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Merge pull request #264 from Unity-Technologies/Add-graphic-test-for-HD
Merge pull request #264 from Unity-Technologies/Add-graphic-test-for-HD
Add graphic test for hd/Branch_Batching2
GitHub
8 年前
当前提交
1eaf565f
共有 107 个文件被更改,包括 7666 次插入 和 9 次删除
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9Assets/GraphicsTests/Framework.meta
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9Assets/GraphicsTests/RenderPipeline.meta
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207Assets/GraphicsTests/Framework/Editor/TestFramework.cs
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline.meta
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/HDRI.meta
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20Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/HDRI/HDRI value 1.exr
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130Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/HDRI/HDRI value 1.exr.meta
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20Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/HDRI/HDRI value 10000.exr
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130Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/HDRI/HDRI value 10000.exr.meta
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130Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/HDRI/MuirWood - White balanced.exr.meta
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130Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/HDRI/Trinitatis Church - White balanced.exr.meta
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63Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/HDRenderPipelineTest.asset
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/HDRenderPipelineTest.asset.meta
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials.meta
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189Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Lit_Blue.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Lit_Blue.mat.meta
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189Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Lit_Green.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Lit_Green.mat.meta
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188Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Lit_Red.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Lit_Red.mat.meta
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188Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Lit_White.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Lit_White.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_0.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_0.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_1.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_1.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_2.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_2.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_3.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_3.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_4.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_4.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_5.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_5.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_6.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_6.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_7.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_7.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_8.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_8.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_9.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth0_9.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth1_1.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smooth1_1.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_0.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_0.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_1.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_1.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_2.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_2.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_3.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_3.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_4.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_4.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_5.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_5.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_6.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_6.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_7.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_7.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_8.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_8.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_9.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric0_9.mat.meta
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191Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric1_0.mat
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Materials/Mat_smoothdielectric1_0.mat.meta
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Prefabs.meta
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1001Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Prefabs/SphereGroup.prefab
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Prefabs/SphereGroup.prefab.meta
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes.meta
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499Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0001-SkyReflection.unity
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8Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0001-SkyReflection.unity.meta
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/SkySettings.meta
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21Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/SkySettings/ReflectionProbeHDRISkySettings.asset
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9Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/SkySettings/ReflectionProbeHDRISkySettings.asset.meta
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9Assets/GraphicsTests/RenderPipeline/LowEndMobilePipeline.meta
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9Assets/GraphicsTests/RenderPipeline/LowEndMobilePipeline/Scenes.meta
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9Assets/GraphicsTests/Scenes.meta
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0/Assets/GraphicsTests/Framework/Editor.meta
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0/Assets/GraphicsTests/Framework/SetupSceneForRenderPipelineTest.cs.meta
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0/Assets/GraphicsTests/Framework/SetupSceneForRenderPipelineTest.cs
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0/Assets/GraphicsTests/RenderPipeline/LowEndMobilePipeline/Assets.meta
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0/Assets/GraphicsTests/RenderPipeline/LowEndMobilePipeline/Assets
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0/Assets/GraphicsTests/Framework/GotoNextScene.cs
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0/Assets/GraphicsTests/Framework/GotoNextScene.cs.meta
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using System; |
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using System.Collections; |
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using System.IO; |
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using System.Linq; |
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using NUnit.Framework; |
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using UnityEngine; |
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using UnityEditor.SceneManagement; |
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using Object = UnityEngine.Object; |
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using UnityEngine.Experimental.Rendering; |
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using UnityEngine.TestTools; |
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namespace UnityEditor.Experimental.Rendering |
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{ |
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public class GraphicsTests |
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{ |
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// path where the tests live
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private static readonly string[] s_Path = |
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{ |
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"GraphicsTests", |
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"RenderPipeline" |
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}; |
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private static readonly string[] s_PipelinePath = |
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{ |
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"LowEndMobilePipeline", |
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"HDRenderPipeline", |
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}; |
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// info that gets generated for use
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// in a dod way
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public struct TestInfo |
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{ |
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public string name; |
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public float threshold; |
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public string relativePath; |
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public int frameWait; |
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public override string ToString() |
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{ |
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return name; |
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} |
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} |
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// collect the scenes that we can use
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public static class CollectScenes |
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{ |
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public static IEnumerable scenes |
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{ |
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get |
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{ |
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var absoluteScenesPath = s_Path.Aggregate(Application.dataPath, Path.Combine); |
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foreach (var pipelinePath in s_PipelinePath) |
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{ |
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var filesPath = Path.Combine(absoluteScenesPath, pipelinePath); |
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// find all the scenes
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var allPaths = System.IO.Directory.GetFiles(filesPath, "*.unity", System.IO.SearchOption.AllDirectories); |
