748 次代码提交 (960faf23-e60e-457b-9bcd-ade6ab418b73)

作者 SHA1 备注 提交日期
Tim Cooper d8cb658d Initial pass at embedded gfx test framework for 8 年前
Tim Cooper ca33f791 work around trunk temp rt issue, 8 年前
Andre McGrail d4401299 Created initial test scenes for LDpipe. 8 年前
Felipe Lira 43678f6a Fixes to TestFramework and template images added. 8 年前
Felipe Lira a4a487f3 Updated material shader keywords in Reflection scene test. 8 年前
Andre McGrail e40b18e6 -Finished target texture scene 8 年前
Tim Cooper 16ec060a [tests]Fix up test framework to wait 5 frames before updating. 8 年前
Tim Cooper 52f295af Properly restore the 'current' render pipe when tests end. 8 年前
Felipe Lira 3373c4a1 Added CustomBuild scripts to deploy easily test scenes to devices. 8 年前
Felipe Lira 3a74033e Merge branch 'test-framework' 8 年前
Felipe Lira 7b6bea1a (LDPipe) Fixed issue where objects where not being rendered in metal when there was not light shadow caster. 8 年前
sebastienlagarde c7fb554d GraphicTest - Add 0001 Sky Reflection 8 年前
sebastienlagarde c95acc41 Update directory structure of graphic test 8 年前
sebastienlagarde ad37c95f Missing file 8 年前
GitHub 1eaf565f Merge pull request #264 from Unity-Technologies/Add-graphic-test-for-HD 8 年前
Julien Ignace 9ba99a5b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
Felipe Lira 54b6d8a9 Updated custom testframework build file to account for new path and to only allow iOS build on Mac OSX 8 年前
sebastienlagarde 77b7d74b Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-lightloop-asset 8 年前
Felipe Lira 6275e9d2 Added baked emission support to LD pipe and proper test scene 8 年前
sebastienlagarde 77c2c22a Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-Resources-folder 8 年前
Sebastien Lagarde dee59c09 Merge branch 'master' into ssao-test 8 年前
Arnaud Carre df0c1521 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2 8 年前
Felipe Lira 3fc943aa Fixed failing LD test scenes. Uploaded a new template image for baked emission scene. 8 年前
Felipe Lira 6f3e7b0a Refactored LD to Lightweight 8 年前
sebastienlagarde 3ccea10f Merge branch 'master' into ssao-test 8 年前
sebastienlagarde 6efb11c7 HDRenderPipeline: Finish to fix issue with AO 8 年前
sebastienlagarde 13e14f67 Merge branch 'master' into ssao-test 8 年前
Felipe Lira d559f6f0 Added default materials to lightweight pipe. Changed shaders scene to add transparent, unlit and cutout. 8 年前
Evgenii Golubev ad3d47b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 2d2ea8bb Added 2D Test Scene 8 年前
Evgenii Golubev e7d27153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
David Rogers 85744e59 Local merge 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 8 年前
Felipe Lira 53105986 Added lightweight unlit and its shader GUI 8 年前
Julien Ignace 205fb8de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
Felipe Lira 0f4a886b LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene. 8 年前
Rune Stubbe 4e715f16 Moved material classification to separate pass 8 年前
sebastienlagarde 5acef24d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-hlsl-generator 8 年前
Julien Ignace c7e7065b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
Sebastien Lagarde f9d5cce2 HDRenderPipeline: Update graphic test asset + Add a graphic test for SSS 8 年前
Sebastien Lagarde 4ad657b2 HDRenderPipeline: Graphic test - add few other material 8 年前
Sebastien Lagarde 72835938 HDRenderpipeline: Add white, black, grey texture for graphic test 8 年前
Sebastien Lagarde 5e4d1ff4 HDRenderPipeline: Add Texture folder for graphic test 8 年前
Sebastien Lagarde 53200ed2 HDRenderPipeline: Updated SSS test 8 年前
Sebastien Lagarde 7f94dd6d Add skin1 and skin 2 profile preset based on Jensen paper for graphic test 8 年前
Sebastien Lagarde 7a0ad388 HDRenderPipeline: Update some asset 8 年前
Evgenii Golubev 4b7caf6a Merge branch 'upstream/Update-SSS' into upstream (without the reference mode) 8 年前
GitHub 17c2ab06 Merge pull request #297 from EvgeniiG/upstream 8 年前
sebastienlagarde 4a657303 HDRenderPipeline: Update all asset and resources 8 年前
Evgenii Golubev 63a49ce7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream 8 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
Felipe Lira 0a1fead0 Fixed rendering when no lights we present in the scene. Updated test scenes and images. 8 年前
Tim Cooper 88c53704 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc 8 年前
Arnaud Carre e9b3071e Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev 5570c647 Merge branch 'master' 8 年前
Filip Iliescu cd024be6 Merge branch 'master' into OnTileDeferred 8 年前
Felipe Lira 8265d3ce Added support to per-object light list for SM 2.0 devices 8 年前
Felipe Lira 231211f7 Added more objects to multiple point lights scene 8 年前
Felipe Lira 70cb4cca Added more lights/objects to multiplePointLights scene 8 年前
Felipe Lira 4c1c0d7b Added SpritesDefault shader with the lightweight pipeline tag to avoid issueing more drawrenderers. 8 年前
Felipe Lira 0463c44a removed deleted folder metas 8 年前
Felipe Lira 8f9eef29 Added support to MSAA. 8 年前
Felipe Lira d855e68b Merge branch 'LightweightPipeline' 8 年前
Arnaud Carre a9656da4 Merge branch 'master' into Branch_Batching2 8 年前
Felipe Lira b7b421cf Updated cornel box model to use legacy materials importing. 8 年前
sebastienlagarde 3ebe5f84 Fix test framework compilation after latest trunk merge 8 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 8 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 8 年前
Arnaud Carre 4fcf88bb Merge branch 'master' into Branch_Batching2 8 年前
sebastienlagarde 6a6e049c HDRenderPipeline: Rename ShadeOpaque => deferred.compute + AO can affect direct lighting 8 年前
GitHub d86ba083 Merge pull request #348 from Unity-Technologies/Rename-shaderopaque-deferred.compute 8 年前
Evgenii Golubev a04a82ab Merge branch 'master' 8 年前
Arnaud Carre ad0fb3d8 Merge branch 'master' into Branch_Batching2 8 年前
Filip Iliescu 28a25cc0 merged master 8 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
Peter Bay Bastian 262e9a57 Move tests into common folder 7 年前
Peter Bay Bastian 271fbdce Fix path in TestFramework 7 年前
GitHub 05ffcc95 Merge pull request #379 from Unity-Technologies/restructuring 7 年前
Felipe Lira 024a70fc Merged master. 7 年前
Felipe Lira aeda1de5 Merge branch 'LightweightPipeline' 7 年前
Felipe Lira 64861bf2 Added Lightweight PBR Sphere Test Scene 7 年前
Tim Cooper e0e3492b Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Felipe Lira 79b72748 Updated some of the lightweight pipeline sample and test scenes. 7 年前
Felipe Lira ee1ea198 Added some test scenes to lightweight pipeline. Fixed the multiple point lights test scene. 7 年前
Felipe Lira 9c00a86c Merge branch 'LightweightPipeline' 7 年前
Felipe Lira a6a01a17 Fixed merge errors in the scene lightweight lights scene. 7 年前
