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Remove a TODO

/main
Evgenii Golubev 8 年前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderLoop/HDRenderLoop/Sky/ProceduralSky/Resources/SkyProcedural.shader

2
Assets/ScriptableRenderLoop/HDRenderLoop/Sky/ProceduralSky/Resources/SkyProcedural.shader


float miePh = MiePhase(sunCos, _MiePhaseAnisotropy);
float2 occlusion = float2(1.0, 1.0); // TODO.
float extinction = coord1.a; // TODO: is this extinction, or (1 - extinction)?
float extinction = coord1.a;
float3 scatter = coord1.rgb * occlusion.x + coord2 * miePh * occlusion.y;
#ifdef ATMOSPHERICS_DEBUG

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