Sebastien Lagarde
d8f13193
HDRenderloop: Setup minimal draw sky/HDRI (not working)
8 年前
Sebastien Lagarde
dddb8ef6
HDRenderLoop: Minor correction in sky shader
8 年前
Julien Ignace
fd04e67f
- First version of sky renderer
- Added an Utilities class for re-usable methods in the renderloop (SetRenderTarget, Material creation, etc...)
8 年前
Julien Ignace
44b015c9
SkyRenderer now renders into a 256 cubemap RT and updates GI with it.
8 年前
Julien Ignace
1622e984
- Disabled SkyRendering when no HDRI is present.
- Temporarily disabled DynamicGI.UpdateEnvironment() call for now (was too slow if done each frame).
8 年前
Evgenii Golubev
f85c5fe4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Paul Demeulenaere
2b2b5808
Merge branch 'master' into scriptablerenderloop-materialgraph
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor/LitUI.cs
8 年前
Julien Ignace
1260f4fb
Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete)
8 年前
Evgenii Golubev
0ad558b0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
e4095dd0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
ba90a1e8
Add the initial implementation of AtmosphericParameters
8 年前
Julien Ignace
ea463d28
Added GGX convolution to the generated skybox.
8 年前
Julien Ignace
0813f11a
Missing files.
8 年前
Evgenii Golubev
76e17740
Assume the default shader has already been loaded
8 年前
Julien Ignace
c5b3d8ad
Fix small temporary modification.
8 年前
Sebastien Lagarde
289a0be8
HDRenderLoop: Last commit miss a shader file, so disable code temporary
8 年前
Sebastien Lagarde
e778ee1e
Merge remote-tracking branch 'refs/remotes/origin/master' into LayeredLitShader
8 年前
Julien Ignace
72b53eb8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
cf70d586
Fixed the number of sample for GGX convolution.
8 年前
Julien Ignace
5e462c50
Reactivated GGX convolution and fixed crash in sky renderer when loading RenderDoc.
8 年前
Evgenii Golubev
b2ff5346
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
0eb1758a
Merge branch 'master' into SkySystem
8 年前
Paul Demeulenaere
16333450
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
Evgenii Golubev
2c2a918f
Add the initial (broken!) version of the atmospheric shader
8 年前
Evgenii Golubev
3e4e0ca6
Use the SRL texture API
8 年前
Evgenii Golubev
dba78a68
Fix compile errors
8 年前
Evgenii Golubev
864cf908
Include "AtmosphericScattering.hlsl" correctly
8 年前
Evgenii Golubev
6d44fd19
Remove the per-vertex atmospherics support
8 年前
Evgenii Golubev
a7733afe
Port the scattering code
8 年前
Evgenii Golubev
1b282239
Fix the cause of the warning
8 年前
Evgenii Golubev
0e0ec260
Use a more reasonable depth value
8 年前
Evgenii Golubev
9d5e5ac9
Fix shader parameter passing
8 年前
Evgenii Golubev
f2c548d4
Use alpha of 0 - the sky is transparent.
8 年前
Evgenii Golubev
b4576ede
Implement the color blending
8 年前
Evgenii Golubev
4fb1e8bc
Fix the direction of the sun
8 年前
Evgenii Golubev
649710c9
Compile several permutations of the shader in order to be able to switch them at runtime
8 年前
Evgenii Golubev
cd304047
Set dynamic uniforms in OnEnable()
8 年前
Evgenii Golubev
b9e77551
Add a README file with parameter descriptions
8 年前
Evgenii Golubev
92576fff
Do not perform blending with the environment map if the sky is occluded
8 年前
Evgenii Golubev
60fc261c
Merge branch 'SkySystem'
8 年前
Evgenii Golubev
320e891e
Correct the blending behavior of atmospheric scattering
8 年前
Evgenii Golubev
47fff118
Fix the copy-paste error
8 年前
GitHub
06953530
Merge pull request #23 from EvgeniiG/master
Add the initial impl. of the sky model from the Blacksmith demo
8 年前
Evgenii Golubev
fabf3afc
Pass Z-buffer parameters to LinearEyeDepth()
8 年前
runes
0feeb77b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
b3bfb8e4
Define IS_RENDERING_SKY
8 年前
Evgenii Golubev
8e75e0af
Apply extinction to the scene color when performing alpha-blending
8 年前
Evgenii Golubev
82a5fa02
Add the README meta file
8 年前
Paul Demeulenaere
ab48557b
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
Evgenii Golubev
12311af9
Enable sky IBL
8 年前
Evgenii Golubev
16b21b8b
Fix the cubemap GGX convolution
8 年前
Evgenii Golubev
2df9af84
Merge branch 'SkySystem'
8 年前
Evgenii Golubev
52904c1b
Correct the factual error in the comment
8 年前
GitHub
3fb12546
Merge pull request #25 from EvgeniiG/master
Fix and enable sky IBL
8 年前
Evgenii Golubev
64c5cdc1
Correctly enable/disable the sky light
8 年前
GitHub
fd4b83fe
Merge pull request #27 from EvgeniiG/master
Improvements and fixes for the sky, IBL and area lights
8 年前
Sebastien Lagarde
d3e935de
Merge remote-tracking branch 'refs/remotes/origin/master' into merge-FPTL-cluster
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/SinglePass/SinglePassLoop.hlsl
8 年前
Sebastien Lagarde
ceca355d
HDRenderLoop: Do misc refactor for the sky + few optim + write lot of todo
8 年前
GitHub
3560d0cf
Merge pull request #29 from Unity-Technologies/merge-FPTL-cluster
Misc fix / refactor in sky and shaders
8 年前
sebastienlagarde
7fd76a10
HDRenderLoop: Remove warning in skyRender.cs
8 年前
Sebastien Lagarde
88645019
HDRenderLoop: Re-Enable DynamicGI.UpdateEnvironment();
8 年前
Julien Ignace
668f9372
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/Editor/LayeredLitUI.cs
8 年前
Sebastien Lagarde
4a757643
HDRenderLoop; General cleanup pass around OnDisable/Cleanup
8 年前
Julien Ignace
c1b2cb24
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Paul Demeulenaere
f44b8fd2
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# .gitignore
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
Evgenii Golubev
c9a0007c
Factor out the procedural sky shader
8 年前
Felipe Lira
462e7b4d
Merge branch 'master' into scriptablerenderloop-graphicssettings
8 年前
Evgenii Golubev
db620c4f
Implement a workaround for the broken MIP copy code
8 年前
Evgenii Golubev
6708a6a4
Revert the MIP copy changes
8 年前
sebastienlagarde
2a67e7e3
HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
8 年前
Evgenii Golubev
02917d95
Clean up the SkyHDRI shader
8 年前
GitHub
418dd0f4
Merge pull request #39 from Unity-Technologies/remove-unsued-camera
HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
8 年前
Paul Demeulenaere
862a569a
Merge remote-tracking branch 'origin/master' into Create-MaterialUtilities
8 年前
Evgenii Golubev
53bfede1
Fix the sky update issue
8 年前
vlad-andreev
a1d2bf44
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
ed6081c1
Fix the name of the procedural shader
8 年前
GitHub
b7c05e88
Merge pull request #36 from EvgeniiG/master
Fix bugs and refactor
8 年前
Paul Demeulenaere
e26dbf64
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
8 年前
Sebastien Lagarde
23a7a206
HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build
8 年前
Evgenii Golubev
f65b821e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Sebastien Lagarde
92e53eeb
Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build"
This reverts commit 4842000efd1c88991ba9d57e371f66de10f37d67.
8 年前
Sebastien Lagarde
8c30d816
Revert "Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build""
This reverts commit 620f000bf732c2b9d7ddd455e4900dc84dcf96d0.
8 年前
Sebastien Lagarde
521b51c7
HDRenderLoop: Big refactor to preprate for depthOffsetVs
8 年前
Julien Ignace
4f8f27fc
Started refactoring for sky framework.
- New SkyManager as central class
- Base class for user defined sky renderers and parameters
- Implemented HDRI sky with this abstraction.
8 年前
Julien Ignace
58445897
Procedural sky now uses the Sky Framework (V1 functionality not tested)
8 年前
Julien Ignace
3b1edbe4
Added one frame delay to DynamicGI.UpdateEnvironment call in order to wait for the input cubemap to be rendered by the RenderLoop first.
8 年前
Julien Ignace
eaf661ba
Added Type checks to make setting parameters for a sky more robust.
8 年前
Julien Ignace
799fb598
Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings.
8 年前
Julien Ignace
2f800ad3
- Reset sky manager hash when changing parameters.
- Properties info in SkyParameters are now protected in order to be able to override the hash method properly.
8 年前
GitHub
9690c7b7
Merge pull request #44 from Unity-Technologies/pixel-depth-offset
Prepare for depth pixel offset
8 年前
Sebastien Lagarde
5d839c48
HDRenderLoop: Fix depthVS issue + introduce HDCamera
8 年前
GitHub
bdc9840a
Merge pull request #45 from Unity-Technologies/Fix-depthVS
HDRenderLoop: Fix depthVS issue + introduce HDCamera
8 年前
Julien Ignace
2ec18892
Merge branch 'master' into SkyFramework
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Sky/SkyRenderer.cs
8 年前
Julien Ignace
e5e20762
Fixed compilation after merge/update of native code.
8 年前
GitHub
7fa32b4e
Merge pull request #47 from Unity-Technologies/SkyFramework
Skyframework
8 年前
Julien Ignace
a06bdec6
- Fixed procedural sky renderer to use the provided ScreenSize
- Added missing meshes for layered lit test scene.
8 年前
GitHub
5905c1d5
Merge pull request #52 from Unity-Technologies/SkyFramework
Small fix
8 年前
Sebastien Lagarde
0c1762ae
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control
8 年前
Julien Ignace
0198ab8f
Added the possibility to choose the update mode of sky environment lighting.
8 年前
GitHub
e9f42525
Merge pull request #54 from Unity-Technologies/SkyFramework
Added the possibility to choose the update mode of sky environment lighting.
8 年前
Evgenii Golubev
8bbe4289
Merge remote-tracking branch 'upstream/master'
8 年前
Filip Iliescu
5da35f57
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
8f84aa6a
Added color and depth buffers to the builtin sky parameters.
8 年前
GitHub
63b94ab1
Merge pull request #57 from Unity-Technologies/SkyFramework
Added color and depth buffers to the builtin sky parameters.
8 年前
Evgenii Golubev
92a11b73
Remove AtmosphericParameters (replaced by ProceduralSkyParameters)
8 年前
Evgenii Golubev
9ae68594
Clean up and refactor the procedural sky
8 年前
Evgenii Golubev
4534d45f
Make sure the sky pass does not modify the alpha channel
8 年前
Filip Iliescu
e94eb9e2
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
11fe42e1
Introduce 'invalidRTI'
8 年前
Tim Cooper
e9ce1c42
[srl]Implement c# changes to match the c++ code changes.
