/AtmosphericScattering/LinearFogEditor.cs.meta

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