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Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
Modified LWRP testscenes accordingly./main
Remy
7 年前
当前提交
da4312b1
共有 53 个文件被更改,包括 1700 次插入 和 51 次删除
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4Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/RoundedCube.meta
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4Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/Distortion.meta
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332Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features.unity
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50Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/9xxx_Other/9001_Decals.unity
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2Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward/Forward_Asset.asset
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/001_SimpleCube.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/002_Camera_Clip.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/003_Camera_Ortho.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/004_Camera_TargetTexture.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/005_LitBakedEmission.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/006_LitShaderLightProbes.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/007_LitShaderMaps.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/009_LightweightShading.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/010_MultiplePointLights.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/011_UnlitSprites.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/012_PBS_EnvironmentBRDF_Spheres.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/016_Lighting_Scene_Directional.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/017_Lighting_Scene_DirectionalBaked.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/018_Lighting_Scene_DirectionalBakedIndirect.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/019_Lighting_Scene_PointLights.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/020_Lighting_BasicDirectional.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/021_Lighting_BasicPoint.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/022_Lighting_BasicSpot.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/023_Lighting_Mixed.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/024_Shader_PBRvalidation_Specular.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/025_Shader_PBRvalidation_Metallic.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/026_Shader_PBRscene.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/027_PostProcessing.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/028_PostProcessing_Custom.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/029_Particles.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/031_Shader_GlossyEnvironmentSky.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/032_Shader_GlossyEnvironmentColor.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/033_Shader_HighlightsEnvironmentGradientSH.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/034_Shader_HighlightsEnvironmentGradientBaked.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/036_Lighting_Scene_DirectionalBakedDirectional.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/038_Lighting_DirectionalCookie.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/039_Lighting_SpotCookie.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/041_Lighting_BasicArea.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/043_Lighting_Mixed_ShadowMask.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/044_ReflectionProbe.unity
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29Tests/Scripts/Editor/GraphicTests/Framework/TestFramework.cs
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30Tests/Scripts/GraphicTests/Framework/SetupSceneForRenderPipelineTest.cs
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183Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/RP_Assets/HDRP_Test_Def.png
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94Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/RP_Assets/HDRP_Test_Def.png.meta
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209Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/RP_Assets/HDRP_Test_Def_DepthPrepass.png
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94Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/RP_Assets/HDRP_Test_Def_DepthPrepass.png.meta
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214Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/RP_Assets/HDRP_Test_Def_DepthPrepass_AlphaOnly.png
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94Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/RP_Assets/HDRP_Test_Def_DepthPrepass_AlphaOnly.png.meta
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204Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/RP_Assets/HDRP_Test_Fwd.png
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94Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/RP_Assets/HDRP_Test_Fwd.png.meta
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332
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features.unity
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