Felipe Lira 6d592a3d Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira 981737f7 Moved PBR materials folder. Added a copy of SkyEnvironment to Lightweight. 7 年前
Felipe Lira 5aba3a6e Revert " Moved PBR materials folder. Added a copy of SkyEnvironment to Lightweight." 7 年前
Peter Bay Bastian 2cd62598 Update graphics test framework to work with new folder structure 7 年前
Evgenii Golubev 4898d174 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics 7 年前
Felipe Lira a2c2ce7f Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira bc3f5b1a Fixed SpriteDemo test scene that was failing due to a diff in background color in the scene. 7 年前
Felipe Lira 457b3a17 Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
Felipe Lira 3c1912c0 Removed unused materials. Moved reflection probe material to 010 test scene. 7 年前
Felipe Lira b7e797ee Fixed material reference in 010 test scene. 7 年前
Felipe Lira 605dc966 Fixed most of the lightweight graphics tests. 7 年前
Andre McGrail c48c275b Added tests 7 年前
Andre McGrail 79a008db Added tests 7 年前
Andre McGrail 64797a02 Updated Lightweight tests and created template images 7 年前
Felipe Lira 87ac03cd Added LightweightPipeline shader GUI. Updated PBR material with the new keywords. 7 年前
Andre McGrail c844ad5d Added tests: 7 年前
Felipe Lira 55afe234 Fixed MettalicGloss map not being applied. 7 年前
Felipe Lira 2174bed4 Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI. 7 年前
Felipe Lira 602d1a7c Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup. 7 年前
Felipe Lira ef02bc3e Added missing env BRDF surface reduction. Now BRDF matches reference image. 7 年前
Andre McGrail a21b0c40 Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
Andre McGrail 32f08396 Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
Felipe Lira 6076bb69 Fixed up LightweightStandardShaderGUI to only support BakedEmissive lightmap mode. 7 年前
Andre McGrail e4557fc9 Removed shadows from LW test 026 7 年前
Andre McGrail 78e94c46 Added PostProcessing test that requires depth. 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
Felipe Lira af290f39 Fixed scene 012 template and materials. 7 年前
Felipe Lira 3828c63f Enabled autogenerat GI flag to properly generate graphics test template image. 7 年前
Andre McGrail 75220589 Fixed Cornell box UVs 7 年前
Felipe Lira ce712ae5 Fixed tests and templates to account for LDR rendering. 7 年前
Felipe Lira b72b35d7 Added MSAA support to the test framework. 7 年前
Felipe Lira d8554026 Fixed tests for scene 15 and 17 7 年前
Felipe Lira 4bf2abf5 Merge branch 'LightweightPipeline' 7 年前
Andre McGrail 9c5b499e Added tests 7 年前
Felipe Lira f4fc9498 Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
sebastienlagarde 8f8eb990 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass 7 年前
Felipe Lira c9712307 Updated LOD0 material importing options to use the project embedded materials and prevent creating a new one. 7 年前
Felipe Lira c5450cac Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
Andre McGrail 30b40f2a Particle scene update with bug repro 7 年前
Peter Andreasen c62bfeca Merged with master 7 年前
Felipe Lira 9ea83a56 Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
Andre McGrail dd73696d Fixed Substance load behaviour for test 026 7 年前
Felipe Lira 3a920b52 Added lightingdata for scene 017 to speed up test. 7 年前
Felipe Lira 0afc0404 Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
Felipe Lira f01f666d Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
GitHub 0742fb7a Merge pull request #413 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira d1cf8765 Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
GitHub a82f6ffc Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira cafbee5d Fixed crash in particles scene. 7 年前
Andre McGrail c6969950 Added Custom post to have both before transparent and before stack. Created reference image for Postprocessing test 7 年前
Peter Andreasen 867c8236 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
sebastienlagarde 2727603e HDRenderPipeline: Create Camera directory and move HDCamera so a separte file 7 年前
sebastienlagarde df6297b3 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
sebastienlagarde 7c07bef2 HDRenderPipeline: Update ResourceAssetTest 7 年前
Thomas ed806be2 Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
GitHub ae958d8a Merge pull request #445 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde 5e3b6e01 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev e86a361e Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
sebastienlagarde fff30334 HDRenderPipeline: Add missing copyChannelCS on HDrenderPipelineResourcesTest.Asset 7 年前
GitHub f49bc2d1 Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
Sebastien Lagarde f62941c5 Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev 8d403196 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev ea93b8f4 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Felipe Lira 263a503c Added terrain shaders test 7 年前
sebastienlagarde 7ca6c7d6 HDRenderPipeline: Fix RessourceAssetTest and update detail texture formula 7 年前
GitHub 9d30417f Merge pull request #482 from Unity-Technologies/Unity-2017.3 7 年前
Remy ee389158 Start conversion of the graphic test scene from LTRP to HDRP 7 年前
Thomas 83fb54f8 Merge branch 'Unity-2017.3' into msvo 7 年前
Felipe Lira cdc50657 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Felipe Lira f6959393 Fixed light setting to test scene 21 to not use shadows and prevent a warning. 7 年前
Peter Andreasen e2332032 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Sebastien Lagarde 93ccd48f Update constantly updating meta fille of LT 7 年前
Sebastien Lagarde 913bffab Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Change-SSS-profile-to-16 7 年前
Remy f0e1f940 Continued conversion of graphic tests form LTRP to HDRP 7 年前
sebastienlagarde 522098e8 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
Remy a0dccf34 Finished converting graphic tests from LTRP to HDRP : results may not be "good", but all tests pass and are working 7 年前
Remy 04858911 Add missing light informations in HDRP Tests 7 年前
Evgenii Golubev 04d7cdc4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
GitHub 2df3e46a Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending 7 年前
sebastienlagarde 60296408 HDRenderPipeline: Update all material Keywords 7 年前
Remy 76bf4f2f Fix HDRP Graphic tests Camera prefab. 7 年前
Evgenii Golubev 733171ce Merge branch 'Unity-2017.3' 7 年前
Frédéric Vauchelles 1e05f581 Merge Unity-2017.3 7 年前
Remy 1c153ebd Cleanup for new HDRP Tests 7 年前
GitHub bd071d2c Merge pull request #515 from Unity-Technologies/Unity-2017.3 7 年前
Robert Srinivasiah 7998bfa7 Merge remote-tracking branch 'origin/master' into xr-hdrp 7 年前
Felipe Lira 6ddf3f73 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Remy 790a526f Material Array Builder WIP 7 年前
Remy f1183b3e Start making the first graphic test scene. 7 年前
