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Added more objects to multiple point lights scene

/RenderPassXR_Sandbox
Felipe Lira 7 年前
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231211f7
共有 9 个文件被更改,包括 1082 次插入11 次删除
  1. 951
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/MultiplePointLights.unity
  2. 4
      Assets/ScriptableRenderPipeline/LightweightPipeline/Materials/Lightweight-Default.mat
  3. 12
      Assets/ScriptableRenderPipeline/LightweightPipeline/TestScenes/Materials/LDRenderPipeMaterials/MobilePlane.mat
  4. 17
      Assets/ScriptableRenderPipeline/LightweightPipeline/TestScenes/Textures/154.JPG.meta
  5. 10
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/Materials.meta
  6. 10
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Materials.meta
  7. 79
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Materials/MobileReflection.mat
  8. 10
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Materials/MobileReflection.mat.meta

951
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/MultiplePointLights.unity
文件差异内容过多而无法显示
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4
Assets/ScriptableRenderPipeline/LightweightPipeline/Materials/Lightweight-Default.mat


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- _ReflectionSource: 0
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- _SmoothnessTextureChannel: 0
- _SpecSource: 0
- _SpecularHighlights: 1

12
Assets/ScriptableRenderPipeline/LightweightPipeline/TestScenes/Materials/LDRenderPipeMaterials/MobilePlane.mat


m_PrefabInternal: {fileID: 0}
m_Name: MobilePlane
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_ShaderKeywords: _EMISSION _GLOSSINESS_FROM_BASE_ALPHA _NORMALMAP _SHARED_SPECULAR_DIFFUSE
m_ShaderKeywords: _GLOSSINESS_FROM_BASE_ALPHA _NORMALMAP _SHARED_SPECULAR_DIFFUSE
_SPECULAR_COLOR
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m_Scale: {x: 1, y: 1}
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- _DetailAlbedoMap:

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- _ReflectionSource: 0
- _Shininess: 1
- _SpecSource: 1
- _SpecSource: 0
- _SpecularHighlights: 1
- _SpecularStrength: 64.1
- _SrcBlend: 1

17
Assets/ScriptableRenderPipeline/LightweightPipeline/TestScenes/Textures/154.JPG.meta


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- buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50

- buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
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- buildTarget: tvOS
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50

- buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50

- buildTarget: Windows Store Apps
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50

serializedVersion: 2
sprites: []
outline: []
physicsShape: []
spritePackingTag:
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10
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/Materials.meta


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10
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Materials.meta


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79
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Materials/MobileReflection.mat


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m_PrefabInternal: {fileID: 0}
m_Name: MobileReflection
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_ShaderKeywords: _REFLECTION_PROBE _SPECULAR_COLOR
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
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- _Shininess: 1
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10
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Materials/MobileReflection.mat.meta


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