namespace UnityEngine.Experimental.Rendering.HDPipeline
{
[SkyUniqueID(150)]
[SkyUniqueID((int)SkyType.Gradient)]
public class GradientSky : SkySettings
public ColorParameter top = new ColorParameter(Color.blue, true, false, true);
public enum SkyType
HDRISky = 1,
ProceduralSky = 2
ProceduralSky = 2,
Gradient,
}
// Keep this class first in the file. Otherwise it seems that the script type is not registered properly.