Remy 327d893f Graphic Tests for Unlit with Distortion 7 年前
Remy 972c7922 Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Andre McGrail 929e0de8 Added test scene for Directional Lightmap 7 年前
Andre McGrail 02e4f272 Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
Remy ac7b11a2 Finished Unlit Graphic Tests. 7 年前
Andre McGrail 0ec73af5 Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working) 7 年前
Remy 60d8dff1 Graphic tests for Lit Transparent and Details parameters 7 年前
sebastienlagarde 37b16373 HDRenderPipeline: Bind opaqueAtmsophericScattering shader to test resources asset 7 年前
Andre McGrail 37a9b54a Updated test 028 CustomPostProcessing 7 年前
Andre McGrail ba821dcf Updated and cleaned all LW pipe tests and re-created template images 7 年前
Remy cffd854a Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Remy bf0e0adc Add graphic test image templates for the current graphi tests 7 年前
Remy 79e20a34 Move objects in Transparent Fog to have better focus. 7 年前
sebastienlagarde a03ef23d Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Refactor-LightLoop-Glue-Code 7 年前
Andre McGrail 2e3bce5f Switched terrain scene over to the Lightweight shader 7 年前
Andre McGrail c06a72c0 Tweaks to existing tests 7 年前
sebastienlagarde 6c9a5ca6 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-refraction-cubemap-support 7 年前
Remy f10c7c9d Add a complex material with different surface properties in the mask textures. 7 年前
Remy fc3e1073 Add Lit Refractions Tests 7 年前
Andre McGrail 67918a7b Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe 7 年前
Remy 856970bb Delete unused test assets. 7 年前
Andre McGrail 2978ddd1 Fixed test 040_UpgradeScene FBX import options 7 年前
Remy 962d6e55 Add lit refraction graphic test template 7 年前
Andre McGrail 8b5b9ea5 Added test 041_Lighting_BasicArea for area light 7 年前
GitHub 06f28ec2 Merge pull request #538 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde 692cf436 HDrenderPipeline: Remove unesessary meta 7 年前
Julien Ignace b431be32 Fixed all tests Unlit materials after property renaming. 7 年前
GitHub 3876705e Merge pull request #540 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira 23ae75d9 pushing deleted meta folders. 7 年前
GitHub 2c30320a Merge pull request #541 from Unity-Technologies/Branch_FixUnlitMaterialTests 7 年前
Remy 61dcebc6 Fix position of material previews in Unlit scene. 7 年前
GitHub 29c37ab8 Merge pull request #542 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 65734261 Merge pull request #543 from Unity-Technologies/Branch_FixUnlitMaterialTests 7 年前
sebastienlagarde 5cd63d12 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
GitHub 232486c8 Merge pull request #544 from Unity-Technologies/Reorganize-HDRP-GraphicTests 7 年前
GitHub b6cf8abe Merge pull request #549 from Unity-Technologies/Unity-2017.3 7 年前
Remy 0ba87b81 Add menu item to re-place all multi-materials in the oppened scene. 7 年前
Remy b3864496 Add Distortion tests 7 年前
Remy 3ca3520e Cleanup distortion test ressource 7 年前
Salvador Jacobi 9464aaa0 Organize menu items 7 年前
Julien Ignace 11c1d9a8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
GitHub 9a371093 Merge pull request #556 from salvadorj/organize-menu-items 7 年前
Julien Ignace 1a5590ab Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
GitHub 4225bc5a Merge pull request #568 from Unity-Technologies/HDRP-GraphicTests 7 年前
Julien Ignace 220e0aff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Remy d9e98851 Update distortion graphic test before PR. 7 年前
GitHub 9ef5873f Merge pull request #571 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 1e128d62 Merge pull request #576 from Unity-Technologies/HDRP-GraphicTests 7 年前
Evgenii Golubev 6cea0d27 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
Evgenii Golubev fdcd7680 Merge branch 'Unity-2017.3' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
GitHub 85aac6a7 Merge pull request #577 from Unity-Technologies/Unity-2017.3 7 年前
Remy a69c5c73 Finished Distortion features tests 7 年前
Peter Andreasen f052451a merged from master 7 年前
GitHub efed95fd Merge pull request #579 from Unity-Technologies/HDRP-GraphicTests 7 年前
Evgenii Golubev 4e43b0ab Add volumetrics to the HDRI sky 7 年前
Felipe Lira e4ffdd2d Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Felipe Lira 04829cba Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
Felipe Lira 645aa670 Fixed missing material reference in test 11. 7 年前
GitHub 26d799fa Merge branch 'YibingProject' into Unity-2017.3 7 年前
Sebastien Lagarde 48c698bd Revert last wrongly merge in Unity2017.3, should not have been done... 7 年前
Felipe Lira 1531aa64 Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
Felipe Lira ed1d3a8f Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Felipe Lira 7867cec0 Fixed some issues on OpenGL and fixed test scene 007 material keywords. 7 年前
GitHub 62808466 Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
Sebastien Lagarde 5b8a555c HDRenderPipeline: Fix minor issue with duplicate code 7 年前
Felipe Lira 5224d3ba Fixed issue in test framework that was incorrectly blending alpha. Fixed issue in specular of simple lighting shader. 7 年前
Sebastien Lagarde 7bc2ddee HDrenderPipeline: Add support for shadow mask 7 年前
Felipe Lira 42e09fc5 Added correct template images for test scenes. 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
GitHub 45f497ea Merge pull request #593 from Unity-Technologies/LightweightPipeline 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Peter Andreasen 5d36f104 Merged master 7 年前
Felipe Lira 18e0d6e8 Merge branch 'Unity-2017.3' 7 年前
Evgenii Golubev 7b797ff7 Merge branch 'master' 7 年前
Peter Bay Bastian 85e38a3c Merge branch 'master' into shader-include-paths-2 7 年前
Sebastien Lagarde 8e92ddef HDRenderPipeline: Remove multiply blend mode 7 年前
GitHub 36c8a29b Merge pull request #595 from Unity-Technologies/Remove-multiply-blendmode 7 年前
Remy 3099539f Add displacement graphic test. 7 年前
GitHub 13a468ea Merge pull request #599 from Unity-Technologies/HDRP-GraphicTests 7 年前
Remy cd0989fe Add Pixel/Vertex displacement specific graphic tests 7 年前
Felipe Lira e7c2f725 Moved lightweight pipeline asset to tests folder. 7 年前
Evgenii Golubev e84fe4b6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
sebastienlagarde 267328a0 Pushing auto-updated meta file 7 年前
Evgenii Golubev 6be2053b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Felipe Lira e62690b9 Merge branch 'LightweightPipeline' 7 年前
Felipe Lira 2387e5a5 Added GI to unlit standard shader. 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Remy 39c80121 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Remy 515bdee8 Add missing graphic test image templates 7 年前
GitHub 61fde733 Merge pull request #611 from Unity-Technologies/HDRP-GraphicTests 7 年前
Remy 3ca3456a Transmit static state of the placer object to the placed ones (for lightmapping) 7 年前