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// construct all the needed test infos
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foreach (var path in allPaths) |
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{ |
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var p = new FileInfo(path); |
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var split = s_Path.Aggregate("", Path.Combine); |
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split = string.Format("{0}{1}", split, Path.DirectorySeparatorChar); |
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var splitPaths = p.FullName.Split(new[] { split }, StringSplitOptions.RemoveEmptyEntries); |
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yield return new TestInfo |
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{ |
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name = p.Name, |
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relativePath = splitPaths.Last(), |
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threshold = 0.02f, |
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frameWait = 100 |
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}; |
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} |
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} |
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} |
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} |
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} |
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[TearDown] |
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public void TearDown() |
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{ |
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var testSetup = Object.FindObjectOfType<SetupSceneForRenderPipelineTest>(); |
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if (testSetup == null) |
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return; |
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testSetup.TearDown(); |
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} |
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[UnityTest] |
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public IEnumerator TestScene([ValueSource(typeof(CollectScenes), "scenes")]TestInfo testInfo) |
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{ |
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var prjRelativeGraphsPath = s_Path.Aggregate("Assets", Path.Combine); |
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var filePath = Path.Combine(prjRelativeGraphsPath, testInfo.relativePath); |
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// open the scene
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EditorSceneManager.OpenScene(filePath); |
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var testSetup = Object.FindObjectOfType<SetupSceneForRenderPipelineTest> (); |
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Assert.IsNotNull(testSetup, "No SetupSceneForRenderPipelineTest in scene " + testInfo.name); |
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Assert.IsNotNull(testSetup.cameraToUse, "No configured camera in <SetupSceneForRenderPipelineTest>"); |
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testSetup.Setup(); |
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for (int i = 0; i < testInfo.frameWait; ++i) |
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{ |
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yield return null; |
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} |
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while (Lightmapping.isRunning) |
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{ |
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yield return null; |
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} |
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var rtDesc = new RenderTextureDescriptor ( |
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testSetup.width, |
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testSetup.height, |
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testSetup.hdr ? RenderTextureFormat.ARGBHalf : RenderTextureFormat.ARGB32, |
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24); |
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rtDesc.sRGB = PlayerSettings.colorSpace == ColorSpace.Linear; |
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// render the scene
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var tempTarget = RenderTexture.GetTemporary (rtDesc); |
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var oldTarget = testSetup.cameraToUse.targetTexture; |
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testSetup.cameraToUse.targetTexture = tempTarget; |
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testSetup.cameraToUse.Render (); |
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testSetup.cameraToUse.targetTexture = oldTarget; |
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// Readback the rendered texture
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var oldActive = RenderTexture.active; |
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RenderTexture.active = tempTarget; |
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var captured = new Texture2D(tempTarget.width, tempTarget.height, TextureFormat.ARGB32, false); |
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captured.ReadPixels(new Rect(0, 0, testSetup.width, testSetup.height), 0, 0); |
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RenderTexture.active = oldActive; |
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var rootPath = Directory.GetParent(Application.dataPath).ToString(); |
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var templatePath = Path.Combine(rootPath.ToString(), "ImageTemplates"); |
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// find the reference image
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var dumpFileLocation = Path.Combine(templatePath, string.Format("{0}.{1}", testInfo.relativePath, "png")); |
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if (!File.Exists(dumpFileLocation)) |
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{ |
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// no reference exists, create it
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var fileInfo = new FileInfo (dumpFileLocation); |
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fileInfo.Directory.Create(); |
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var generated = captured.EncodeToPNG(); |
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File.WriteAllBytes(dumpFileLocation, generated); |
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Assert.Fail("Template file not found for {0}, creating it at {1}.", testInfo.name, dumpFileLocation); |
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} |
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var template = File.ReadAllBytes(dumpFileLocation); |
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var fromDisk = new Texture2D(2, 2); |
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fromDisk.LoadImage(template, false); |
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var areEqual = CompareTextures(fromDisk, captured, testInfo.threshold); |
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if (!areEqual) |
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{ |
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var failedPath = Path.Combine(rootPath.ToString(), "Failed"); |
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Directory.CreateDirectory(failedPath); |
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var misMatchLocationResult = Path.Combine(failedPath, string.Format("{0}.{1}", testInfo.name, "png")); |
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var misMatchLocationTemplate = Path.Combine(failedPath, string.Format("{0}.template.{1}", testInfo.name, "png")); |
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var generated = captured.EncodeToPNG(); |
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File.WriteAllBytes(misMatchLocationResult, generated); |
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File.WriteAllBytes(misMatchLocationTemplate, template); |
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} |
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Assert.IsTrue(areEqual, "Scene from {0}, did not match .template file.", testInfo.relativePath); |
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} |
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// compare textures, use RMS for this
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private bool CompareTextures(Texture2D fromDisk, Texture2D captured, float threshold) |
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{ |
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if (fromDisk == null || captured == null) |
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return false; |
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if (fromDisk.width != captured.width |
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|| fromDisk.height != captured.height) |
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return false; |
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var pixels1 = fromDisk.GetPixels(); |
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var pixels2 = captured.GetPixels(); |
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if (pixels1.Length != pixels2.Length) |
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return false; |
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int numberOfPixels = pixels1.Length; |
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float sumOfSquaredColorDistances = 0; |
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for (int i = 0; i < numberOfPixels; i++) |
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{ |
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Color p1 = pixels1[i]; |
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Color p2 = pixels2[i]; |
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Color diff = p1 - p2; |
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diff = diff * diff; |
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sumOfSquaredColorDistances += (diff.r + diff.g + diff.b) / 3.0f; |
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} |
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float rmse = Mathf.Sqrt(sumOfSquaredColorDistances / numberOfPixels); |
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return rmse < threshold; |
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} |
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} |
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} |
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Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/HDRI/HDRI value 1.exr
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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Assets/GraphicsTests/RenderPipeline/HDRenderPipeline/HDRI/HDRI value 10000.exr
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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