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Evgenii Golubev 8 年前
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      Assets/ScriptableRenderLoop/HDRenderLoop/Sky/Resources/BuildProbabilityTables.compute

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Assets/ScriptableRenderLoop/HDRenderLoop/Sky/Resources/BuildProbabilityTables.compute


imgIntegralValue += rowIntegralValues[j] / textureSize;
}
// Compute marginal densities (normalize).
// Compute the CDF. Note: the value at (i = textureSize) is implicitly 1.
// TODO: run in parallel.
for (j = 0; j < textureSize; j++)
{

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