m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.07875386 , g: 0.07704143 , b: 0.066761576 , a: 1}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &74334710
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &127561052
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &173526623
GameObject:
m_ObjectHideFlags: 0
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 73c176f402d2c2f4d929aa5da7585d17, type: 2}
m_StaticBatchInfo:
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &225041350
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &243692027
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &250966354
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &260575850
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &286314541
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &294464788
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 0.16, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &332810623
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &338930937
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &341993383
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 0.16, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &369311313
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &374113650
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &399218098
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &404697366
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &414065951
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &435068001
GameObject:
m_ObjectHideFlags: 0
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
- {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
m_StaticBatchInfo:
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &466355172
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &521922984
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &541365535
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &558484125
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &576360073
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &578980835
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &650886796
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 0.16, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &673193209
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 0.5, y: 0.5}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &691491257
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 0.16, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &723869257
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &730821749
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &748390694
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 35.9, y: 2.32}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &774909013
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &780717197
GameObject:
m_ObjectHideFlags: 0
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
- {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
m_StaticBatchInfo:
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &792889985
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &800528687
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &853628977
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 0.16, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &858039326
GameObject:
m_ObjectHideFlags: 0
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 73c176f402d2c2f4d929aa5da7585d17, type: 2}
m_StaticBatchInfo:
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &916940777
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 0.16, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &928243931
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &970943824
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &993425094
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1005978163
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1046408022
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1095346273
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 0.16, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1112771833
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1125739647
GameObject:
m_ObjectHideFlags: 0
serializedVersion: 3
m_Convex: 0
m_CookingOptions: 14
m_SkinWidth: 0.01
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &1125739649
MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 1667710fc698271409ff13c2d6a27dd4, type: 2}
m_StaticBatchInfo:
propertyPath: m_LocalEulerAnglesHint.x
value: 90
objectReference: {fileID: 0}
- target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
type: 2}
- target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 2}
- target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
type: 2}
- target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 2}
- target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
type: 2}
- target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 2}
propertyPath: far clip plane
value: 80
objectReference: {fileID: 0}
m_UVScale: {x: 0.16, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1254724135
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1278989599
GameObject:
m_ObjectHideFlags: 0
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
- {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
m_StaticBatchInfo:
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1330830820
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1359134011
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1385914845
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1388927182
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1401264637
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1417088810
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1428726872
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1430823196
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1434343681
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1461738263
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1498584143
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 0.16, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1563933641
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1599307487
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1599862839
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1691808983
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1697367095
GameObject:
m_ObjectHideFlags: 0
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
- {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
m_StaticBatchInfo:
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1761218374
GameObject:
m_ObjectHideFlags: 0
m_Name:
m_EditorClassIdentifier:
m_Profile: {fileID: 11400000, guid: 4f498417c99f5004da63865a022cb07d, type: 2}
m_BakingSkyUniqueID: 2
m_BakingSkyUniqueID: 1
--- !u!114 &1761218376
MonoBehaviour:
m_ObjectHideFlags: 0
m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3}
m_Name:
m_EditorClassIdentifier:
v ersion: 1
m_V ersion: 1
shadowResolution: 512
shadowDimmer: 1
shadowFadeDistance: 10000
m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 1.1
version: 2
m_Version: 2
directionalIntensity: 3.1415927
punctualIntensity: 600
areaIntensity: 200
showAdditionalSettings: 0
displayLightIntensity: 3.1415927
displayAreaLightEmissiveMesh: 0
lightLayers: 1
--- !u!1 &1827502608
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1878558920
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &1946326916
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &2003187185
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &2045259974
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &2058823762
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 0.16, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &2101771495
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &2109464410
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 0.16, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &2114125598
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &2121937319
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 0.16, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}
--- !u!1 &2125202485
GameObject:
m_ObjectHideFlags: 0
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_AffectsTransparency: 0
m_Offset: {x: 0, y: -0.5, z: 0}
m_Size: {x: 1, y: 1, z: 1}