8 年前
Evgenii Golubev
2f7b3af3
Update the sky code using the Adam demo source
8 年前
Evgenii Golubev
34315214
Set values of legacy built-in uniforms
8 年前
Evgenii Golubev
3f3f4548
Make sure the sky fully overwrites unoccluded parts of the frame
8 年前
Evgenii Golubev
59ed1885
Make small improvements to the procedural sky shader
8 年前
Evgenii Golubev
00e0d5f5
Correctly set the depth texture
8 年前
Evgenii Golubev
498f14dc
Remove a TODO
8 年前
Evgenii Golubev
bd1e1e95
Merge branch 'ProceduralSky'
8 年前
GitHub
980ae986
Merge pull request #62 from EvgeniiG/master
Update the implementation of the procedural sky model
8 年前
Julien Ignace
af076815
Merge branch 'master' into LayeredLit
8 年前
Evgenii Golubev
23f38d59
Use the Fibonacci sequence for convolving with GGX
8 年前
Evgenii Golubev
dba98485
Improve the support of the Fibonacci sequence
8 年前
GitHub
d5fa4483
Merge pull request #64 from EvgeniiG/master
Optimize IntegrateLD()
8 年前
Evgenii Golubev
c3acc973
Initial implementation of BuildProabilityTables()
8 年前
Evgenii Golubev
52100761
Use texture Load() instead of sampling
8 年前
Tim Cooper
1ddcb9ee
Merge remote-tracking branch 'origin/master' into refactorentrypoint
8 年前
Evgenii Golubev
0b7d0d75
Update the comment
8 年前
Evgenii Golubev
5f0870cc
Update comments and store the value of the integral of the image
8 年前
GitHub
7a0c40da
Refactorentrypoint ( #68 )
Update to the RenderPipes to support the new paradigm on how to go about writing a renderpipe.
Renderloops now should only contain configuration information + a call out to the rendering logic (preferably living in a static function). A loop now executes within a 'rendering context' that passes along a sidecar configuration file called a 'DataStore'. Any transient information that is needed between frames should be stored in this datastore (things like the materials / rendertextures). When the renderloop is destroyed this sidecar data is automatically cleaned up. It can also be cleaned manually.
Currently only the BasicRenderLoop has been ported to this new model due to the other loops not having a separation of concerns between transient data and configuration. They need the loop owners to detangle this before porting to the new model can take place. These existing loops still work, but they suffer from the same lifecycle issues they have had up unti...
8 年前
Evgenii Golubev
9ec4d867
Clean up
8 年前
Evgenii Golubev
c31ad089
Build probability tables using only 2D textures (cubemaps as arrays)
8 年前
Evgenii Golubev
3c94f605
Store the MIS data in an equiareal map
8 年前
Evgenii Golubev
33a76e5a
Factor out PARALLEL_SCAN()
8 年前
Evgenii Golubev
e195a008
Remove semicolons after macro definitions
8 年前
Evgenii Golubev
ab866dab
Add the initial implementation of light importance sampling
8 年前
Evgenii Golubev
1af099df
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS
8 年前
Evgenii Golubev
26726ebe
Improve MIS texture parameter naming
8 年前
Evgenii Golubev
cd501ebc
Vary the sample count depending on roughness
8 年前
Evgenii Golubev
6f11466b
Revert the UNITY_SPECCUBE_LOD_STEPS change
8 年前
Evgenii Golubev
1b52a0cc
Make sure light sampling (and eventually MIS) can be correctly toggled at runtime.
8 年前
Evgenii Golubev
360609df
Reduce the importance sampling bias
8 年前
Evgenii Golubev
fff4efdf
Remove multiple definitions of the light sampling texture dimensions
8 年前
GitHub
f3e5d8cd
Merge pull request #70 from EvgeniiG/master
Improve the quality of EnvMap filtering
8 年前
sebastienlagarde
aacfb575
Rename HDRenderLoop to HDRenderPipeline
8 年前
sebastienlagarde
b890244e
HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline
8 年前
sebastienlagarde
cb97b488
HDRenderLoop: Rename renderLoop to renderContext
8 年前
GitHub
23f2ee44
Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop
Renaming hdrenderloop to hd renderPipeline
8 年前
Felipe Lira
782077fb
Merge branch 'master' into lowendmobile
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
8 年前
Julien Ignace
0f63e44e
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
8 年前
Arnaud Carre
66610d8f
Merge remote-tracking branch 'origin/master' into batch_rendering
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectVersion.txt
8 年前
Tim Cooper
2b3f2f91
[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
8 年前
GitHub
4925d00e
Merge pull request #77 from Unity-Technologies/namespace-refactor
[refactor namespace]
8 年前
Evgenii Golubev
f38f5e1a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
c5bf4cfb
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitSurfaceData.hlsl
8 年前
sebastienlagarde
b60bd965
HDRenderPipeline: Fix various issue with tesselatoin + depth offset
8 年前
GitHub
789af10a
Merge pull request #89 from Unity-Technologies/Add-tesselation
Add tesselation
8 年前
Julien Ignace
47800dae
Fixed a number of issues on PS4
- Some shaders not compiled for PS4
- Shaders testing depth when no depth buffer were bound (which works fine on DX11)
8 年前
Evgenii Golubev
74657c39
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
886b32ec
HDRenderPipeline: update unlit shader
8 年前
GitHub
7f00e9f5
Merge pull request #96 from Unity-Technologies/Changed-transparent-opaque-Unlit-pass
Update unlit shader
8 年前
sebastienlagarde
8c83bcf9
HDRenderPipeline: Add few comment
8 年前
Felipe Lira
05e84b23
Merge branch 'master' into lowendmobile
8 年前
Evgenii Golubev
6da9eb72
Implement a workaround for the case when disabling a keyword has no effect
I am referring to PERFORM_SKY_OCCLUSION_TEST.
8 年前
GitHub
f1780b9b
Merge pull request #97 from EvgeniiG/master
Implement a hotfix for the sky
8 年前
Evgenii Golubev
8a25c51c
Precompute IBL light sample directions
8 年前
Evgenii Golubev
846d4f8d
Precompute IBL samples on GPU
8 年前
Evgenii Golubev
65c98c8d
Factor out the GGX filtering code
8 年前
sebastienlagarde
90f00c89
Merge remote-tracking branch 'refs/remotes/origin/master' into Vertex-interpolator-and-tesselation-improvement
8 年前
GitHub
b03bf46b
Merge pull request #100 from EvgeniiG/master
Precompute IBL samples on GPU
8 年前
Julien Ignace
c83f3d4a
Merge branch 'master' into Branch_fix-ps4-hdrenderloop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Unlit/Unlit.shader
# Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/HDRISky/Resources/SkyHDRI.shader
# Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/ProceduralSky/Resources/SkyProcedural.shader
# Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/Resources/GGXConvolve.shader
8 年前
GitHub
d23fdad9
Merge pull request #102 from Unity-Technologies/Branch_fix-ps4-hdrenderloop
Branch fix ps4 hdrenderloop
8 年前
Evgenii Golubev
6d6d3082
Rename 'IblGgx' to 'GgxIbl' for consistency
8 年前
Evgenii Golubev
94575da4
Remove the redundant 'GGX' from function names
8 年前
sebastienlagarde
b59196ee
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-ParallaxOcclusionMapping
8 年前
Evgenii Golubev
48d1ab44
Remove depth bits from RenderTargets which do not need them
8 年前
Evgenii Golubev
34c8c87d
Make RenderTextures explicitly linear
8 年前
Tim Cooper
aa75277c
[refactoring] HDLoop to do nice allocate / deallocate based on instantiation of loop instances.
8 年前
Evgenii Golubev
ddd20ccc
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Tim Cooper
c3449ff8
[HDLoop] Use scene singleton pattern for skysettings and common settings. The idea is that when a scene is activated we look to see if there are any override settings in that scene; if so we apply them. If there are no override settings we just do the default.
8 年前
Evgenii Golubev
ddbfc573
Fix sky rendering bugs
8 年前
GitHub
fe3b2295
Merge pull request #103 from EvgeniiG/master
Fix sky rendering bugs
8 年前
sebastienlagarde
5a9cce71
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-ParallaxOcclusionMapping
8 年前
Evgenii Golubev
8b521e10
Merge branch 'master' into SSSSS
8 年前
Juho Oravainen
4320bff0
Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side.
8 年前
GitHub
2ba6f819
Merge pull request #108 from Unity-Technologies/metal
Initial macOS Metal support for HDRenderPipeline + some iOS fixes in FTPL
8 年前
Evgenii Golubev
087242cd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
21be7561
Merge branch 'master' into SSSSS
8 年前
Tim Cooper
d4271c8c
Merge remote-tracking branch 'origin/master' into preview-cameras
8 年前
Tim Cooper
171302ee
Merge branch 'preview-cameras' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
Tim Cooper
32acc565
[hdloop]Add sky asset + common settings asset.
8 年前
Paul Demeulenaere
40290c81
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
8 年前
sebastienlagarde
66834685
HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean
- HDRI reflection is flipped, but HDRI and procedural sky are flipped
each other. For now fix the HDRI sky and we will fix procedural sky
after
8 年前
GitHub
1d3fd842
Merge pull request #116 from Unity-Technologies/Add-layered-displacement
HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean
8 年前
Evgenii Golubev
269e987f
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
b1a7cdc0
Fix the flipped Y axis (due to a D3D convention) for the procedural sky
8 年前
GitHub
85cd5542
Merge pull request #117 from EvgeniiG/master
Fix the flipped Y axis (due to a D3D convention) for the procedural sky
8 年前
Evgenii Golubev
399b7f4d
Prevent the rotation of the sun with the sky
8 年前
Evgenii Golubev
4c2626c3
Disable height fog during cubemap rendering
8 年前
Evgenii Golubev
fa646a10
Separate "scatter push" for Rayleigh and Mie
8 年前
GitHub
906bb804
Merge pull request #119 from EvgeniiG/master
Tweak the behavior of the procedural sky
8 年前
Tim Cooper
8ff712ff
Merge branch 'master' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/ProceduralSky/ProceduralSkyRenderer.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Utilities.cs
8 年前
Arnaud Carre
2cdff1ec
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset.meta
# Assets/TestScenes/HDTest/HDRI.meta
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectSettings.asset
8 年前
Tim Cooper
b182e9cd
fix issue where render would not be recreated.
8 年前
Felipe Lira
be52007a
Merge branch 'master' into lowendmobile
8 年前
GitHub
aded0eae
Merge pull request #122 from Unity-Technologies/refactor-hdloop
Refactor hdloop
8 年前
Evgenii Golubev
ac23a82e
Merge branch 'master' into SSSSS
8 年前
Evgenii Golubev
9fc5bc97
Fix typos
8 年前
Evgenii Golubev
0ca79425
Merge branch 'SSSSS'
8 年前
GitHub
d00136e3
Merge pull request #128 from EvgeniiG/master
Add the initial implementation of SSS
8 年前
Julien Ignace
df95d960
Merge branch 'master' into Branch_DebugShadows
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderLoop/RenderPasses/ShadowRenderPass.cs
8 年前
sebastienlagarde
b2595e70
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
sebastienlagarde
9cecdb2e
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
8 年前
Antti Tapaninen
8c1ebfeb
explicitly set _CameraDepthTexture precision
8 年前
GitHub
e2f52112
Merge pull request #132 from Unity-Technologies/metal
Metal
8 年前
sebastienlagarde
f3984098
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
8 年前
Julien Ignace
506c1212
Merge branch 'master' into Branch_DebugShadows
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
8 年前
Julien Ignace
0da32ed1
Merge branch 'master' into Branch_DebugLighting
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
runes
3b9f1e7d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
538bf3b2
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carré arnaud@unity3d.com
ca6b7f62
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/BasicRenderBatching.meta
# Assets/BasicRenderBatching/LightingBatching.meta
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderLoop/HDRenderPipeline/PostProcess/Resources/Textures.meta
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/CascadedShadowsTest.meta
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GraphicTest/Two Sided/Prefabs/Materials.meta
# Assets/TestScenes/HDTest/Leaf.meta
# Assets/TestScenes/HDTest/Leaf/GroundLeaf.meta
8 年前
Arnaud Carre
89d05b25
Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering
# Conflicts:
# Assets/BasicRenderBatching/LightingBatchingProbe.unity
8 年前
Sebastien Lagarde
a1e0f1e9
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline
- Rename all "loop" name to "pipeline" name for FPTL/Basic/HD
- Update all include in HDRenderPipeline to match C++ #include path that
is Asset/ScriptableRenderPipeline
Caution: This PR require the new C++ code
8 年前
GitHub
f67aaaa4
Merge pull request #152 from Unity-Technologies/Rename-ScriptableRenderLoop-folder
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline (Need to update C++)
8 年前
uygar
c8a27740
Merge branch 'master' into shadows
8 年前
runes
2ce17b6c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
ff92221a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Felipe Lira
0905d0bc
Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/ScriptableRenderPipeline/RenderPasses/ShadowRenderPass.cs
# ProjectSettings/QualitySettings.asset
8 年前
Julien Ignace
05811cac
Moved SkyManager Build() to the HDRenderPipeline constructor to avoid leaking Materials each frame.
