// Render sky into a cubemap - doesn't happen every frame, can be controlled
// Note that m_SkyboxCubemapRT is created with auto-generate mipmap, it mean that here we have also our mipmap correctly box filtered for importance sampling.
// In case the user overrides the lighting, we already have a cubemap ready but we need to blit it anyway for potential resize and so that we can generate proper mipmaps for enlighten.
// Render sky into a cubemap - doesn't happen every frame, can be controlled
// Note that m_SkyboxCubemapRT is created with auto-generate mipmap, it mean that here we have also our mipmap correctly box filtered for importance sampling.
// In case the user overrides the lighting, we already have a cubemap ready but we need to blit it anyway for potential resize and so that we can generate proper mipmaps for enlighten.