Antoine Lelievre
6 年前
当前提交
028117d7
共有 3 个文件被更改,包括 92 次插入 和 2 次删除
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19com.unity.render-pipelines.high-definition/HDRP/Sky/SkyRenderingContext.cs
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66com.unity.render-pipelines.high-definition/HDRP/Sky/BlackSky.shader
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9com.unity.render-pipelines.high-definition/HDRP/Sky/BlackSky.shader.meta
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Shader "Hidden/HDRenderPipeline/Sky/Black" |
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{ |
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HLSLINCLUDE |
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#pragma vertex Vert |
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#pragma fragment Frag |
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#pragma target 4.5 |
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#pragma only_renderers d3d11 ps4 xboxone vulkan metal switch |
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#include "CoreRP/ShaderLibrary/Common.hlsl" |
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struct Attributes |
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{ |
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uint vertexID : SV_VertexID; |
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}; |
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struct Varyings |
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{ |
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float4 positionCS : SV_POSITION; |
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}; |
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Varyings Vert(Attributes input) |
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{ |
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Varyings output; |
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output.positionCS = GetFullScreenTriangleVertexPosition(input.vertexID, UNITY_RAW_FAR_CLIP_VALUE); |
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return output; |
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} |
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float4 Frag(Varyings input) : SV_Target |
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{ |
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return float4(0, 0, 0, 1.0); |
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} |
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ENDHLSL |
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SubShader |
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{ |
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// For cubemap |
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Pass |
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{ |
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ZWrite Off |
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ZTest Always |
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Blend Off |
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Cull Off |
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HLSLPROGRAM |
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ENDHLSL |
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} |
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// For fullscreen Sky |
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Pass |
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{ |
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ZWrite Off |
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ZTest LEqual |
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Blend Off |
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Cull Off |
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HLSLPROGRAM |
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ENDHLSL |
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} |
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} |
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Fallback Off |
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} |
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fileFormatVersion: 2 |
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guid: 753e66d8688b76342acec2ab764d9b62 |
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ShaderImporter: |
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externalObjects: {} |
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defaultTextures: [] |
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nonModifiableTextures: [] |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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