8 年前
GitHub
79bc69cc
Merge pull request #157 from Unity-Technologies/Branch_MoveSkyManagerBuild
Moved SkyManager Build() to the HDRenderPipeline constructor to avoid leaking Materials each frame.
8 年前
sebastienlagarde
9fd4a2ac
Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-of-inspectorUI-code
8 年前
Julien Ignace
095ce858
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Julien Ignace
2a8e9ce0
Renamed all XXXParametrers class to XXXSettings for consistency.
8 年前
Evgenii Golubev
967eec25
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
207a9a78
Merge pull request #161 from Unity-Technologies/Branch_SceneSettings
Added Scene Setting manager for better handling of scene settings for users.
8 年前
Evgenii Golubev
672495ee
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
uygar
77102a68
Merge branch 'master' into shadows
8 年前
sebastienlagarde
dede83da
HDRednerPipeline: Fix issue with sky + do HDR capture of reflection probe
- sky is now cull correctly
8 年前
GitHub
41110934
Merge pull request #165 from Unity-Technologies/HDR-capture-for-reflection-probe
Hdr capture for reflection probe
8 年前
Evgenii Golubev
a5c5f339
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
3c290788
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/TestScenes/Big
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Lit_Emissive_Blue.mat
8 年前
runes
cb7bce50
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
2b3c73fa
Changed the way we handle reading into the bound depth buffer.
- Now Depth buffer is not copied anymore on PS4
- On other platform, depth buffer is used only once and the copy is used as a texture in all shader that need it. Depth Buffer Render Target is no longer changed.
8 年前
GitHub
5cb0e855
Merge pull request #173 from Unity-Technologies/Branch_CopyDepthTexture
Branch copydepthtexture
8 年前
Julien Ignace
d11b8e6e
Added an option in Lighting debug to display the sky reflection probe cubemap.
8 年前
GitHub
1a16747f
Merge pull request #176 from Unity-Technologies/Branch_DebugSkyReflection
Added an option in Lighting debug to display the sky reflection probe cubemap.
8 年前
Julien Ignace
6d0bd252
Removed Mesh creation at each frame from SkyManager
8 年前
Julien Ignace
b701b43d
Reverted SkyManager mesh creation "fix" it was causing problems with mesh update and cmd de-synchro...
8 年前
runes
84860a17
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
b38bced1
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
8 年前
runes
c445e599
Explicit tile coordinates in GetPositionInput.
~10% faster tile deferred light evaluation in compute
8 年前
Antti Tapaninen
bfd69072
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
2cce2981
Merge branch 'master' into metal
8 年前
sebastienlagarde
ddd7d5d5
HDRenderPipeline: Change all include shader absolute path to relative path
8 年前
GitHub
86dbe5d8
Merge pull request #192 from Unity-Technologies/Update-To-relative-path
HDRenderPipeline: Change all include shader absolute path to relative path
8 年前
Rune Stubbe
e210fc3a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
6e09fedc
Fixed a problem where the sky reflection probe would be garbage after a domain reload.
8 年前
Antti Tapaninen
764e5269
Merge branch 'master' into metal-ios
8 年前
uygar
cefe8b15
Merge branch 'master' into shadows
8 年前
GitHub
d8e0fbf6
Merge pull request #200 from Unity-Technologies/Branch_FixSkyUpdate
Fixed a problem where the sky reflection probe would be garbage after a domain reload.
8 年前
Felipe Lira
557acdfd
Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/LowEndMobilePipeline/TestScenes/Materials.meta
# Assets/ScriptableRenderPipeline/Editor/MaterialUpgrader.cs
# Assets/TestScenes/HDTest/GraphicTest/LayeredTessellation/Material.meta
# Assets/TestScenes/HDTest/LayeredLitTest/Mesh/Materials.meta
8 年前
Julien Ignace
4bb0fc26
- Fixed a bug where setting sky settings to none would not removed the sky.
- Fixed a bug where setting the sky to none would not update correctly the default light probe and reflections
8 年前
Antti Tapaninen
0df1b41e
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
0574ef6b
Merge branch 'master' into metal
8 年前
Tim Cooper
c30d33b8
[Format]Reformat via format.pl to match the new conventions
8 年前
Antti Tapaninen
a261aadf
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
06aa5d1c
Merge branch 'master' into metal
8 年前
GitHub
ad277fc1
Merge pull request #206 from Unity-Technologies/Branch_FixNoSkyUpdate
Fixed various sky update issues when removing it
8 年前
Evgenii Golubev
9d4c2988
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Antti Tapaninen
336f484e
Merge branch 'master' into metal-ios
8 年前
Arnaud Carre
66e32153
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# ProjectSettings/EditorBuildSettings.asset
# ProjectSettings/ProjectVersion.txt
# ProjectSettings/QualitySettings.asset
8 年前
Antti Tapaninen
46f1a7cf
Merge branch 'master' into metal
8 年前
runes
918c1797
Feature flags now also include material/gbuffer flags.
8 年前
Evgenii Golubev
ed990060
Merge from upstream
8 年前
Julien Ignace
bdfcdce0
Added the possibility to export the currently rendered sky to a Texture2D and then to an EXR.
8 年前
Julien Ignace
27b86771
Added the possibility to override lighting with a user specified cubemap (this will be provided to both enlighten and the default reflection probe)
8 年前
Antti Tapaninen
101239a7
Merge branch 'master' into metal-ios
8 年前
Julien Ignace
3c82d600
Temporarily disabled code requiring new Blit API until it gets to trunk.
8 年前
Antti Tapaninen
d5c54cc8
increase precision for _GgxIblSamples
8 年前
Julien Ignace
954a22ef
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ExportSky
8 年前
Julien Ignace
5702f00d
Added proper error messages for "ExportSkyToTexture" to the method.
8 年前
GitHub
fea6ad98
Merge pull request #211 from Unity-Technologies/Branch_ExportSky
Added a way to export the current sky and to override the sky lighting with a cubemap.
8 年前
Antti Tapaninen
ff60a1c7
Merge remote-tracking branch 'origin/master' into metal-ios
8 年前
Antti Tapaninen
c46cb0b5
Merge branch 'master' into metal
8 年前
Antti Tapaninen
a2cdeb47
metal/ios: lower samplecount for mobile compute limitations, disable MIS since there is no read_write texture support
8 年前
GitHub
cfabde6f
Merge pull request #212 from Unity-Technologies/metal-ios
metal-ios
8 年前
Antti Tapaninen
2df09bda
Merge branch 'master' into metal
8 年前
vlad-andreev
3a5b105e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
uygar
8db09493
Merge branch 'master' into shadows
7 年前
Filip Iliescu
6e428acc
Merge branch 'metal' into classicDeferredMobile
7 年前
Evgenii Golubev
7758c3b3
Add a "Max Sky Distance" parameter to the procedural sky
7 年前
Evgenii Golubev
8ced0098
Partially fix broken sky lighting on scene reload
7 年前
GitHub
6c4b8ea7
Merge pull request #248 from EvgeniiG/small_sky_improvements
Add a "Max Sky Distance" parameter to the procedural sky
7 年前
GitHub
6d901bc9
Merge pull request #249 from EvgeniiG/small_sky_improvements
Partially fix broken sky lighting on scene reload
7 年前
sebastienlagarde
0ded8f98
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/TestScenes/HDTest/GraphicTest/SSS/head.OBJ.meta
7 年前
Evgenii Golubev
0d763678
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Filip Iliescu
3a226917
merged master
7 年前
Arnaud Carre
f27d26c4
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/TestScenes/HDTest/NewBatcherTest.meta
7 年前
Sebastien Lagarde
89a7c17b
Clenaup of folders, renaming and warning fix (see details in description)
- Rename "Common" folder "Core" folder
- Move fptl specific code from common to fptl (skyhelper, shaderbase.h)
- Move hdrp specific code from common to hdrp (resource
blitcubemap.shader)
- Remove "tutorial" on basicRenderPipeline folder name
- Update path name in shader for shadow include
- Fix misc warning in shaders
7 年前
GitHub
c185048e
Merge pull request #259 from Unity-Technologies/Shadow-debug-and-cleanup
Cleanup SRP project
7 年前
Filip Iliescu
8eef028b
merged master
7 年前
sebastienlagarde
b088bb9a
HDRenderPipeline: Moive all shaders/compute into resources asset
+ fix an issue with building player with debug menu
7 年前
GitHub
9ba974dc
Merge pull request #274 from Unity-Technologies/Remove-Resources-folder
Move shader outside of resource folder
7 年前
Sebastien Lagarde
dee59c09
Merge branch 'master' into ssao-test
7 年前
Arnaud Carre
df0c1521
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/PostProcessing
7 年前
Filip Iliescu
dda281fd
Merge branch 'master' into classicDeferredMobile
7 年前
David Rogers
85744e59
Local merge
7 年前
David Rogers
36baac01
Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
7 年前
Filip Iliescu
9c290707
merge changes from remote to local branch
7 年前
Evgenii Golubev
70499455
Switch to HDCamera matrices (WIP, shadows have not yet been fixed)
7 年前
Tim Cooper
8b0f6d4c
use pooling
7 年前
Tim Cooper
696ae193
Fixing memory allocations
7 年前
Tim Cooper
b1156959
[gc]Convert to pooling
7 年前
Arnaud Carre
e9b3071e
Merge branch 'master' into Branch_Batching2
7 年前
Evgenii Golubev
5570c647
Merge branch 'master'
7 年前
Evgenii Golubev
d8386bd4
Address the PR feedback
7 年前
GitHub
1fb45557
Merge pull request #318 from EvgeniiG/hdrp_matrix
Set HDRP matrices from scripts (except shadows)
7 年前
Filip Iliescu
cd024be6
Merge branch 'master' into OnTileDeferred
7 年前
Julien Ignace
838a2000
Improved markers for sky environment update pass.
7 年前
GitHub
46a64feb
Merge pull request #323 from Unity-Technologies/Branch_MarkerSky
Improved markers for sky environment update pass.
7 年前
Julien Ignace
91a24342
Temp fix before we sanitize CommandBuffer usage (can't use nested CBs for now...)
7 年前
GitHub
29318aeb
Merge pull request #324 from Unity-Technologies/Branch_MarkerSky
Temp fix before we sanitize CommandBuffer usage (can't use nested CBs for now...)
7 年前
Julien Ignace
a097b170
Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline.
This forces client to handle Cmd Buffer management and execution. This is necessary due to the impossibility to use nested Command Buffers currently (so any API called from user land cannot create and execute a CB of its own).
7 年前
GitHub
bc633985
Merge pull request #325 from Unity-Technologies/Branch_RefactoCmdBuffers
Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline.
