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Add camera motion vector tests

/main
Remy 7 年前
当前提交
febd1e92
共有 38 个文件被更改,包括 13950 次插入1 次删除
  1. 7
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/EditorPlayModeTests.asset
  2. 4
      Tests/Scripts/GraphicTests/HDRenderPipeline/SinMove.cs
  3. 776
      ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.png
  4. 83
      ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.png.meta
  5. 514
      ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity.png
  6. 83
      ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity.png.meta
  7. 1001
      ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity.png
  8. 83
      ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity.png.meta
  9. 928
      ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity.png
  10. 83
      ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity.png.meta
  11. 985
      ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity.png
  12. 83
      ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity.png.meta
  13. 1001
      ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity.png
  14. 83
      ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity.png.meta
  15. 1001
      ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity.png
  16. 83
      ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity.png.meta
  17. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3001_DebugView.meta
  18. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3001_DebugView_Profiles.meta
  19. 1001
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity
  20. 7
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.meta
  21. 1001
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity
  22. 7
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity.meta
  23. 1001
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity
  24. 7
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity.meta
  25. 1001
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity
  26. 7
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity.meta
  27. 1001
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity
  28. 7
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity.meta
  29. 1001
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity
  30. 7
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity.meta
  31. 1001
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity
  32. 7
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity.meta
  33. 33
      Tests/Scripts/GraphicTests/HDRenderPipeline/SinRotate.cs
  34. 11
      Tests/Scripts/GraphicTests/HDRenderPipeline/SinRotate.cs.meta
  35. 26
      Tests/Scripts/GraphicTests/HDRenderPipeline/Sin_ChangeFOV.cs
  36. 11
      Tests/Scripts/GraphicTests/HDRenderPipeline/Sin_ChangeFOV.cs.meta
  37. 0
      /Tests/Scripts/GraphicTests/HDRenderPipeline/SinMove.cs
  38. 0
      /Tests/Scripts/GraphicTests/HDRenderPipeline/SinMove.cs.meta

7
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/EditorPlayModeTests.asset


m_EditorClassIdentifier:
scenesPath:
- Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity
- Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity
- Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity
- Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity
- Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity
- Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity
- Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity
- Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity

4
Tests/Scripts/GraphicTests/HDRenderPipeline/SinMove.cs


public class SinMove : MonoBehaviour
{
[SerializeField] bool localSpace = false;
[SerializeField] Vector3 vector = Vector3.right;
[SerializeField] float frequency = 1f;

// Update is called once per frame
void Update ()
{
transform.position = startPosition + Mathf.Sin(Mathf.PI * Time.time * frequency) * vector;
transform.position = startPosition + Mathf.Sin(Mathf.PI * Time.time * frequency) * (localSpace?transform.TransformDirection(vector):vector);
}
}

776
ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.png

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ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity.png

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Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity
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Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity
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7
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Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity
文件差异内容过多而无法显示
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7
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity.meta


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1001
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity
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7
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity.meta


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1001
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity
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7
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity.meta


fileFormatVersion: 2
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1001
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity
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7
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity.meta


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1001
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity
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7
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity.meta


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33
Tests/Scripts/GraphicTests/HDRenderPipeline/SinRotate.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SinRotate : MonoBehaviour
{
[SerializeField] bool localSpace = false;
[SerializeField] Vector3 angles = new Vector3(45f, 0f, 0f);
[SerializeField] float frequency = 1f;
Vector3 startAngles = Vector3.zero;
// Use this for initialization
void Start()
{
startAngles = transform.eulerAngles;
}
// Update is called once per frame
void Update()
{
if (localSpace)
{
transform.eulerAngles = startAngles;
transform.Rotate(angles * Mathf.Sin(Mathf.PI * Time.time * frequency), Space.Self);
}
else
{
transform.eulerAngles = startAngles + Mathf.Sin(Mathf.PI * Time.time * frequency) * angles;
}
}
}

11
Tests/Scripts/GraphicTests/HDRenderPipeline/SinRotate.cs.meta


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26
Tests/Scripts/GraphicTests/HDRenderPipeline/Sin_ChangeFOV.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Camera))]
public class Sin_ChangeFOV : MonoBehaviour
{
[SerializeField] float min = 45f;
[SerializeField] float max = 90f;
[SerializeField] float frequency = 1f;
new Camera camera;
// Use this for initialization
void Start()
{
camera = GetComponent<Camera>();
}
// Update is called once per frame
void Update()
{
camera.fieldOfView = min + (max - min) * Mathf.Sin(Mathf.PI * Time.time * frequency);
}
}

11
Tests/Scripts/GraphicTests/HDRenderPipeline/Sin_ChangeFOV.cs.meta


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/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector/SinMove.cs → /Tests/Scripts/GraphicTests/HDRenderPipeline/SinMove.cs

/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector/SinMove.cs.meta → /Tests/Scripts/GraphicTests/HDRenderPipeline/SinMove.cs.meta

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