Remy d95e1b64 Add manual lightmaps to the rounded cube. 7 年前
Julien Ignace 6145dbe8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Remy de58d455 Add Lit BentNormal Test scene 7 年前
GitHub af3e20a0 Merge pull request #617 from Unity-Technologies/HDRP-GraphicTests 7 年前
Evgenii Golubev aa8b5a9c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Remy 539d3115 Add detail mask test in lit_features 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
Remy a347dad5 Add Lit Detail and Emission graphic tests 7 年前
GitHub da3dc10a Merge pull request #623 from Unity-Technologies/HDRP-GraphicTests 7 年前
Julien Ignace 92a18712 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass 7 年前
GitHub d45213dd Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass 7 年前
Remy 8d13e04a Add Playmode graphic tests 7 年前
Evgenii Golubev 228fd56b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Frédéric Vauchelles 6541de0b Merge master 7 年前
Peter Andreasen b6423cf9 merge 7 年前
Remy a9b5ae63 First working version of plyamode graphic test 7 年前
Remy 82ffcc9f Add settings for building playmode graphic tests 7 年前
GitHub eb877135 Merge pull request #639 from Unity-Technologies/HDRP-GraphicTests 7 年前
Sebastien Lagarde 414e5846 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Robert Srinivasiah ea2646a5 Merge remote-tracking branch 'origin/master' into xr-hdrp_options 7 年前
Felipe Lira e45df6b6 Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira c62e8861 Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
Remy d8c63295 Add First Light test scene 7 年前
sebastienlagarde f142c657 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Felipe Lira bc18e113 First part of relatime shadows refactor. 7 年前
Julien Ignace 256c35aa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Paul Melamed 68425c93 Merge branch 'master' into prototype/decals 7 年前
Remy da27429f Do some tricks to have a separate hierarchy in testrunner for the different pipelines. 7 年前
Remy 9f5b1938 Add dynamic light graphic test scenes. 7 年前
Remy 3575217b Fixes asked for PR 7 年前
Andre McGrail 8752dc7f Updated/Added Lightweight pipe tests, created templates 7 年前
sebastienlagarde c9ee9e33 Merge remote-tracking branch 'refs/remotes/origin/master' into add-xbone-one-support 7 年前
GitHub 2bd6f08b Merge pull request #652 from Unity-Technologies/HDRP-GraphicTests 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
sebastienlagarde 2c9bfb4e HDRenderPipeline: fix all material in current project 7 年前
GitHub fc5778fa Merge pull request #655 from Unity-Technologies/Fix-all-material-in-project 7 年前
sebastienlagarde 04b2dec6 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals 7 年前
Remy 64ca9729 Add text to Dynamic light test scene. 7 年前
Remy 23f722b0 Add set dirty when updating multimaterialplacers 7 年前
Remy 2b555142 Add light parameters test scene. 7 年前
Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Evgenii Golubev 7106bb0a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
sebastienlagarde c963e81c HDRenderPipeline: Update graphic test refraction 7 年前
GitHub 1c78cd78 Merge pull request #664 from Unity-Technologies/Update-Refraction-test 7 年前
GitHub 19b91d50 Merge pull request #665 from Unity-Technologies/HDRP-GraphicTests 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
Remy 0c748094 Tweaks to the light parameters scene 7 年前
Julien Ignace 7faea4fc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
GitHub 86534aaf Merge pull request #647 from Unity-Technologies/TestRunner-PipelineFilter 7 年前
runes 6f0b24c1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Remy 16235f08 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Remy 84a9ac3d Add shadow emmiting transparent objects, and objects to cast shadows on opaque/transparent. 7 年前
Evgenii Golubev c16681df Merge branch 'master' 7 年前
Evgenii Golubev 33d14b62 Share the light loop code 7 年前
Sebastien Lagarde 1240cc88 Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-SSS-code 7 年前
Evgenii Golubev a2e010cc Fix failing test 7 年前
Sebastien Lagarde 8627b7a9 Update render pipeline resource for graphic test 7 年前
Remy 97ba53ba Disable re-setting the renderPipeline for a graphic if it is already set. 7 年前
GitHub 13f0f587 Merge pull request #676 from Unity-Technologies/Clean-SSS-code 7 年前
Remy bb73d4c6 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
GitHub 10e23187 Merge branch 'master' into volume-improvements 7 年前
Remy 5cb1a76e Add missing meta file. 7 年前
GitHub d2a4e002 Merge pull request #681 from Unity-Technologies/HDRP-GraphicTests 7 年前
Remy 9e6f7ca3 Add GI Tests 7 年前
GitHub 4ca37d7f Merge pull request #679 from Unity-Technologies/TestRunner-SetRenderpipeOptimisation 7 年前
Remy b284a234 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Remy 8a563a64 Modify graphic test to set the pipeline asset once for a batch of tests. Can gain time when running tests. 7 年前
Remy 4bf16c1f Add Reflection probe priority test 7 年前
GitHub a5aef4e0 Merge pull request #684 from Unity-Technologies/TestRunner-SetPipelineOnce 7 年前
Evgenii Golubev effdbb9c Merge branch 'master' 7 年前
Julien Ignace 71f453af Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
GitHub ab1a6cff Merge pull request #685 from EvgeniiG/master 7 年前
Sebastien Lagarde 657828b3 Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-frameSettings 7 年前
Evgenii Golubev 7779e807 Merge branch 'master' 7 年前
Felipe Lira ddeb54b6 Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace ab2b8608 Updated all HDRP test scenes with new sky volumes (until they work in prefabs and we can share them... in 2018.2 hopefully) 7 年前
Andre McGrail 0effa5f2 Removed substance dependancies from LW tests and also re-created affected template images 7 年前
Andre McGrail 6d8f7475 Added missing metas and updated mats that source tree didn’t pickup :( 7 年前
Frédéric Vauchelles 50a43207 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Sebastien Lagarde 9fe83875 Update various meta that seems to not be uptodate 7 年前
Sebastien Lagarde 5f2183f6 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/ReflectionProbeEditor 7 年前
Julien Ignace c02d593d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
GitHub 75d76261 Merge pull request #692 from Unity-Technologies/Branch_SkySettingsVolume 7 年前
sebastienlagarde cfa07646 Merge branches 'master' and 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 78563feb Merge branch 'master' 7 年前
sebastienlagarde 2b24ec8c Update all material 7 年前
GitHub 7ab47949 Merge pull request #696 from Unity-Technologies/add-versionning-on-additonal-data 7 年前
Frédéric Vauchelles ac97e406 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
GitHub 1b90eb6b Merge pull request #687 from Unity-Technologies/LightweightPipeline 7 年前