7 年前
Evgenii Golubev
46657cba
Merge branch 'master'
7 年前
Arnaud Carre
b7e36e2f
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl.meta
# Assets/TestScenes/HDTest/HDRenderLoopTest.meta
# Assets/TestScenes/HDTest/NewBatcherTest/skin.meta
7 年前
Julien Ignace
07ccac0b
Added code to update Sky render texture hash so that GI bakes correctly. Code is commented until new API reaches graphics/srp
7 年前
GitHub
50746c8e
Merge pull request #332 from Unity-Technologies/Branch_SkyRenderTextureHash
Added code to update Sky render texture hash so that GI bakes correctly. Code is commented until new API reaches graphics/srp
7 年前
Evgenii Golubev
c11c50a6
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Arnaud Carre
d57fb15d
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/TestScenes/HDTest/HDRenderLoopTest.unity
7 年前
Julien Ignace
d51497b8
Fixed HDRenderPipeline SkyExport to use Blit w/ scale API (so that the output texture is not upside down)
7 年前
Filip Iliescu
4adbf45e
Merge branch 'master' into OnTileDeferred
7 年前
Filip Iliescu
23202e49
merge in OnTileDeferredBranch after merging in master to it
7 年前
GitHub
5b703a3f
Merge pull request #352 from Unity-Technologies/Branch_FixSkyExport
Branch fixskyexport
7 年前
sebastienlagarde
edcb2bf5
More ShaderIds convertion
7 年前
GitHub
36dc2912
Merge pull request #355 from Unity-Technologies/Precompute-ShaderIds
Precompute shaderids
7 年前
Julien Ignace
cfe40176
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugViewFixes
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForward.hlsl
7 年前
Arnaud Carre
ad0fb3d8
Merge branch 'master' into Branch_Batching2
7 年前
Filip Iliescu
28a25cc0
merged master
7 年前
sebastienlagarde
7893ff23
HDRenderPipeline: enable hash code on render target for dirty GI + do generate mipmaps manually
7 年前
sebastienlagarde
bef8557a
Fix compilation
7 年前
GitHub
1619b028
Merge pull request #371 from Unity-Technologies/clean-sky-environment-update
Clean sky environment update
7 年前
sebastienlagarde
7f832617
HDRenderPipeline: Update sky editor
7 年前
sebastienlagarde
28a704bc
HDRenderPipeline: SkyManager - convert call of GenerateMips to command buffer call
7 年前
Evgenii Golubev
a449e3ad
Merge branch 'master' (area light clear coat code is disabled for now)
7 年前
Evgenii Golubev
69b2a277
Implement computation of the view vector from the screen space coordinate
7 年前
Evgenii Golubev
7a50f940
Clean up
7 年前
Evgenii Golubev
07664395
Remove the pre-generated mesh dependency from the GGX convolution shader
7 年前
Julien Ignace
39c4d3b5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
7 年前
Evgenii Golubev
cd11ceeb
Remove the sky mesh
7 年前
Felipe Lira
7d62ca8f
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipeline.shader
7 年前
runes
dd5838bd
sample game delta:
-FPS Mode (Render mesh with custom FOV)
-only PCF shadows with game specific limits
-Atmosphere y-offset property
7 年前
Evgenii Golubev
92230900
Add a NULL check to RebuildSkyMatrices()
7 年前
GitHub
0547ff04
Merge pull request #378 from EvgeniiG/master
Remove the sky mesh which caused a memory leak
7 年前
Peter Bay Bastian
a1133cd9
Update #includes of ShaderLibrary to new path
7 年前
Peter Bay Bastian
f8b46ea3
Merge remote-tracking branch 'origin/master' into restructuring
7 年前
GitHub
05ffcc95
Merge pull request #379 from Unity-Technologies/restructuring
Restructuring
7 年前
Felipe Lira
024a70fc
Merged master.
7 年前
Tim Cooper
e0e3492b
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Peter Bay Bastian
a4ea9ff8
Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
7 年前
runes
6a0e0e87
fixed compilation error in SkyProcedural.shader
7 年前
Evgenii Golubev
5bcd2d03
Fix an issue with reconstruction of WS positions in the procedural sky code
7 年前
Evgenii Golubev
bb1bc475
Fix camera-relative rendering of the procedural sky
7 年前
Sebastien Lagarde
f8e4f5df
Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
sebastienlagarde
93ab200c
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO-
7 年前
Evgenii Golubev
1bfec348
Add ShaderVariables.hlsl to the procedural sky shader
7 年前
sebastienlagarde
bf01ba3b
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO-
7 年前
sebastienlagarde
1ec4ca3b
Merge remote-tracking branch 'refs/remotes/origin/master' into specular-occlusion
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/CommonLighting.hlsl
7 年前
Sebastien Lagarde
1641bba9
HDRenderPipeline: Fix various warning in csharp and shader
7 年前
Peter Andreasen
a2e029a1
merge with master + a few samplegame fixes
7 年前
Felipe Lira
e56800ee
Merge branch 'master' into LightweightPipeline
# Conflicts:
7 年前
Evgenii Golubev
a9e543a5
Properly disable sky lighting when sky settings are disabled
7 年前
GitHub
3a89f231
Merge pull request #420 from EvgeniiG/Unity-2017.3
Properly disable sky lighting when sky settings are disabled
7 年前
GitHub
a82f6ffc
Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Julien Ignace
825bfd84
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
7 年前
Peter Andreasen
867c8236
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Julien Ignace
674d0efe
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
sebastienlagarde
5a6d78c4
Update project from sratch
7 年前
sebastienlagarde
cd5fd6d3
merge latest 2017.3
7 年前
Thomas
2cdd3c12
Moved most of HDRP utilities to Core
7 年前
GitHub
bbaee114
Merge pull request #440 from Unity-Technologies/refactor-episode-1
Refactoring: Episode 1 - The Dawn of Utilities
7 年前
Sebastien Lagarde
78609ffc
Merge branch 'Unity-2017.3' into YibingProject
7 年前
GitHub
1137cfb3
Merge pull request #441 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
sebastienlagarde
df6297b3
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
7 年前
Thomas
895c04b2
Improved ProfilingSample API
7 年前
GitHub
0a6d3fbe
Merge pull request #443 from Unity-Technologies/profilingsample-improvements
Improved ProfilingSample API
7 年前
Thomas
ed806be2
Merge branch 'Unity-2017.3' into refactor-episode-2
7 年前
GitHub
ae958d8a
Merge pull request #445 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
sebastienlagarde
5e3b6e01
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
7 年前
Evgenii Golubev
e86a361e
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
Thomas
076b0d65
Cleaned up unused usings
7 年前
Evgenii Golubev
e2fd5eac
Update the render state of full screen passes
7 年前
GitHub
034c6675
Merge pull request #446 from EvgeniiG/Unity-2017.3
Update the render state of full screen passes
7 年前
Thomas
9fc4d697
Merge branch 'Unity-2017.3' into refactor-episode-2
7 年前
GitHub
89072748
Merge pull request #449 from Unity-Technologies/refactor-episode-2
Refactoring: Episode 2 - The Editor Strikes Back
7 年前
sebastienlagarde
71713559
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
7 年前
GitHub
f49bc2d1
Merge pull request #450 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Peter Andreasen
2ef7d649
merged with master
7 年前
Thomas
2ad6c8a0
Cleanup / conventions
7 年前
Thomas
3ce4af7e
GC fix (224B)
7 年前
Thomas
adfcd879
GC fix (5.1KB)
7 年前
Thomas
4378595d
GC fix (24B)
7 年前
Thomas
aaf5d608
Removed useless usings
7 年前
Thomas
a2cc5740
GC fix on runtime3.5 (40B)
7 年前
Thomas
c9e65e8b
PR review fixes
7 年前
GitHub
720185a2
Merge pull request #451 from Unity-Technologies/refactor-episode-3
Refactoring: Episode 3 - The GC Apocalypse
7 年前
sebastienlagarde
0e87ca3f
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Distortion-cleanup-and-transparent-depth-pass
7 年前
Sebastien Lagarde
f62941c5
Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale
7 年前
Evgenii Golubev
8d403196
Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Evgenii Golubev
ea93b8f4
Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Felipe Lira
5f970d63
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Julien Ignace
6b9ad1a2
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
7 年前
Julien Ignace
6f585179
Implemented base of "Atmospheric Scattering" framework.
- AtmosphericScatteringXXX files where definition/editor and shader code of the fog functions are and that are used by any shader where fog is needed (full pass opaque fog, transparent forward materials...)
- Implemented basic linear/exponential fog with Uncharted 4 "Mip Sky" color fetch trick.
7 年前
Julien Ignace
30bdceed
- Properly integrated fog for transparent Lit/Unlit materials.
- Added density parameter for exp fog
7 年前
Julien Ignace
6b716493
Added global fog toggle.
7 年前
GitHub
6213cc0b
Merge pull request #470 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Evgenii Golubev
cf57d1d5
Use the distribution of visible normals for runtime IBL prefiltering
7 年前
Peter Andreasen
e2332032
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Sebastien Lagarde
9f87b816
Remove file path header from shader generator generated files as it depends on users folder and cause conflict
7 年前
Sebastien Lagarde
913bffab
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Change-SSS-profile-to-16
7 年前
GitHub
34e03497
Merge pull request #498 from EvgeniiG/Unity-2017.3
Use the distribution of visible normals for runtime IBL prefiltering
7 年前
Evgenii Golubev
56171b1b
Fix the sample index
7 年前
Evgenii Golubev
4d7de4b0
Optimize IBL prefiltering
7 年前
Julien Ignace
1e8876bf
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl
7 年前
Julien Ignace
f209b59a
Fixed merge error in Unlit shader and crash in SkyManager
7 年前
Julien Ignace
4a214e97
- Fixed shader compilation errors on PS4
- Fixed auto-merge mistake
- Renamed blend mode to more artists friendly names and removed SoftAdd mode.
7 年前
GitHub
6ef6a1b3
Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky
Branch fog and procedural sky
7 年前
GitHub
2df3e46a
Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending
7 年前
sebastienlagarde
36c0ec18
Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- rename _LinearFogOoRange as _LinearFogOneOverRange
- add _BLENDMODE_ACCURATE_LIGHTING keyword
- change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- update test scene
- fix issue with refractoinMask not correct by default- rename
_LinearFogOoRange as _LinearFogOneOverRange
- add _BLENDMODE_ACCURATE_LIGHTING keyword
- change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- update test scene
7 年前
GitHub
78752582
Merge pull request #506 from Unity-Technologies/Update-Transparent-code
Update fog and blend mode
7 年前
sebastienlagarde
5e418eb0
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-blend-mode
7 年前
Evgenii Golubev
733171ce
Merge branch 'Unity-2017.3'
7 年前
GitHub
bd071d2c
Merge pull request #515 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Robert Srinivasiah
7998bfa7
Merge remote-tracking branch 'origin/master' into xr-hdrp
7 年前
Felipe Lira
6ddf3f73
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Mikko Strandborg
a2a3c47b
Add vulkan to the list of only_renderers in all the shaders
7 年前
Robert Srinivasiah
27b4f37f
WIP of RT prototype
Not done yet
7 年前
Julien Ignace
9bee52dc
Fixed blacksmith sky renderer to use the right shader.
7 年前
GitHub
18d42f5f
Merge pull request #524 from Unity-Technologies/vulkan
Vulkan support for scriptable renderpipe.
7 年前
GitHub
630c8f26
Merge pull request #519 from Unity-Technologies/Branch_FixBlacksmithSky
Fixed blacksmith sky renderer to use the right shader.
7 年前
Remy
972c7922
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
7 年前
sebastienlagarde
bcd7b928
HDRenderPipeline: Add debug mode for SSAO/GTAO
7 年前
Remy
cffd854a
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
7 年前
Sebastien Lagarde
a4fddf9c
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
7 年前
GitHub
06f28ec2
Merge pull request #538 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Julien Ignace
11c1d9a8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
7 年前
Julien Ignace
f901ecbc
Realtime Reflection Probes WIP: Implemented Specific Reflection Probe cache and do the GGX convolution on GPU for every probes.
7 年前
Julien Ignace
faa9bda2
- ConvertTexture is now properly called from the CommandBuffer and not Graphics in the Texture Cache
- Fixed probe convolution to not happen when rendering realtime probes.
- Fixed Sky Environment update to happen at the beginning of the frame (so during reflection probe updates if any) to avoid visual lag in reflections.
