// path where the tests live
private static readonly string[] s_Path =
{
"AutomatedTests",
"GraphicsTests",
"RenderPipeline"
};
[Test]
public void TestReflectionProbes()
UnityEditor.SceneManagement.EditorSceneManager.OpenScene("Assets/Editor/Tests/TestScene.unity");
UnityEditor.SceneManagement.EditorSceneManager.OpenScene("Assets/AutomatedTests/RenderloopTests/Editor/TestScene.unity");
RenderLoopTestFixtureInstance.Run(InspectCullResults);
}
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