Felipe Lira 85558334 Default Resources are not serialised anymore in the LW pipeline asset. They come from resource asset and are also not exposed anymore. 7 年前
sebastienlagarde 8c9cc9e2 fix meta issue in master 7 年前
Paul Melamed db6f48d8 Merge branch 'master' into prototype/decals 7 年前
Evgenii Golubev 2e30e761 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Peter Andreasen 87c36d52 merged with master 7 年前
Julien Ignace 65bd8e1d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
GitHub 71a0b586 Merge pull request #707 from Unity-Technologies/LW_UI_Improvements 7 年前
Felipe Lira 742b06fb Moved LW files to LWRP folder to for better handling with package manager. 7 年前
Julien Ignace 713d15c0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
sebastienlagarde 72c9c06e Merge branch 'master' into move-lw-to-lwrp 7 年前
GitHub 9bc3353a Merge pull request #711 from Unity-Technologies/move-lw-to-lwrp 7 年前
sebastienlagarde 15efd9d7 Merge branch 'master' into Convert-shaderLibrary-to-half-float-support 7 年前
sebastienlagarde 0165d836 Pushing missing meta files 7 年前
Frédéric Vauchelles e239e312 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Sebastien Lagarde 88ce2f72 Misc minor fix (meta + missing CoreRP/ in include for onTile path) 7 年前
Sebastien Lagarde b1d9e7b9 Update Graphic test with only Mirror and None 7 年前
GitHub 1dff3972 Merge pull request #717 from Unity-Technologies/Remove-None-mode-of-double-sided 7 年前
Sebastien Lagarde c2606939 Fix refraction and distortion test 7 年前
Julien Ignace f6a78dc5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Evgenii Golubev 1f5d453d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Remy ca0020dd Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Remy e11e76e1 Fix missing keywords/passes in GI tests materials. 7 年前
Remy 122d739f Remove unecessary meta file. 7 年前
GitHub 4bb6b202 Merge pull request #733 from Unity-Technologies/HDRP-GraphicTests 7 年前
Remy 066dd593 Add Reflection Probe volume test 7 年前
Remy 61981dde Add missing face blend to reflection probe volume test 7 年前
Remy 2b1afa18 Add bake lighting test 7 年前
Paul Melamed 8efbc8a6 Merge branch 'master' into prototype/decals_no_height 7 年前
GitHub f9cb71ff Merge pull request #737 from Unity-Technologies/HDRP-GraphicTests 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira 9ab6af9c Fixed scene for test 010. Updated template of scene 039 to account for the new spotlight falloff. 7 年前
Mike Wuetherick 767eac9b Merge branch 'LightweightPipeline' into projects/TheLastStand 7 年前
sebastienlagarde b9b30507 Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support 7 年前
Remy 02d89c04 Try to correct the unlit test scene : removed blend multiply materials 7 年前
Felipe Lira 1f07c2da Updated scenes and templates to account for new shadow bias algorithm. 7 年前
Remy 1d9471e6 Add Shadow Mask test scene. Always return false because of script error for the moment. 7 年前
Remy 9aa10739 Dtart debug view tests (motion vectors) 7 年前
Remy d5dfa0d9 Refactor the test framework to allow to run the tests in editor play mode : 7 年前
Remy 8118558f Use uncompressed cubemaps to avoid unecessary warnings 7 年前
Remy 16889c08 Add debug view test (motion vectors) 7 年前
sebastienlagarde 8e74657a Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support 7 年前
GitHub c58c9930 Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support 7 年前
Sebastien Lagarde 24ac5a9e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
GitHub bd3a6508 Merge pull request #746 from Unity-Technologies/HDRP-GraphicTests 7 年前
sebastienlagarde 5ca40e6e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Sebastien Lagarde cd92c7dc Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Frédéric Vauchelles ad68db51 Merge branch 'master' into feature/HDCameraEditor 7 年前
Thomas f101d51c Updated gfx tests 7 年前
GitHub b83e5de0 Merge branch 'master' into feature/mip-debug 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
GitHub 77906a48 Merge pull request #752 from Unity-Technologies/volume-asset-switch 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Felipe Lira f30f7fa7 Fixed missing reference to resource file in lightweight asset. 7 年前
sebastienlagarde bf347a23 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Sebastien Lagarde 61c2e24d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Evgenii Golubev b8684ef4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Sebastien Lagarde ef3442e8 HDRenderPipeline: move InfluenceFadeNormalWeight to shader library 7 年前
Sebastien Lagarde e059a00a Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Julien Ignace a95ec526 - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
GitHub af279262 Merge pull request #765 from Unity-Technologies/Branch_FixBakingSky 7 年前
Julien Ignace 05efe29c Updated Heightmap parametrization and converted all HDRP materials. 7 年前
Evgenii Golubev 7e74580b Merge branch 'master' 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
sebastienlagarde 3ba5f5fc Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
sebastienlagarde 2fd0a788 HDRenderPipeline: Update all materials 7 年前
GitHub fbce26f6 Merge pull request #770 from Unity-Technologies/update-all-materials 7 年前
Frédéric Vauchelles 790cee43 Merge branch 'master' into feature/PlanarReflection 7 年前
GitHub 4013d3fa Merge pull request #775 from Unity-Technologies/HDRP-GraphicTests 7 年前
Sebastien Lagarde f97342c5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Robert Srinivasiah a9de3b79 Move script files to Editor folders if needed 7 年前
lyndon homewood ef4b0aa9 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
GitHub 1017d3de Merge pull request #776 from Unity-Technologies/fix-paths-from-pr775 7 年前
Julien Ignace 43f6d6eb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
Remy 468b92e2 Move back play mode testrunner script out of Editor Folder, and add compilation directives to avoir build failures. 7 年前
GitHub 544aba56 Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization 7 年前
GitHub b8348971 Merge pull request #781 from Unity-Technologies/PlayMode_Tests_and_Build_Fix 7 年前
Julien Ignace 65d498de Fixed test scene 2103 baking sky. 7 年前
Remy c09a6280 Create test assembly deffinition files, to avoid to have to "enable playmode test for all assemblies" 7 年前
Thomas 4b33a1b6 Merge branch 'master' into lw-gc-optim 7 年前
Julien Ignace 6ba9292e Revered matrerial update after heightmap parametrization change. 7 年前
Julien Ignace cdd44d73 Re-updated materials with new heightmap parametrization 7 年前
GitHub 1588a9a8 Merge pull request #784 from Unity-Technologies/Test_Assemblies 7 年前
sebastienlagarde 8324b5e9 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-light-unity-support 7 年前
Remy bfbb6604 Remove multiplicative blend mode from tests. 7 年前
Remy 4a36daf4 Add GBuffer debug for debug view controller. 7 年前
sebastienlagarde 7f5f1c1a Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Remy 4008da43 Fix TestFrameworkTools (relative scenes path issue) 7 年前