7 年前
Julien Ignace
58ea35a7
Null pointer exception fix when no directional light in the scene.
7 年前
Peter Andreasen
f052451a
merged from master
7 年前
Evgenii Golubev
4e43b0ab
Add volumetrics to the HDRI sky
7 年前
Evgenii Golubev
43d373d4
TODO: should we divide by ray segment length?
7 年前
Felipe Lira
e4ffdd2d
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
sebastienlagarde
255c6c84
clean sky setup
7 年前
GitHub
cc38a4f9
Merge pull request #582 from Unity-Technologies/cleanup-parameter-setup-compute-code
Cleanup parameter setup compute code
7 年前
GitHub
6b4f6de4
Add a comment
7 年前
Evgenii Golubev
d1c74bcb
Merge branch 'master'
7 年前
Julien Ignace
0a60dd2a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Evgenii Golubev
d4501639
Clean up
7 年前
Paul Melamed
d31d3ab4
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Evgenii Golubev
13210372
Use macros instead of directly referencing matrix variables
7 年前
Julien Ignace
71fed2e5
Small cleanup and fixes
7 年前
GitHub
e4a9c3c8
Merge pull request #587 from EvgeniiG/master
Use macros instead of directly referencing matrix variables
7 年前
Evgenii Golubev
a3165a72
Merge branch 'master'
7 年前
Sebastien Lagarde
0765c21b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Sebastien Lagarde
bb966f19
HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData
7 年前
Peter Andreasen
5d36f104
Merged master
7 年前
Peter Bay Bastian
9dd5e5c5
Change shader include paths to take advantage of Core being an include path now
7 年前
Tim Cooper
c6f38d1a
temp commit
7 年前
sebastienlagarde
06524b75
HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict
7 年前
Peter Andreasen
1432e316
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Evgenii Golubev
7b797ff7
Merge branch 'master'
7 年前
Peter Bay Bastian
85e38a3c
Merge branch 'master' into shader-include-paths-2
7 年前
Antti Tapaninen
f53de9f7
unify only_renderers list, fix typos
7 年前
GitHub
8e4b370d
Merge pull request #596 from Unity-Technologies/metal
metal fixes
7 年前
Sebastien Lagarde
407e1d7d
Merge remote-tracking branch 'refs/remotes/origin/master' into Implement-depth-post-pass
7 年前
Julien Ignace
a474f9d0
Fixed sky default light probe when no SkySetting is set.
7 年前
GitHub
cea08097
Update SkyManager.cs
7 年前
GitHub
a2f65464
Merge pull request #601 from Unity-Technologies/Branch_ShadowAndSkyBugfix
Branch shadow and sky bugfix
7 年前
Evgenii Golubev
e84fe4b6
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Evgenii Golubev
6f8ec8c3
Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth'
7 年前
Peter Bay Bastian
b7db3ef9
Merge branch 'shader-include-paths-2'
7 年前
GitHub
d6a58e9c
Merge pull request #594 from EvgeniiG/master
Reduce the number of dependent texture reads for SSS
7 年前
GitHub
1ba061ab
Revert " Reduce the number of dependent texture reads for SSS"
7 年前
GitHub
bcdbf637
Merge pull request #606 from Unity-Technologies/revert-594-master
Revert " Reduce the number of dependent texture reads for SSS"
7 年前
GitHub
39cb603c
Revert "Revert " Reduce the number of dependent texture reads for SSS""
7 年前
GitHub
b529a548
Merge pull request #607 from Unity-Technologies/revert-606-revert-594-master
Revert "Revert " Reduce the number of dependent texture reads for SSS""
7 年前
Frédéric Vauchelles
fe773302
Merge master
7 年前
Remy
39c80121
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Julien Ignace
1308feb1
Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
GitHub
b13cc702
Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap
Feature/realtime cubemap
7 年前
Evgenii Golubev
0ed1b80b
Global rename
positionSS -> positionNDC
unPositionSS -> positionSS
unTileCoord -> tileCoord
ComputeScreenSpacePosition() -> ComputeNormalizedDeviceCoordinates()
7 年前
GitHub
bd823915
Merge pull request #616 from EvgeniiG/master
Global rename
7 年前
Remy
c22205d7
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Evgenii Golubev
8ee2d44f
Merge 'master'
7 年前
Evgenii Golubev
5ed87a9c
Optimize anisotropic GGX
7 年前
Sebastien Lagarde
d6a7fcd6
HDRenderPipeline; Clean include of Color.hlsl
7 年前
Sebastien Lagarde
e5ebb9cb
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
7 年前
Evgenii Golubev
228fd56b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Julien Ignace
ec66382f
- Moved GGX Convolution related files to Material/GGXConvolution
- Fixed mistake caused by wrongly generated debug cs.hlsl files
7 年前
Julien Ignace
77b6f80a
Removed blacksmith sky
7 年前
GitHub
01f3693c
Merge pull request #630 from Unity-Technologies/Branch_MoveGGXConvolution
Moved GGX Convolution related files to Material/GGXConvolution
7 年前
GitHub
bff0df0c
Merge pull request #632 from Unity-Technologies/Branch_RemoveBlackSmithSky
Branch remove black smith sky
7 年前
Evgenii Golubev
18cc40b5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
sebastienlagarde
b0813df9
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
7 年前
Remy
5b6ad5e8
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Frédéric Vauchelles
6541de0b
Merge master
7 年前
Peter Andreasen
b6423cf9
merge
7 年前
runes
da8acc5e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Julien Ignace
10007208
Porting sky/fog systems to Interpolation volumes.
7 年前
Robert Srinivasiah
ea2646a5
Merge remote-tracking branch 'origin/master' into xr-hdrp_options
Merge conflicts had to do with moved RenderingDebugSettings and TilePass->LightLoop rename
7 年前
Felipe Lira
e45df6b6
Merge branch 'master' into LightweightPipeline
7 年前
Peter Bay Bastian
14ac0ce2
Initial work on support assembly definition files
7 年前
Julien Ignace
7389ca21
Rewrote Sky/fog component with latest Volume APIs after merge.
7 年前
Paul Melamed
68425c93
Merge branch 'master' into prototype/decals
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
sebastienlagarde
0feb39a6
HDRenderPipeline: Add xboxone support
7 年前
GitHub
4b15e9fc
Merge pull request #651 from Unity-Technologies/add-xbone-one-support
Add xbone one support
7 年前
Evgenii Golubev
81d62eb8
Merge branch 'master'
7 年前
Evgenii Golubev
189e75df
Re-add sky support to volumetrics
7 年前
sebastienlagarde
04b2dec6
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals
7 年前
Peter Bay Bastian
981c0965
Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files)
7 年前
Julien Ignace
1ce75e59
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Julien Ignace
033abbd6
More fixes with latest master.
7 年前
Evgenii Golubev
7106bb0a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
Julien Ignace
b2315b94
Update default scene settings object creation to include exp fog and all relevant component.
7 年前
Raymond Graham
1118c956
Merge branch 'master' into motionVectorSupport
7 年前
Evgenii Golubev
4cd2d228
Replace all sampler macros with SAMPLER
7 年前
Julien Ignace
dae258a5
Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
7 年前
Julien Ignace
dd1baa91
Fixed "Baked sky" behavior in new sky volume system.
7 年前
Evgenii Golubev
68313a0e
Remove `sampler_SkyTexture` and `sampler_MainTex`
7 年前
GitHub
f080e1c3
Merge pull request #672 from EvgeniiG/master
Reduce the number of samplers used by the HDRP
7 年前
Remy
79cf2e14
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Evgenii Golubev
c16681df
Merge branch 'master'
7 年前
Sebastien Lagarde
1240cc88
Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-SSS-code
7 年前
Sebastien Lagarde
44dc1fce
Move SSS files, move code to Subsurface manager
- Add various resource to the render pipeline asset
- Move SSS shader/CS from lit to subsurface folder
- Move SSS related function from HDRenderPipeline to SubsurfaceManager
- Rename renderPipelinesResources to renderPipelineResources at various
place
7 年前
GitHub
13f0f587
Merge pull request #676 from Unity-Technologies/Clean-SSS-code
Clean and move SSS code
7 年前
Remy
bb73d4c6
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
GitHub
10e23187
Merge branch 'master' into volume-improvements
7 年前
Sebastien Lagarde
b8b6dd9b
Push second draft
7 年前
sebastienlagarde
feabd543
another round of change
7 年前
Evgenii Golubev
effdbb9c
Merge branch 'master'
7 年前
Julien Ignace
71f453af
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
7 年前
Julien Ignace
688234ed
Update after last merge
7 年前
Evgenii Golubev
7779e807
Merge branch 'master'
7 年前
Felipe Lira
ddeb54b6
Merge branch 'master' into LightweightPipeline
7 年前
Sebastien Lagarde
13eb066f
Fixed various issue and follow the deisng done with Julien. Working version
7 年前
GitHub
77ea5426
Merge pull request #688 from Unity-Technologies/Refactor-frameSettings
Refactor FrameSettings system
7 年前
Sebastien Lagarde
5f2183f6
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/ReflectionProbeEditor
7 年前
sebastienlagarde
2c5f3036
Update frame settings - adress various feedback
- Rename GlobalFrameSettings => RenderPipelineSettigs
- Remove various struct and put variables in RenderPipelineSettigs/FrameSettings directly
- Add better management of camera rename/disabling with debug menu
- Add EnableObjectMotionVector
7 年前
GitHub
e97ba4d0
Merge pull request #691 from Unity-Technologies/Update-FrameSettings
Update frame settings - adress various feedback
7 年前
sebastienlagarde
10b356c3
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-motion-vector-behavior
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipeline/FrameSettings.cs
7 年前
Julien Ignace
c02d593d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
7 年前
Julien Ignace
b782a332
Update code with last merge changes and fixed some formatting issues.
7 年前
GitHub
75d76261
Merge pull request #692 from Unity-Technologies/Branch_SkySettingsVolume
Refactor of sky and fog to use interpolation volumes.
7 年前
sebastienlagarde
cfa07646
Merge branches 'master' and 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Evgenii Golubev
78563feb
Merge branch 'master'
7 年前
Evgenii Golubev
fc06d6c6
Move V-buffer sampling to AtmosphericScattering.hlsl
7 年前
Frédéric Vauchelles
ac97e406
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Julien Ignace
978e07e4
Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings).
7 年前
Paul Melamed
db6f48d8
Merge branch 'master' into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/Core/Editor/ShaderGenerator/CSharpToHLSL.cs
# ScriptableRenderPipeline/Core/Resources/EncodeBC6H.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalProperties.hlsl
7 年前
Peter Andreasen
87c36d52
merged with master
7 年前
Evgenii Golubev
016a51ff
Prepare the volumetric reprojection framework
7 年前
Evgenii Golubev
a013ecb1
Improve the reprojection quality
7 年前
sebastienlagarde
4b26e012
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
7 年前
GitHub
3be07b99
Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP
Move all core file to subfolder CoreRP + update shader include path t…
7 年前
Julien Ignace
713d15c0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
7 年前
sebastienlagarde
15efd9d7
Merge branch 'master' into Convert-shaderLibrary-to-half-float-support
7 年前
Frédéric Vauchelles
e239e312
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Evgenii Golubev
4d0996e2
Use HW trilinear filtering for V-Buffer sampling
7 年前
Evgenii Golubev
14a2be10
Implement biquadratic filtering of the volumetric lighting
7 年前
Evgenii Golubev
24634f16
Reduce the reliance on macros for sampling the V-Buffer
7 年前
Evgenii Golubev
389ea636
Move the volumetric lighting preset to ShaderConfig
7 年前
Evgenii Golubev
abd2e6a8
Factor out VBuffer code
7 年前
GitHub
9a375ba7
Merge pull request #722 from Unity-Technologies/Branch_SkyLightingOverride
Added Lighting Override through layer specific interpolation volumes
7 年前
GitHub
623fd386
Merge pull request #723 from Unity-Technologies/Branch_SkyLightingOverride
Tentative fix for additive scene loading breaking the "bake sky"
7 年前
GitHub
5426acfa
Merge pull request #727 from Unity-Technologies/Branch_SkyLightingOverride
List of available skies is now generated from reflection information.
