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Switched terrain scene over to the Lightweight shader

Added meta files
/Add-support-for-light-specular-color-tint
Andre McGrail 7 年前
当前提交
2e3bce5f
共有 17 个文件被更改,包括 1413 次插入2178 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightStandardTerrain.shader
  2. 992
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/027_PostProcessing.unity
  3. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/028_PostProcessing_Custom.unity
  4. 11
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders.unity
  5. 146
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/LightingData.asset
  6. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/LightingData.asset.meta
  7. 966
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/New Terrain.asset
  8. 1001
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/ReflectionProbe-0.exr
  9. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/ReflectionProbe-0.exr.meta
  10. 77
      ImageTemplates/LightweightPipeline/Scenes/038_Lighting_DirectionalCookie.unity.png.meta
  11. 77
      ImageTemplates/LightweightPipeline/Scenes/039_Lighting_SpotCookie.unity.png.meta
  12. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/Lightmap-0_comp_dir.png
  13. 77
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/Lightmap-0_comp_dir.png.meta
  14. 19
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/Lightmap-0_comp_light.exr
  15. 77
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/Lightmap-0_comp_light.exr.meta
  16. 126
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/Terrain.mat
  17. 10
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/Terrain.mat.meta

2
ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightStandardTerrain.shader


half3 indirectDiffuse = half3(0, 0, 0);
#if LIGHTMAP_ON
float2 lightmapUV = IN.uvControlAndLM.zw;
half3 indirectDiffuse = SampleLightmap(lightmapUV, normalWS);
indirectDiffuse = SampleLightmap(lightmapUV, normalWS);
#endif
half3 viewDirectionWS = SafeNormalize(_WorldSpaceCameraPos - IN.positionWS);

992
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/027_PostProcessing.unity
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2
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/028_PostProcessing_Custom.unity


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11
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders.unity


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146
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/LightingData.asset
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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/LightingData.asset.meta


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966
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/New Terrain.asset
文件差异内容过多而无法显示
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1001
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/ReflectionProbe-0.exr
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2
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/ReflectionProbe-0.exr.meta


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ImageTemplates/LightweightPipeline/Scenes/038_Lighting_DirectionalCookie.unity.png.meta


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ImageTemplates/LightweightPipeline/Scenes/039_Lighting_SpotCookie.unity.png.meta


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4
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/Lightmap-0_comp_dir.png

之前 之后
宽度: 32  |  高度: 32  |  大小: 482 B

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19
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/Lightmap-0_comp_light.exr


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/Terrain.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders/Terrain.mat.meta


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