Fixed blacksmith sky renderer to use the right shader.
public override void Build()
{
m_ProceduralSkyMaterial = CoreUtils.CreateEngineMaterial("Hidden/HDRenderPipeline/Sky/SkyProcedural");
m_ProceduralSkyMaterial = CoreUtils.CreateEngineMaterial("Hidden/HDRenderPipeline/Sky/SkyBlacksmith");
}
public override void Cleanup()