7 年前
sebastienlagarde
c690cbed
HDRenderPipeline: Update correctly AtmosphericScattering.cs.hlsl
7 年前
GitHub
93b286e2
Merge pull request #731 from Unity-Technologies/Fix-wrong-generated-atmospheric-scattering.cs.hlsl
HDRenderPipeline: Update correctly AtmosphericScattering.cs.hlsl
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
Evgenii Golubev
1f5d453d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Remy
ca0020dd
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/CommonSettings.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
7 年前
Paul Melamed
8efbc8a6
Merge branch 'master' into prototype/decals_no_height
# Conflicts:
# PostProcessing
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
7 年前
Felipe Lira
c6543428
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
7 年前
Mike Wuetherick
767eac9b
Merge branch 'LightweightPipeline' into projects/TheLastStand
7 年前
sebastienlagarde
b9b30507
Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support
7 年前
GitHub
b83e5de0
Merge branch 'master' into feature/mip-debug
7 年前
lyndon homewood
064d57c1
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
7 年前
Evgenii Golubev
c86b3214
Merge branch 'master'
7 年前
Evgenii Golubev
523323d4
Switch back to the regular alpha blending
7 年前
Julien Ignace
a95ec526
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
- Updated all test scenes accordingly
- Specified the right RenderPipeline on all our test scenes cameras.
7 年前
GitHub
af279262
Merge pull request #765 from Unity-Technologies/Branch_FixBakingSky
Fixed baking sky after last interpolation volume upgrade
7 年前
Evgenii Golubev
7e74580b
Merge branch 'master'
7 年前
Evgenii Golubev
38e10475
Make the code less Italian by removing issues caused by copy-pasta
7 年前
Evgenii Golubev
170a4fb7
Make SampleInScatteredRadianceAndTransmittance() return transmittance
7 年前
GitHub
1461533c
Merge pull request #755 from EvgeniiG/volumetrics
Add the initial implementation of volumetric lighting
7 年前
Evgenii Golubev
8a70dc3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Thomas
28f477a0
Cleanup & debug stuff
7 年前
sebastienlagarde
3ba5f5fc
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature
7 年前
Frédéric Vauchelles
790cee43
Merge branch 'master' into feature/PlanarReflection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
GitHub
d9a17bb3
Merge pull request #771 from Unity-Technologies/cleanup-misc
Small fixes, cleanup
7 年前
Sebastien Lagarde
f97342c5
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
7 年前
lyndon homewood
ef4b0aa9
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
7 年前
Julien Ignace
43f6d6eb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Planar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Triplanar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Green_CheckerAlphaCutout.mat
7 年前
Julien Ignace
499dc96e
Fixed a missing Render Target clear in the sky system that caused NaNs on some platform when no sky is specified.
7 年前
GitHub
3f31b4d7
Merge pull request #786 from Unity-Technologies/Branch_FixSkyMissingClear
Fixed a missing Render Target clear in the sky system that caused NaN…
7 年前
sebastienlagarde
eae8ba2b
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-light-unity-support
7 年前
sebastienlagarde
7f5f1c1a
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
7 年前
Raymond Graham
d1c64b56
Merge branch 'master' into gpuInstancingSupport
7 年前
Julien Ignace
4919b7ad
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
7 年前
Kay Chang
42c358c5
Added Switch support for SRP sample project.
C# scripts modified to build without XR support on Switch.
7 年前
Evgenii Golubev
77f9f167
Merge branch 'master'
7 年前
Peter Andreasen
3ccf74cc
merged from master
7 年前
Peter Andreasen
27da3d9e
Fixes to skymanager and decaldata lifted from p4
7 年前
Evgenii Golubev
79935bb5
Disable debug symbols
7 年前
Evgenii Golubev
6e5295d2
Disable debug symbols
7 年前
Sebastien Lagarde
1ebf9456
Merge remote-tracking branch 'refs/remotes/origin/master' into FixFix_TestFrameworkTools
7 年前
Remy
2289f880
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/Scripts/Editor/GraphicTests/HDRenderPipeline/DebugViewController_Editor.cs.meta
7 年前
Evgenii Golubev
7d2031ec
Merge branch 'master'
7 年前
Paul Melamed
6deb71dc
Merge branch 'master' into prototype/decals_drawinstance
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
7 年前
Frédéric Vauchelles
86df6636
Merge master
7 年前
Julien Ignace
4172199d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/CornelBox/Cornell Box.fbx.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Sphere/Sphere.fbx.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.meta
7 年前
Arnaud Carre
074f76bb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher
7 年前
Julien Ignace
a533af44
Implemented height fog for linear and exponential fog.
7 年前
Julien Ignace
189abf5e
Removed sunlight from baking sky computation (can cause discrepancy while baking depending on its current state in the scene and we usually don't want it in the bake anyway to avoid double highlights)
7 年前
GitHub
33e8f37c
Merge pull request #823 from Unity-Technologies/Branch_RemoveSunFromBakeSky
Removed sunlight from baking sky computation
7 年前
GitHub
67a7cae5
Merge pull request #821 from Unity-Technologies/Branch_HeightFog
Implemented height fog for linear and exponential fog.
7 年前
Julien Ignace
1a984f4b
Bundle of warning fixes.
7 年前
GitHub
a85fe8fe
Merge pull request #826 from Unity-Technologies/Branch_WarningFix
Bundle of warning fixes.
7 年前
Julien Ignace
d7f39ddf
- Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP
- Changed all calls in HDRP.
7 年前
Felipe Lira
c51ce48c
Merged master
7 年前
Frédéric Vauchelles
5f6876d6
Merge branch 'master' into feature/PlanarReflection
7 年前
John
dea94b9d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
Paul Melamed
15162b54
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassDBuffer.hlsl
7 年前
Sebastien Lagarde
e319fe72
minor comment correction
7 年前
Sebastien Lagarde
90e761b6
HDRenderPipeline: Fix misc compiler warning
7 年前
Sebastien Lagarde
b32a2d17
Merge remote-tracking branch 'refs/remotes/origin/master' into HDRP_GraphicTests
7 年前
Evgenii Golubev
75799cbf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Remy
c3c7eec1
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering.unity
7 年前
Sebastien Lagarde
a5003db5
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection
7 年前
sebastienlagarde
1d94ca60
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals_workflow
7 年前
John
cf25c602
Merge master
7 年前
sebastienlagarde
174630e7
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
uygar
81cb95dc
Merge branch 'master' into shadows-biasing
7 年前
John
ba0245c3
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
Peter Andreasen
8b8ef607
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
sebastienlagarde
ad00b16a
Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads.
7 年前
Julien Ignace
19029ddd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
7 年前
sebastienlagarde
8677e68d
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
Frédéric Vauchelles
0cf502ba
Merge branch 'master' into feature/PlanarReflection
7 年前
sebastienlagarde
2bae089c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/DeferredDirectionalShadow.compute
7 年前
Evgenii Golubev
7e4a3052
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Evgenii Golubev
b60509c2
Move VBuffer.hlsl
7 年前
Evgenii Golubev
1ef2e80a
Use an improved (generalized) depth distribution
7 年前
GitHub
b5718762
Merge pull request #870 from EvgeniiG/master
Support asymmetry with reprojection
7 年前
GitHub
fe0284c8
Merge branch 'master' into HDRP_GraphicTests
7 年前
sebastienlagarde
6feb2d00
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
Paul Melamed
19876ed2
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
Frédéric Vauchelles
9db916f8
Merge branch 'master' into feature/PlanarReflection2
7 年前
sebastienlagarde
c3198024
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
7 年前
sebastienlagarde
48efe04c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
GitHub
655420d5
Merge pull request #881 from EvgeniiG/master
Use an improved (generalized) depth distribution
7 年前
sebastienlagarde
8f73bb93
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
Paul Melamed
3441b497
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
Remy
2136ed15
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Tim Cooper
803d7f40
Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
7 年前
John
89a55fab
Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
7 年前
John
0bfdddfc
Merge Screen Shadows
7 年前
Julien Ignace
950b560d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
sebastienlagarde
83b753ad
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Frédéric Vauchelles
672c909b
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/SceneViewDrawMode.cs.meta
# Tests/Scripts/Editor/GraphicTests/Framework/TestResultWindow.cs.meta
7 年前
Sebastien Lagarde
eca15a2d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
sebastienlagarde
046a77ef
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Evgenii Golubev
fdd5cb7f
Ignore VBuffer scale
This means there is some fractional error if the screen size is not a multiple of 8 (or 4, depending on settings), but the error is typically less than 1%, so it's not very visible.
7 年前
GitHub
a6688080
Merge pull request #878 from Unity-Technologies/Branch_RTRefactoring
Refactoring of HDRP render texture usage using RTHandles
7 年前
Frédéric Vauchelles
78ba9e5b
Merge master
7 年前
sebastienlagarde
b1b2e631
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Julien Ignace
ffbd199e
- Fixed objects motion vectors (they were upside down)
- Fixed some warnings
7 年前
Julien Ignace
ed3443be
Revert "- Fixed objects motion vectors (they were upside down)"
This reverts commit c85edb82a9a539fba719f345433b9e2a11134046.
7 年前
sebastienlagarde
116379ee
Add memory RT name/information everywhere
7 年前
GitHub
c5f1b40c
Merge pull request #924 from Unity-Technologies/Test-RTHandleNaming
Add RenderTarget Memory information
7 年前
Remy
5197454b
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity
7 年前
Robert Srinivasiah
44fabb65
Merge branch 'master' into hdrp-xr-initial
7 年前
John
3174776d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
John
0a72692b
Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand
7 年前
sebastienlagarde
301dbf72
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading
7 年前
sebastienlagarde
5e5e46c8
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
Remy
619cd52e
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
35560656
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Paul Melamed
75b17fab
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
7 年前
Evgenii Golubev
070349c8
Merge branch 'master'
7 年前
sebastienlagarde
a450e83a
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
GitHub
dc676759
Merge pull request #940 from EvgeniiG/fix_sss_radius_bug
Fix SSS radius bug (+ misc changes)
7 年前
sebastienlagarde
2bc6907f
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass
7 年前
Remy
73141567
Merge remote-tracking branch 'origin/master' into MaterialUpgrader_Upgrade
7 年前
Remy
fa829be3
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1202_Lit_DoubleSideNormalMode.unity.png
7 年前
Robert Srinivasiah
7427bb14
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Sebastien Lagarde
a60a0d5a
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
Evgenii Golubev
e768893e
Merge branch 'master'
7 年前
sebastienlagarde
2c61701c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Sebastien Lagarde
32b1fe35
HDRenderPipeline: Add support for camera features flags
7 年前
GitHub
e9c5ba18
Merge pull request #959 from Unity-Technologies/Add-support-of-Camera-Clear-Flags
HDRenderPipeline: Add support for camera features flags
7 年前
Robert Srinivasiah
736da156
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Peter Andreasen
04b933d9
merged with master
7 年前
sebastienlagarde
e347d974
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
sebastienlagarde
df5a7472
Add support of Preview sky
7 年前
GitHub
9a17ea34
Merge pull request #964 from Unity-Technologies/Add-support-of-Preview-sky
Add support of Preview sky
7 年前
Robert Srinivasiah
6626255e
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Paul Melamed
429be124
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Thomas
44dd9f42
Merge branch 'master' into debug-menu-refactor
7 年前
Evgenii Golubev
2d48e00b
Merge branch 'master'
7 年前
Evgenii Golubev
3ad3c7d7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Julien Ignace
4b17c74c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling
# Conflicts:
# SampleScenes/HDTest/Material/HDRenderLoopMaterials/Grid_10_5.mat
# SampleScenes/HDTest/Prefabs/Block_0.3x6.prefab
# SampleScenes/HDTest/Prefabs/Block_10x0.15.prefab
# SampleScenes/HDTest/Prefabs/Block_10x5.prefab
# SampleScenes/HDTest/Prefabs/Block_1x1.prefab
# SampleScenes/HDTest/Prefabs/Block_50x300.prefab
# ScriptableRenderPipeline/Core/CoreRP/Camera/CameraSwitcher.cs
7 年前
Remy
2001df3c
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
8d0fc95d
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
sebastienlagarde
b0c23ff0
Fix sky issue
7 年前
GitHub
af64eeb2
Merge pull request #976 from Unity-Technologies/Fix-sky-issue
Fix sky issue
7 年前
Julien Ignace
5cfdaac3
Reversed rotation of HDRI sky to match legacy and removed it from procedural because it does not make sense there.