Remy febd1e92 Add camera motion vector tests 7 年前
Remy 73aed5d4 Merge commit 'd482b973fbbda5ffce00137a44fda8366472cb14' into Fix_TestFrameworkTools 7 年前
Remy 472cdbf4 Fix scenes list handling for playmode tests 7 年前
GitHub 37a266ac Merge pull request #788 from Unity-Technologies/Branch_FixHeightMapUpdate 7 年前
sebastienlagarde 01b7d081 HDRenderPipeline: Update all materils keyword in scene and project 7 年前
GitHub 84a0053a Merge pull request #789 from Unity-Technologies/HDRP-GraphicTests 7 年前
GitHub c36be30a Revert "Hdrp graphic tests" 7 年前
GitHub fa3e734e Merge pull request #790 from Unity-Technologies/revert-789-HDRP-GraphicTests 7 年前
GitHub 9909bf32 Revert "Revert "Hdrp graphic tests"" 7 年前
GitHub 02a16451 Merge pull request #792 from Unity-Technologies/revert-790-revert-789-HDRP-GraphicTests 7 年前
GitHub d1a57b2a Revert "Revert "Revert "Hdrp graphic tests""" 7 年前
GitHub b4149381 Merge pull request #793 from Unity-Technologies/revert-792-revert-790-revert-789-HDRP-GraphicTests 7 年前
Raymond Graham d1c64b56 Merge branch 'master' into gpuInstancingSupport 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
Arnaud Carre 4bef6509 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Remy 3b815534 Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools 7 年前
Remy d7cbcede Fix moving motion vector tests (script reference broken) 7 年前
Felipe Lira 038a6561 updated lighweight pipeline asset and added versioning to it. 7 年前
GitHub 10174353 Merge pull request #800 from Unity-Technologies/FixFix_TestFrameworkTools 7 年前
Sebastien Lagarde a79042e5 Merge branch 'master' into pr/798 7 年前
GitHub 9d3b9c14 Merge pull request #801 from Unity-Technologies/pr/798 7 年前
Sebastien Lagarde d111863a update scene material 7 年前
Remy b092479b Delete remaining meta files and empty folders 7 年前
GitHub 5ebc5ca8 Merge pull request #802 from Unity-Technologies/Clean-Meta 7 年前
Remy 2289f880 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
GitHub 0bf26d26 Merge pull request #804 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy 45899e23 Remove multiply blend mode materials from tests 7 年前
Remy 87be6944 Update camera prefab (removed variables) 7 年前
Evgenii Golubev 7d2031ec Merge branch 'master' 7 年前
Remy c6a3aa71 Update fbx metadatas 7 年前
sebastienlagarde 0a28696e Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Felipe Lira 63f633bd Merge branch 'LightweightPipeline' 7 年前
Remy 3b93f076 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde a5184a75 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed 6deb71dc Merge branch 'master' into prototype/decals_drawinstance 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Julien Ignace 4172199d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows 7 年前
Arnaud Carre 074f76bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher 7 年前
Felipe Lira da986831 Updated pipeline asset to a new version. 7 年前
Felipe Lira d7a50ff9 update lw assets. 7 年前
Julien Ignace b6a63120 Updated graphics test linear fog to keep old behavior wrt height. 7 年前
Sebastien Lagarde 5f384459 HDRenderPipeline: Update all materials 7 年前
Remy afb74a48 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde 5705de92 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed c5fce3e3 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Remy bb848eef Add range attenuation toggle test in light parameters 7 年前
John 3c40b17c Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows 7 年前
GitHub 72c1efa3 Merge pull request #818 from Unity-Technologies/HDRP_GraphicTests 7 年前
sebastienlagarde 26147e28 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
GitHub 67a7cae5 Merge pull request #821 from Unity-Technologies/Branch_HeightFog 7 年前
Remy c4cbf10c Add decal test scene 7 年前
sebastienlagarde 38bb305b HDRenderPipeline: fix issue in a graphic test about metapass 7 年前
GitHub 6dd48b71 Merge pull request #830 from Unity-Technologies/HDRP_GraphicTests 7 年前
sebastienlagarde 9c88ac68 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Remy f486e00a Add SSS test scene 7 年前
Felipe Lira c51ce48c Merged master 7 年前
Frédéric Vauchelles 5f6876d6 Merge branch 'master' into feature/PlanarReflection 7 年前
Remy d85dd3e7 Correct head fbx scale 7 年前
GitHub c05bd70c Merge pull request #832 from Unity-Technologies/LightweightPipeline 7 年前
sebastienlagarde 54919201 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering 7 年前
Evgenii Golubev 5b66c29a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01 7 年前
John dea94b9d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Paul Melamed 15162b54 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Sebastien Lagarde b32a2d17 Merge remote-tracking branch 'refs/remotes/origin/master' into HDRP_GraphicTests 7 年前
GitHub 149c2fcb Merge pull request #833 from Unity-Technologies/HDRP_GraphicTests 7 年前
Sebastien Lagarde 2b940af6 Update test SSS mat name 7 年前
Evgenii Golubev 75799cbf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Sebastien Lagarde 7760cd5e Update SSS test scene 7 年前
GitHub a0390c6e Merge pull request #840 from Unity-Technologies/Update-SSS-and-transmission 7 年前
Sebastien Lagarde 27bcab4c HDRenderPipeline: Update SSS test and rename diffusion profile in layered lit 7 年前
Remy c3c7eec1 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde a5003db5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection 7 年前
Remy dbe97478 Add SSS max radius test 7 年前
Remy 5c57f0c2 Fixe file name : 1 - delete 7 年前
Remy 98d4ec69 Fix name : 2 - re-add 7 年前
Remy 5f60d1a8 Make SSS max distance test more readable 7 年前
Remy eda4b46b Stupid case issue fix 1 7 年前
Remy 0c94a893 Stupid case issue fix 2 7 年前
Remy 4c0e5f45 Case fix ... again ? 7 年前
GitHub 647cbfdb Merge pull request #846 from Unity-Technologies/HDRP_GraphicTests 7 年前
sebastienlagarde 1d94ca60 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals_workflow 7 年前
John cf25c602 Merge master 7 年前
Remy b5ffd536 File names case getting me crazy 1/2 7 年前
Remy bf0c641c File names case getting me crazy 2/2 7 年前
Remy 5e8994c2 Replace emissive maps by spotlights 7 年前
Remy 7d2a78de Rename file because of filename case issue, before going into berserk mode. 7 年前
Remy d7fec4b5 Correct sky settigns in ShadowMask scene to have the shadow mask more obvious 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Tim Cooper 55238b57 Split resources into editor and runtime resources 7 年前
GitHub 7b9f9990 Merge pull request #855 from Unity-Technologies/LW-Resources 7 年前
GitHub c26fa8d3 Merge pull request #857 from Unity-Technologies/HDRP_GraphicTests 7 年前
uygar 81cb95dc Merge branch 'master' into shadows-biasing 7 年前
Remy 456977b5 Fix FBX import errors 7 年前
sebastienlagarde c43a2771 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue 7 年前
