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- Fixed issue when using more than one volume mask texture with density volumes. |
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- Fixed an error which prevented volumetric lighting from working if no density volumes with 3D textures were present. |
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- Fixed issue with color temperature not take correctly into account with static lighting |
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- Don't display fog when diffuse lighting, specular lighting, or lux meter debug mode are enabled. |
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### Added |
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- Add option supportDitheringCrossFade on HDRP Asset to allow to remove shader variant during player build if needed |
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