7 年前
sebastienlagarde
fee679a7
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
GitHub
41657818
Merge pull request #981 from Unity-Technologies/Branch_FixSkyRotation
Reversed rotation of HDRI sky to match legacy and removed it from pro…
7 年前
Sebastien Lagarde
0d688467
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Thomas
41b5a4ff
Stop using DestroyImmediate
7 年前
GitHub
b36d720f
Merge pull request #994 from Unity-Technologies/destroy-immediate-fix
Stop using DestroyImmediate
7 年前
Peter Bay Bastian
ba0ce030
Merge branch 'master' into integrate-sg-subshaders
7 年前
Remy
c0e3d9ab
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Evgenii Golubev
0a2033df
Merge upstream/master
7 年前
Paul Melamed
6f570901
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
John Parsaie
8cc0d941
Merge SRP 2018.1
7 年前
Sebastien Lagarde
60bcac15
Fix several shader and C# warning
7 年前
Sebastien Lagarde
edfea7bc
Fix several shader and C# warning
7 年前
GitHub
a29f9db9
Merge pull request #1010 from Unity-Technologies/fix-shader-warning
Fix several shader and C# warning
7 年前
Joel de Vahl
56f21e1e
Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades
7 年前
Remy
50623c84
Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader
7 年前
GitHub
47d42b36
Merge pull request #1 from Unity-Technologies/master
Merge from main
7 年前
Robert Srinivasiah
7733d48a
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
Frédéric Vauchelles
fd3d298d
Merge branch 'master' into feature/ReflectionProbeBaking
7 年前
Frédéric Vauchelles
9ea01100
[ReflectionProbes] Refactored Cubemap Export
7 年前
sebastienlagarde
c810e7d7
Fix issue with shader resource of sky
- Move all Sky shader to RenderPipeline resources to avoid error when
creating template
- Fix naming inconsistency with sky: skyHDRI => hdriSky SkyProcedural =>
ProceduralSky
7 年前
sebastienlagarde
871ab51c
Miss one file
7 年前
sebastienlagarde
f891e002
Fix warning issue with ProceduralSky
7 年前
Paul Melamed
07ab7b09
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
sebastienlagarde
81d84be4
Fix issue with shader resource of sky
- Move all Sky shader to RenderPipeline resources to avoid error when
creating template
- Fix naming inconsistency with sky: skyHDRI => hdriSky SkyProcedural =>
ProceduralSky
7 年前
sebastienlagarde
f8faff6d
Miss one file
7 年前
GitHub
dc6ad122
Merge pull request #1035 from Unity-Technologies/Fix-Sky-shader-resources
Fix sky shader resources
7 年前
sebastienlagarde
98f416b7
Fix warning issue with ProceduralSky
7 年前
sebastienlagarde
a12382a2
- Removed useless shadow atlases from HDRP
- Added debug texture name to all our caches
- Fixed a few leaks (rendertexture, materials, ...)
7 年前
Aleksandr Kirillov
34c25f1b
Merge branch 'master' into LowEndPerf
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
7 年前
John Parsaie
0fe793d7
Merge 2018.1
7 年前
Julien Ignace
1d0cc9c2
- Removed useless shadow atlases from HDRP
- Added debug texture name to all our caches
- Fixed a few leaks (rendertexture, materials, ...)
7 年前
Remy
cc4d54eb
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
GitHub
2c6fa5a3
Merge pull request #1047 from Unity-Technologies/Branch_MemoryUsageImprovement
Memory usage improvement and leak fix
7 年前
sebastienlagarde
eb6ff84f
Fix limitation on sky size
7 年前
Felipe Lira
e630eecd
Merge branch 'master' into LW-Bugfix
7 年前
Sebastien Lagarde
c9aa61bd
First draft
7 年前
John Parsaie
40539650
Merge branch '2018.1' into projects/TheLastStand
7 年前
sebastienlagarde
3ccd1333
Fixed sunlight hash code when rendering sky cubemaps.
7 年前
sebastienlagarde
f43e725b
Fix limitation on sky size
7 年前
Felipe Lira
47a2960a
Merge branch 'master' into LW-Bugfix
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Shadows.hlsl
7 年前
sebastienlagarde
95bb4dec
- Fixed reflection probe dimmer for automotive
- Fixed null reference exception in sky manager.
7 年前
sebastienlagarde
aa772a18
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered
7 年前
Evgenii Golubev
720c8a19
Merge branch 'master'
7 年前
Julien Ignace
e55ae8fe
Fixed sunlight hash code when rendering sky cubemaps.
7 年前
Evgenii Golubev
dd8b51a8
Merge branch 'master'
7 年前
GitHub
22137994
Merge pull request #1072 from Unity-Technologies/Branch_FixSunlightHash
Fixed sunlight hash code when rendering sky cubemaps.
7 年前
John Parsaie
73467192
Merge branch '2018.1' into projects/TheLastStand
7 年前
Julien Ignace
f0c93c99
- Fixed reflection probe dimmer for automotive
- Fixed null reference exception in sky manager.
7 年前
Felipe Lira
049fa5ed
Merge branch 'master' into lw/shadow-optimization
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Frédéric Vauchelles
d1dfdb4e
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
Remy
da27105b
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
GitHub
270ddc68
Merge pull request #1074 from Unity-Technologies/Branch_FixReflectionProbeDimmer
- Fixed reflection probe dimmer for automotive
7 年前
Julien Ignace
36fb4e21
Added debug exposure parameter to several debug modes.
7 年前
Julien Ignace
125e6bea
Made sure that debug parameters such as debug exposure were not applied when updating environment lighting.
7 年前
Evgenii Golubev
a3e9bdfc
Improve the support of orthographic rendering
6 年前
Julien Ignace
59d93b72
Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore
- Now clearing background only test the validity of the "Visual Sky" (instead of testing also the "Lighting Sky")
- Added a warning if "Everything" is set as a Sky Lighting Override Mask
- Changed the behavior of SceneView wrt to Volume layer mask. Now it uses the mask of the "main camera" if it exists, otherwise we use Everything minus Lighting Override Mask
7 年前
Evgenii Golubev
8ebbdf07
Fix the edge darkening issue with volumetric lighting
7 年前
Evgenii Golubev
92ea5c34
Clean up VBuffer sampling
7 年前
GitHub
f25323ae
Merge pull request #1133 from Unity-Technologies/Branch_FixSkyOverrideIssue
Fixed an issue where putting Sky Lighting Override mask to "Everythin…
7 年前
Paul Melamed
76eb75c7
Merge branch 'master' into decals/texture_atlas
7 年前
Remy
75cf5fa5
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Evgenii Golubev
e2795a17
Un-premultiply for color
6 年前
Raymond Graham
b987da15
Merge branch '2018.1' into projects/system-shock/2018.1
7 年前
GitHub
8771660e
Fix incorrect clamping
6 年前
GitHub
fcb12503
Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure
Added debug exposure parameter to several debug modes.
7 年前
Paul Melamed
d37105f2
Merge branch 'master' into decals/texture_atlas
7 年前
Frédéric Vauchelles
7a47594e
Updated RTHandle class to an instance class
6 年前
Evgenii Golubev
8d663ac4
Merge upstream/master
6 年前
sebastienlagarde
22018fa9
Add profiling sample for clear sky
6 年前
Felipe Lira
65fc1c54
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted2.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader10.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader11.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader12.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader13.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader14.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader15.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader16.png.meta
# ScriptableRe...
6 年前
GitHub
19323813
Merge pull request #1196 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode
Add profiling sample for clear sky
6 年前
sebastienlagarde
2e40eff7
Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit
6 年前
Evgenii Golubev
b4708ef6
Merge upstream/master
6 年前
Frédéric Vauchelles
4bd00e90
Merge master
6 年前
GitHub
858b64ad
Merge pull request #1197 from EvgeniiG/rename_unity_per_camera
Rename UnityPerCamera CBuffer variables (and set them from C#)
6 年前
Evgenii Golubev
999f9fa8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
6 年前
Evgenii Golubev
09ba8b07
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
6 年前
Evgenii Golubev
69dfe3f6
Switch to the volume system WIP
6 年前
Evgenii Golubev
e788c519
Port global density volumes to the interpolation volume system
6 年前
Evgenii Golubev
16866dfe
Fix numerical issues with the default volumetric fog mean free path
6 年前
Kay Chang
53b01e3a
WIP adding Switch support.
6 年前
Kay Chang
f5303717
Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
6 年前
Remy
256e6c9c
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/PreRefractionPassTester.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky.asset
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_HiZ.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM_Thickness.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_Proxy.mat.meta
# Tests/GraphicsTests/RenderPip...
6 年前
Kay Chang
c279dc9c
Re-added modified files for Switch without BOM.
6 年前
Frédéric Vauchelles
09596c67
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
6 年前
Stephane Laroche
61ee5830
Merge branch 'master' into stacklit
6 年前
GitHub
3a0290a2
Merge pull request #1225 from EvgeniiG/master
Port global density volumes to the interpolation volume framework (+ misc improvements)
6 年前
Stephane Laroche
8cf60948
Merge remote-tracking branch 'mainrepo/master' into stacklit
6 年前
Frédéric Vauchelles
e98f1b57
Updated RTHandle class to an instance class
6 年前
Frédéric Vauchelles
3f5b485e
Cleaning cherry-picked commits
6 年前
Frédéric Vauchelles
ac28cd41
Fixed buffered RT handle system
6 年前
sebastienlagarde
5f9a0791
Fix sky in preview and fog in sceneView
6 年前
GitHub
4a9bfb82
Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera
Buffered RT History per camera
6 年前
GitHub
50c728b8
Merge pull request #1236 from Unity-Technologies/Fix-sky-in-preview-and-fog-in-sceneView
Fix sky in preview and fog in sceneView
6 年前
Remy
9c81e0d8
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1101_Unlit.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius.unity.png.meta
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1303_SSS_Pre-Post.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1303_SSS_Pre-Post.unity.png.meta
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2102_GI_Emission.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2103_BakeMixed.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferr...
6 年前
Frédéric Vauchelles
d9f5b4f5
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Textures/RTHandleSystem.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs
6 年前
Frédéric Vauchelles
a7658549
Various fixes
6 年前
Evgenii Golubev
9b95d6ea
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
6 年前
GitHub
fa52b6bd
Merge pull request #1255 from EvgeniiG/master
Enable volumetrics by default (+ bugfixes)
6 年前
sebastienlagarde
e03580d8
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
6 年前
Raymond Graham
29eb0f1f
3D texture sampling in homogeneous volumes.
6 年前
Raymond Graham
667f9ee7
Adding support for 3D textures to mask local homogeneous fog volumes.