John ba0245c3 Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Frédéric Vauchelles d6743fba Merge branch 'master' into feature/PlanarReflection 7 年前
John 3023e8c8 Merge Screen Space Shadows 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Remy a936aacd Add light on tesselation test. 7 年前
GitHub 84e022c3 Merge pull request #834 from Unity-Technologies/feature/PlanarReflection 7 年前
sebastienlagarde 2bae089c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Evgenii Golubev 7e4a3052 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub fe0284c8 Merge branch 'master' into HDRP_GraphicTests 7 年前
GitHub ff7b81d9 Merge pull request #873 from Unity-Technologies/HDRP_GraphicTests 7 年前
sebastienlagarde e16cb2e3 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-UV0-UV3-on-lit-for-base 7 年前
sebastienlagarde 6feb2d00 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
Paul Melamed 19876ed2 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Frédéric Vauchelles 9db916f8 Merge branch 'master' into feature/PlanarReflection2 7 年前
Remy eafa077e Fix cornel box materials 7 年前
Frédéric Vauchelles ed247f18 [PlanarReflection] Added probe tests 7 年前
GitHub 60d0a1a7 Merge pull request #877 from Unity-Technologies/HDRP_GraphicTests 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
GitHub 68eebf2f Merge pull request #879 from Unity-Technologies/feature/PlanarReflection2 7 年前
sebastienlagarde a2c27894 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
sebastienlagarde 48efe04c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Paul Melamed 3441b497 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Sebastien Lagarde a28733e8 HDRenderPipeline: Update all materials 7 年前
Remy 2136ed15 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Remy bba59d17 Working (still some errors to fix) test result window. 7 年前
Tim Cooper 803d7f40 Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
John 89a55fab Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows 7 年前
John 0bfdddfc Merge Screen Shadows 7 年前
GitHub 1728fbeb Merge pull request #889 from Unity-Technologies/HDRP_GraphicTests 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 83b753ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy 1210c14d Update 3001 with zbuffer debug view 7 年前
Remy 7cebde26 Planar reflections tests. 7 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Remy a5884c7a A nimated cookie texture 7 年前
GitHub 671c5dac Merge pull request #897 from Unity-Technologies/HDRP_GraphicTests 7 年前
sebastienlagarde 18cd3660 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-Menu-location-and-label 7 年前
Sebastien Lagarde eca15a2d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Remy 1772e0a0 Update Deferred VS Forward test 7 年前
Alex Lian 950e29d3 Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Remy b63c5c79 Finish deferred/forward comparison scene. 7 年前
GitHub ce5e1a23 Merge pull request #904 from Unity-Technologies/HDRP_GraphicTests 7 年前
Julien Ignace f956cebd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 66873725 Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring 7 年前
sebastienlagarde 046a77ef Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Remy 65aa2c2b Modifi test framework to test template image against multiple render pipelines per scene (HDRP parity) 7 年前
Remy 7902d374 Fix case ... again 7 年前
Remy da4312b1 Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
GitHub f5287a0f Merge pull request #906 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy bdf92815 Re-Enable mip map filtering on distortion texture to spot if negative values are clamped or not. 7 年前
GitHub ada2f050 Merge pull request #908 from Unity-Technologies/HDRP_GraphicTests 7 年前
Frédéric Vauchelles 78ba9e5b Merge master 7 年前
sebastienlagarde b1b2e631 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Remy f8b82f37 Move animated cookie scene to play mode tests 7 年前
Remy fe34a794 Fix reflection probe layout in test 2401 7 年前
sebastienlagarde 4727ac84 HDRenderPipeline: Update graphic test 2401 7 年前
Evgenii Golubev a80afa3a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
GitHub 6a07965f Merge pull request #928 from Unity-Technologies/HDRP_GraphicTests 7 年前
Robert Srinivasiah 44fabb65 Merge branch 'master' into hdrp-xr-initial 7 年前
John 3174776d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
John 0a72692b Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand 7 年前
Mike Wuetherick 0d5b90fd updated mats for 2018.1.0b6 7 年前
John 360fd4d8 Merge branch 'projects/TheLastStand' into projects/TheLastStand-SubsurfaceScattering 7 年前
Remy b6b37ddb Add possibility to have comment in tests listed in TestRunner 7 年前
GitHub d73b4d26 Merge pull request #932 from Unity-Technologies/HDRP_GraphicTests 7 年前
sebastienlagarde 301dbf72 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading 7 年前
Sebastien Lagarde 76cc874d Re-introduce none case for double sided 7 年前
Sebastien Lagarde 07e997b0 Update test scene 7 年前
GitHub 3b36aa0b Merge pull request #936 from Unity-Technologies/support-none-case-for-doublesided 7 年前
sebastienlagarde 5e5e46c8 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Remy 619cd52e Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
sebastienlagarde 35560656 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 7 年前
Evgenii Golubev 070349c8 Merge branch 'master' 7 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Tim Cooper aeefe219 Merge branch 'master2' into LW-LightOptimizations 7 年前
Julien Ignace 84bf362f Started to write a test for scriptable culling. 7 年前
Robert Srinivasiah 7427bb14 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
sebastienlagarde 5f14b489 Update all materials with Last PR 7 年前
GitHub ce027b15 Merge pull request #947 from Unity-Technologies/Improve-forward-opaque-pass 7 年前
sebastienlagarde 44c4a197 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Evgenii Golubev e768893e Merge branch 'master' 7 年前
Remy d56ea57d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Remy 0ac4d650 Make the tests more sensitive (tile average comparison instead of full image average). 7 年前
Robert Srinivasiah a3ddcd05 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
GitHub 4bbe5773 Merge pull request #951 from Unity-Technologies/HDRP_GraphicTests 7 年前
Robert Srinivasiah 2e77d205 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
sebastienlagarde ea513db4 GraphicTest: Update material name 7 年前
sebastienlagarde 2c61701c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Sebastien Lagarde 67b01344 Update texture param of object space normal map 7 年前
GitHub 4a48a252 Merge pull request #958 from Unity-Technologies/Fix-Graphic-test-1201 7 年前
Robert Srinivasiah 2d5b988d Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Peter Andreasen 04b933d9 merged with master 7 年前
sebastienlagarde e347d974 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 7 年前
