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Move tests into common folder

/sample_game
Peter Bay Bastian 7 年前
当前提交
262e9a57
共有 22 个文件被更改,包括 32 次插入10 次删除
  1. 1
      Assets/Tests/GraphicsTests/Framework/Editor/TestFramework.cs
  2. 2
      Assets/Tests/RenderloopTests/Editor/CullResultsTest.cs
  3. 10
      Assets/Tests.meta
  4. 10
      Assets/Tests/RenderloopTests/Editor.meta
  5. 10
      Assets/Tests/ShaderGeneratorTests/Editor.meta
  6. 9
      Assets/Editor.meta
  7. 0
      /Assets/Tests/GraphicsTests.meta
  8. 0
      /Assets/Tests/GraphicsTests
  9. 0
      /Assets/Tests/ShaderGeneratorTests.meta
  10. 0
      /Assets/Tests/RenderloopTests.meta
  11. 0
      /Assets/Tests/RenderloopTests/Editor/TestScene.unity
  12. 0
      /Assets/Tests/RenderloopTests/Editor/TestScene.unity.meta
  13. 0
      /Assets/Tests/ShaderGeneratorTests/Editor
  14. 0
      /Assets/Tests/RenderloopTests/Editor/CullResultsTest.cs.meta
  15. 0
      /Assets/Tests/RenderloopTests/Editor/RenderPipelineTestFixture.cs.meta
  16. 0
      /Assets/Tests/RenderloopTests/Editor/CullResultsTest.cs
  17. 0
      /Assets/Tests/RenderloopTests/Editor/RenderPipelineTestFixture.cs

1
Assets/Tests/GraphicsTests/Framework/Editor/TestFramework.cs


// path where the tests live
private static readonly string[] s_Path =
{
"AutomatedTests",
"GraphicsTests",
"RenderPipeline"
};

2
Assets/Tests/RenderloopTests/Editor/CullResultsTest.cs


[Test]
public void TestReflectionProbes()
{
UnityEditor.SceneManagement.EditorSceneManager.OpenScene("Assets/Editor/Tests/TestScene.unity");
UnityEditor.SceneManagement.EditorSceneManager.OpenScene("Assets/AutomatedTests/RenderloopTests/Editor/TestScene.unity");
RenderLoopTestFixtureInstance.Run(InspectCullResults);
}
}

10
Assets/Tests.meta


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10
Assets/Tests/RenderloopTests/Editor.meta


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folderAsset: yes
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10
Assets/Tests/ShaderGeneratorTests/Editor.meta


fileFormatVersion: 2
guid: 76dedef1a7bcc354e900c23b8135d94c
folderAsset: yes
timeCreated: 1503385967
licenseType: Pro
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

9
Assets/Editor.meta


fileFormatVersion: 2
guid: 54638db712cad6648a0c736eb6f3c872
folderAsset: yes
timeCreated: 1474982819
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

/Assets/GraphicsTests.meta → /Assets/Tests/GraphicsTests.meta

/Assets/GraphicsTests → /Assets/Tests/GraphicsTests

/Assets/Editor/Tests/ShaderGeneratorTests.meta → /Assets/Tests/ShaderGeneratorTests.meta

/Assets/Editor/Tests/RenderloopTests.meta → /Assets/Tests/RenderloopTests.meta

/Assets/Editor/Tests/TestScene.unity → /Assets/Tests/RenderloopTests/Editor/TestScene.unity

/Assets/Editor/Tests/TestScene.unity.meta → /Assets/Tests/RenderloopTests/Editor/TestScene.unity.meta

/Assets/Editor/Tests/ShaderGeneratorTests → /Assets/Tests/ShaderGeneratorTests/Editor

/Assets/Editor/Tests/RenderloopTests/CullResultsTest.cs.meta → /Assets/Tests/RenderloopTests/Editor/CullResultsTest.cs.meta

/Assets/Editor/Tests/RenderloopTests/RenderPipelineTestFixture.cs.meta → /Assets/Tests/RenderloopTests/Editor/RenderPipelineTestFixture.cs.meta

/Assets/Editor/Tests/RenderloopTests/CullResultsTest.cs → /Assets/Tests/RenderloopTests/Editor/CullResultsTest.cs

/Assets/Editor/Tests/RenderloopTests/RenderPipelineTestFixture.cs → /Assets/Tests/RenderloopTests/Editor/RenderPipelineTestFixture.cs

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