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Fix warning issue with ProceduralSky

/2018.1
sebastienlagarde 6 年前
当前提交
98f416b7
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/ProceduralSky/ProceduralSky.shader

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/ProceduralSky/ProceduralSky.shader


float3 kScatteringWavelength = lerp (
kDefaultScatteringWavelength-kVariableRangeForScatteringWavelength,
kDefaultScatteringWavelength+kVariableRangeForScatteringWavelength,
float3(1,1,1) - _SkyTint); // using Tint in sRGB gamma allows for more visually linear interpolation and to keep (.5) at (128, gray in sRGB) point
float3(1,1,1) - _SkyTint.xyz); // using Tint in sRGB gamma allows for more visually linear interpolation and to keep (.5) at (128, gray in sRGB) point
float3 kInvWavelength = 1.0 / float3(PositivePow(kScatteringWavelength.x, 4), PositivePow(kScatteringWavelength.y, 4), PositivePow(kScatteringWavelength.z, 4));
float kKrESun = kRAYLEIGH * kSUN_BRIGHTNESS;

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