Sebastien Lagarde 6fa0e210 Update render pipeline asset 7 年前
GitHub b878dd91 Merge pull request #967 from Unity-Technologies/improve-resources--management 7 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 7 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 7 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Julien Ignace 4b17c74c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 7 年前
Robert Srinivasiah 6f2b52f2 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy 6b3ff1a7 Update animated cookie scene/template (support for cube cookie) 7 年前
Remy 865163bd Update animated cookie scene (cube cookie supported) 7 年前
Remy bbc4a0ea Remove reference to normal map OS in normal map slot of a material (avoid normal map conversion popup) 7 年前
Remy 50737730 Converted all tga textures in graphic tests to png : saves a lot of disk space ! 7 年前
GitHub bf886cd0 Merge pull request #998 from Unity-Technologies/HDRP_GraphicTests 7 年前
Evgenii Golubev 504b9374 Merge remote-tracking branch 'upstream/HDRP_GraphicTests' into 2018.1 7 年前
Robert Srinivasiah 667518b2 Merge remote-tracking branch 'origin/master' into lwrp-xr-shader-fixes 7 年前
Evgenii Golubev 0a2033df Merge upstream/master 7 年前
Paul Melamed 6f570901 Merge branch 'master' into decals/api_change 7 年前
John Parsaie 8cc0d941 Merge SRP 2018.1 7 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 7 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 7 年前
Remy 55580abb Fix sky settings. 7 年前
Felipe Lira 9d9d5435 Initial prototype. 7 年前
Aleksandr Kirillov 1f46d9ea Testing scene setup for simplified lighting (040). 7 年前
Felipe Lira 5b48f6c3 Single Light Shader 7 年前
GitHub d7a388ca Merge pull request #1061 from Unity-Technologies/HDRP_GraphicTests 7 年前
Aleksandr Kirillov 99890a99 Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 7 年前
Aleksandr Kirillov 97ca9cc7 Reverted an accidental change. 7 年前
Felipe Lira e630eecd Merge branch 'master' into LW-Bugfix 7 年前
Julien Ignace 97f5e51c Update materials in HDRP tests 7 年前
GitHub 4a6f75f8 Merge pull request #1068 from Unity-Technologies/Branch_UpdateMaterials 7 年前
Julien Ignace 88c2ad28 Pushed missing updated materials. 7 年前
GitHub 566e00cc Merge pull request #1073 from Unity-Technologies/Branch_UpdateMaterials 7 年前
Felipe Lira 47a2960a Merge branch 'master' into LW-Bugfix 7 年前
sebastienlagarde aa772a18 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered 7 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 7 年前
Julien Ignace 79ecc6d5 Fixed some data and updated reference screenshots for HDRP graphics tests 7 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 7 年前
GitHub 39fa31ad Merge pull request #1085 from Unity-Technologies/Branch_FixGraphicsTests 7 年前
Felipe Lira b33ad0e5 Merged master. 7 年前
Felipe Lira 049fa5ed Merge branch 'master' into lw/shadow-optimization 7 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Remy da27105b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Remy c9a4bb3a Started conversion of testrunner tests to UTF 7 年前
Felipe Lira d3c4d6f9 Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 7 年前
Felipe Lira f5fa81b0 Reverted an accidental change. 7 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 7 年前
Matt Dean f98f82d0 Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass 7 年前
Frédéric Vauchelles 62c37c0f Update refraction test scene 7 年前
Frédéric Vauchelles ff4ac7db Fixed test 9002 7 年前
Frédéric Vauchelles 789d90fe Fixed test 1203 7 年前
GitHub a2790a45 Merge pull request #1159 from Unity-Technologies/feature/RefractionModes 7 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 7 年前
Felipe Lira 3bbb9197 Upgraded lightweight UI to have local shadow settings. Upgrader asset version. Stripping local shadows based on pipeline capabilities. 7 年前
Evgenii Golubev 999f9fa8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 9aa25b18 Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 7 年前
Remy 256e6c9c Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Remy f9d5511a UTF Tests are ready. 7 年前
sebastienlagarde 5f5c5dd3 Update SSS graphic test 7 年前
GitHub 15da236b Merge pull request #1221 from Unity-Technologies/Update-SSS-graphic-test 7 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 7 年前
Frédéric Vauchelles d9f5b4f5 Merge branch 'master' into feature/SSR 7 年前
GitHub 8e4f252c Merge pull request #1250 from Unity-Technologies/HDRP_GraphicTests 7 年前
Evgenii Golubev 9b95d6ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
sebastienlagarde e03580d8 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
Frédéric Vauchelles 8676f2e5 Merge master 7 年前
GitHub 231beaa3 Merge pull request #1269 from Unity-Technologies/LWRP 7 年前
Felipe Lira 533beaae Merge branch 'master' into LWRP 7 年前
Felipe Lira d426889d Added shader stripping settings for the pipeline. 7 年前
GitHub cb320925 Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings 7 年前
sebastienlagarde 0ddaf44e Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 7 年前
Stephane Laroche 10f8090a Merge branch 'stacklit' into stacklit_vl_merge 7 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 7 年前
Raymond Graham 4e9dca70 Merge branch 'master' into volumetric-lighting-updates 7 年前
Evgenii Golubev 91dc696c Merge upstream/master 7 年前
Frédéric Vauchelles 4bfaa623 merge master 7 年前
sebastienlagarde f6e93052 Fix various C sharp and shader warning 7 年前
GitHub 212ff6b3 Merge pull request #1324 from Unity-Technologies/Fix-misc-warning 7 年前
Stephane Laroche e0b3d217 Merge branch 'master' into stacklit 7 年前
sebastienlagarde 64f35bd6 Merge remote-tracking branch 'refs/remotes/origin/master' into sg/move-repository 7 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 7 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 7 年前
Sebastien Lagarde 2ca0621d Add scene selection pass to HDRP 7 年前
Evgenii Golubev 1f059c6b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub dc326439 Merge pull request #1375 from Unity-Technologies/Add-scene-selection-pass-to-HDRP 7 年前
Sebastien Lagarde 265dfd2e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Matt Dean e4c1b7ba Add missing metas 7 年前
GitHub c27f37c6 Merge pull request #1378 from Unity-Technologies/LWRP 7 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 7 年前
Peter Bay Bastian 927000b8 Merge branch 'master' into sg/texture-types 7 年前
sebastienlagarde c0461407 Merge branch 'master' into Add-support-of-per-light-shadow-mask-control 7 年前
GitHub 7f5da648 Merge branch 'master' into sg/show-generated-code 7 年前
GitHub f8e5ff57 Merge pull request #1377 from Unity-Technologies/sg/texture-types 7 年前
Tim Cooper 2c4a517b Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Tim Cooper 38c413cd Merge branch 'build/automation' into masteraxxx 7 年前
Frédéric Vauchelles 4d7f78f1 Merge branch 'master' into feature/SSR 7 年前