6 年前
Frédéric Vauchelles
8676f2e5
Merge master
6 年前
Evgenii Golubev
0be42a4f
Use correct terminology: rename "asymmetry" -> "anisotropy"
According to d'Eon, asymmetric scattering occurs due to anisotropic phase functions in anisotropic participating media.
6 年前
Felipe Lira
533beaae
Merge branch 'master' into LWRP
6 年前
Evgenii Golubev
e7f0a6d1
Fix issues with light leaking in volumetric lighting
(due to sub-allocation (resource aliasing) of the RTHandle system)
6 年前
sebastienlagarde
f5c6eec7
Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support
6 年前
GitHub
f8e74a10
Merge pull request #1277 from Unity-Technologies/switch_support
Switch support
6 年前
Stephane Laroche
10f8090a
Merge branch 'stacklit' into stacklit_vl_merge
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/StackLitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitData.hlsl
6 年前
Stephane Laroche
ecc9d71b
Merge remote-tracking branch 'mainrepo/master' into stacklit
6 年前
sebastienlagarde
2c1c78cf
Merge branch 'master' into 2018.1-experimental
6 年前
Yao Xiaoling
cb671fbb
Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain
6 年前
Raymond Graham
4e9dca70
Merge branch 'master' into volumetric-lighting-updates
6 年前
GitHub
6b174809
Merge pull request #1294 from Unity-Technologies/volumetric-lighting-updates
Adding 3D Texture support to the local fog volumes.
6 年前
sebastienlagarde
c24e9827
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
6 年前
Evgenii Golubev
91dc696c
Merge upstream/master
6 年前
sebastienlagarde
89270e64
Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility)
Old code require to use _CameraDepthTexture name, we have change it to
MainDepthTexture a while ago because of bug due to usage of
GetTemporaryRT, as we don't use GetTemporaryRT anymore we can now come
back to the original name
6 年前
Frédéric Vauchelles
4bfaa623
merge master
6 年前
GitHub
ffbc0097
Merge pull request #1308 from Unity-Technologies/Rename-_MainDepthTexture-to-_CameraDepthTexture
Rename maindepthtexture to cameradepthtexture
6 年前
sebastienlagarde
1b094ec9
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
6 年前
GitHub
c3aaee56
Merge pull request #1302 from EvgeniiG/master
Move the Volumetric Lighting system to the RTHandle system
6 年前
sebastienlagarde
05ee75ca
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
6 年前
Evgenii Golubev
cace3d6d
Merge upstream/master
6 年前
sebastienlagarde
395a7a89
Update UI of resolution of cookie and reflection
Use combo box now
6 年前
GitHub
e798a2c3
Merge pull request #1313 from Unity-Technologies/Update-UI-of-resolution-of-cookie-and-reflection
Update ui of resolution of cookie and reflection
6 年前
sebastienlagarde
ed310e3a
Move definition to GlobalLightloop settings
6 年前
sebastienlagarde
01cd6f98
Add FrameSettings to hdCamera
6 年前
GitHub
17d5bb27
Merge pull request #1327 from Unity-Technologies/Add-FrameSettings-to-hdCamera
Add framesettings to hdcamera
6 年前
Stephane Laroche
e0b3d217
Merge branch 'master' into stacklit
6 年前
Sebastien Lagarde
f4660e9b
Add framesettings support to volumetric
6 年前
sebastienlagarde
fa4df596
Fix camera editor preview
6 年前
GitHub
522f0a34
Merge pull request #1333 from Unity-Technologies/Fix-camera-preview
Misc fix on camera preview and regular preview with planar reflection
6 年前
GitHub
1d661e75
Merge pull request #1334 from Unity-Technologies/Add-framesettings-support
Add enableVolumetric in the FrameSettings
6 年前
Jean-François F Fortin
a2ee3145
Merge branch 'master' into stacklit
6 年前
sebastienlagarde
64f35bd6
Merge remote-tracking branch 'refs/remotes/origin/master' into sg/move-repository
6 年前
Felipe Lira
25e45b36
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
6 年前
Felipe Lira
63a6fe03
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
6 年前
Evgenii Golubev
1f059c6b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
6 年前
Frédéric Vauchelles
3932faa4
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCameraFrameHistoryType.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
6 年前
Tim Cooper
fafb59af
Run code formatter.
6 年前
Frédéric Vauchelles
4d7f78f1
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
6 年前
sebastienlagarde
b38abf0c
HDRP: Add minor comment on sky shader
6 年前
Stephane Laroche
a5e0fbca
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
6 年前
GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
6 年前
Sebastien Lagarde
5196e7ed
Merge branch 'master' into EmissiveMeshForAreaLight
6 年前
Evgenii Golubev
327eed88
Change single scattering albedo defaults to 1
6 年前
Evgenii Golubev
381d8858
Add "Global Light Probe Dimmer" and tooltips for volumetrics
6 年前
Evgenii Golubev
f7ce098c
Add an option to the HDRP asset to increase the resolution of volumetric lighting
6 年前
GitHub
1045d10d
Merge branch 'master' into sg/fix-duplicate-subgraphs
6 年前
GitHub
87e8a616
Merge pull request #1609 from EvgeniiG/volumetrics_probe_dimmer
Add "Global Light Probe Dimmer" and tooltips for volumetrics
6 年前
GitHub
8dddca48
Merge pull request #1606 from EvgeniiG/kernel_quality_levels
Add an option to the HDRP asset to increase the resolution of volumetric lighting
6 年前
sebastienlagarde
7934a87a
Merge branch 'master' into LightUnits
6 年前
Paul Melamed
141afc6f
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
6 年前
Remy
540d190a
Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
6 年前
Antoine Lelievre
832089b8
Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
6 年前
sebastienlagarde
9f29886d
Update comment and changelog
6 年前
GitHub
4790e09b
Merge pull request #1617 from Unity-Technologies/DisableFogWithDiffsueAndSpecularDebug
Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
6 年前
Matt Dean
1b3f1ca2
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
6 年前
Matt Dean
1c4c0d09
Merge branch 'master' into sg/fix-dielectric-specular-control
6 年前
Stephane Laroche
cbb9a885
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
6 年前
Tim Cooper
8406655d
Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
6 年前
Nerites
cc9ae6f7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Nerites
9b69a952
Merge xrconfig branch into xrsettings
6 年前
Yao Xiaoling
7ba05ba9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
6 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
6 年前
Julien Ignace
be5922ef
Refactor of constant buffers in HDRP
- Merged PerFrame/PerView into UnityGlobal
- Merged most sub systems constant buffers into UnityGlobal (decal, subsurface, lighting, ...)
- Moved AtmosphericScattering into the Lighting folder.
6 年前
GitHub
7281fe31
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
6 年前
GitHub
56f9ddaa
Merge pull request #1704 from Unity-Technologies/HDRP/constant-buffer-refacto
Refactoring of HDRP constant buffers
6 年前
Julien Ignace
5b782e23
Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes.
This allows us to fix some bugs and discrepancy with the current framework.
6 年前
GitHub
3f424739
Merge pull request #1713 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
Remy
2883e443
Merge branch 'master' into tests/hdrp/distortion
6 年前
Stephane Laroche
73aab246
Merge branch 'hdrp/staging' into StackLit2_TrunkTest
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs
6 年前
Nerites
4c6e512a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Nerites
7a18f28e
Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
6 年前
Julien Ignace
13c603cb
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
6 年前
Nerites
5182ab18
Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
6 年前
Sebastien Lagarde
65ea94ef
Update the material upgrader system to be per material and not per project
6 年前
GitHub
b57e1824
Merge pull request #1747 from Unity-Technologies/Decal-compilation
Decal shader stripping and upgrade script + fix
6 年前
GitHub
449e311f
Merge pull request #1749 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
6 年前
Remy
b425d23e
Merge branch 'master' into tests/hdrp/distortion
6 年前
Julien Ignace
057e32db
Added the possibility to setup an override transform for volume interpolation.
6 年前
Antoine Lelievre
7ba755b2
Add lux unit for HDRI sky
6 年前
GitHub
1eda00e6
Merge pull request #1762 from Unity-Technologies/HDRP/volume-anchor-override
Hdrp/volume anchor override
6 年前
Antoine Lelievre
5b69a376
Updated HDRI sky integration
6 年前
Julien Ignace
5bfcc8cd
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
6 年前
Antoine Lelievre
da2ab148
Better HDRI sky integration formula
6 年前
GitHub
59dc978c
Merge pull request #1727 from Unity-Technologies/HDRP/fix-sun-baking
Fixed some issues with ambient probe baking and reflection probe capture
6 年前
GitHub
0bf2f4dd
Merge pull request #1766 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
Yao Xiaoling
4d7a5d51
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
Antoine Lelievre
6b451d7a
Merge branch 'master' into LuxIntensityForHDRISky And moved HDRI multiplier to the editor
6 年前
Remy
5f7f16a2
Merge branch 'master' into tests/hdrp/distortion
6 年前
Antoine Lelievre
d33e5edc
Cleanup HDRI sky code
6 年前
Nerites
b088283d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
GitHub
7b744594
Merge branch 'master' into xrsettings
6 年前
Antoine Lelievre
3c29756a
Added comments
6 年前
Antoine Lelievre
3abc702e
Changed HDRI lux step value
6 年前
Evgenii Golubev
62f2f73f
Fix compilation errors
6 年前
Antoine Lelievre
0f1f60cb
Add Gradient Sky from Laurent
6 年前
Antoine Lelievre
3d11380a
Added SkyType gradient
6 年前
Antoine Lelievre
3f870344
Cleanup shader
6 年前
GitHub
8b3692f4
Merge pull request #1776 from Unity-Technologies/LuxIntensityForHDRISky
Lux intensity for hdri sky
6 年前
Antoine Lelievre
41ff485b
Gradient value 3
6 年前
GitHub
6a81a760
Merge pull request #1777 from Unity-Technologies/GradientSky
Gradient sky
6 年前
sebastienlagarde
2ea1dd98
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/staging
6 年前
Sebastien Lagarde
458155fb
HDRP: Update comment of integrate HDRI and clean a little code
6 年前
Sebastien Lagarde
a15bafc8
Remove warning in gradient sky shader
6 年前
Antoine Lelievre
89fdc601
Merge HDRP/staging
6 年前
sebastienlagarde
a9c23607
Merge branch 'HDRP/staging' into Improve-bakeDiffuseLighting-code
6 年前
sebastienlagarde
10164527
Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/clean-proxy-volume
6 年前
GitHub
de2e6ea2
Merge pull request #1783 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
6 年前
Remy
b364cfd3
Merge branch 'hdrp/staging' into tests/hdrp/distortion
6 年前
Yao Xiaoling
a11976bf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
GitHub
b400b1c1
Merge branch 'master' into lw/terrain_optimization
6 年前
Antoine Lelievre
028117d7
Render black sky when lux meter is enabled
6 年前
Antoine Lelievre
87a6834f
Clear sky color to black when lux meter is enabled
6 年前
GitHub
2e1448dc
Merge pull request #1826 from Unity-Technologies/RemoveSkyInLuxMeter
Remove sky in lux meter
6 年前
sebastienlagarde
f75e94af
Merge branch 'HDRP/staging' into HDRP/fix/ObliqueLightLoop
6 年前
GitHub
1d48127a
Merge pull request #1827 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
6 年前
Sebastien Lagarde
72141169
Merge branch 'master' into lighting-arealigh-fixup
6 年前
Sebastien Lagarde
05036cac
Merge branch 'HDRP/staging' into HDLightExplorerExtension
6 年前
Frédéric Vauchelles
ce4065fd
Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
RSlysz
05f23629
Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
Paul Melamed
9dbd8998
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
# com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
6 年前
Yao Xiao Ling
cfd45cf1
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
GitHub
7cfc2ed0
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
6 年前