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Merge pull request #519 from Unity-Technologies/Branch_FixBlacksmithSky

Fixed blacksmith sky renderer to use the right shader.
/Add-support-for-light-specular-color-tint
GitHub 7 年前
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630c8f26
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/Sky/BlacksmithlSky/BlacksmithSkyRenderer.cs

2
ScriptableRenderPipeline/HDRenderPipeline/Sky/BlacksmithlSky/BlacksmithSkyRenderer.cs


public override void Build()
{
m_ProceduralSkyMaterial = CoreUtils.CreateEngineMaterial("Hidden/HDRenderPipeline/Sky/SkyProcedural");
m_ProceduralSkyMaterial = CoreUtils.CreateEngineMaterial("Hidden/HDRenderPipeline/Sky/SkyBlacksmith");
}
public override void Cleanup()

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