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Merge branch 'build/automation' into masteraxxx

# Conflicts:
#	TestProjects/GraphicsTests/Assets/Tests/UTF_Core
#	TestProjects/GraphicsTests/Assets/Tests/UTF_Tests_HDRP
/main
Tim Cooper 7 年前
当前提交
38c413cd
共有 121 个文件被更改,包括 3464 次插入551 次删除
  1. 5
      .gitattributes
  2. 5
      .gitignore
  3. 14
      .gitmodules
  4. 16
      README.md
  5. 159
      build.py
  6. 2
      TestProjects/GraphicsTests/Assets/Tests/UTF_Tests_HDRP.meta
  7. 2
      TestProjects/GraphicsTests/Assets/Tests/UTF_Core.meta
  8. 43
      com.unity.shadergraph/CHANGELOG.md
  9. 3
      com.unity.render-pipelines.lightweight/package.json
  10. 8
      TestProjects/GraphicsTests/Assets/ImageTemplates.meta
  11. 8
      TestProjects/GraphicsTests/Assets/Tests.meta
  12. 13
      TestProjects/GraphicsTests/Packages/manifest.json
  13. 17
      TestProjects/GraphicsTests/ProjectSettings/AudioManager.asset
  14. 6
      TestProjects/GraphicsTests/ProjectSettings/ClusterInputManager.asset
  15. 29
      TestProjects/GraphicsTests/ProjectSettings/DynamicsManager.asset
  16. 11
      TestProjects/GraphicsTests/ProjectSettings/EditorBuildSettings.asset
  17. 21
      TestProjects/GraphicsTests/ProjectSettings/EditorSettings.asset
  18. 61
      TestProjects/GraphicsTests/ProjectSettings/GraphicsSettings.asset
  19. 295
      TestProjects/GraphicsTests/ProjectSettings/InputManager.asset
  20. 91
      TestProjects/GraphicsTests/ProjectSettings/NavMeshAreas.asset
  21. 8
      TestProjects/GraphicsTests/ProjectSettings/NetworkManager.asset
  22. 37
      TestProjects/GraphicsTests/ProjectSettings/Physics2DSettings.asset
  23. 27
      TestProjects/GraphicsTests/ProjectSettings/PresetManager.asset
  24. 670
      TestProjects/GraphicsTests/ProjectSettings/ProjectSettings.asset
  25. 190
      TestProjects/GraphicsTests/ProjectSettings/QualitySettings.asset
  26. 43
      TestProjects/GraphicsTests/ProjectSettings/TagManager.asset
  27. 9
      TestProjects/GraphicsTests/ProjectSettings/TimeManager.asset
  28. 34
      TestProjects/GraphicsTests/ProjectSettings/UnityConnectSettings.asset
  29. 1
      TestProjects/GraphicsTests/ProjectSettings/ProjectVersion.txt
  30. 8
      TestProjects/ShaderGraph/Assets/Scenes.meta
  31. 253
      TestProjects/ShaderGraph/Assets/Scenes/SampleScene.unity
  32. 7
      TestProjects/ShaderGraph/Assets/Scenes/SampleScene.unity.meta
  33. 4
      TestProjects/ShaderGraph/Packages/manifest.json
  34. 17
      TestProjects/ShaderGraph/ProjectSettings/AudioManager.asset
  35. 6
      TestProjects/ShaderGraph/ProjectSettings/ClusterInputManager.asset
  36. 29
      TestProjects/ShaderGraph/ProjectSettings/DynamicsManager.asset
  37. 11
      TestProjects/ShaderGraph/ProjectSettings/EditorBuildSettings.asset
  38. 21
      TestProjects/ShaderGraph/ProjectSettings/EditorSettings.asset
  39. 61
      TestProjects/ShaderGraph/ProjectSettings/GraphicsSettings.asset
  40. 295
      TestProjects/ShaderGraph/ProjectSettings/InputManager.asset
  41. 91
      TestProjects/ShaderGraph/ProjectSettings/NavMeshAreas.asset
  42. 8
      TestProjects/ShaderGraph/ProjectSettings/NetworkManager.asset
  43. 37
      TestProjects/ShaderGraph/ProjectSettings/Physics2DSettings.asset
  44. 27
      TestProjects/ShaderGraph/ProjectSettings/PresetManager.asset
  45. 653
      TestProjects/ShaderGraph/ProjectSettings/ProjectSettings.asset
  46. 1
      TestProjects/ShaderGraph/ProjectSettings/ProjectVersion.txt
  47. 190
      TestProjects/ShaderGraph/ProjectSettings/QualitySettings.asset
  48. 43
      TestProjects/ShaderGraph/ProjectSettings/TagManager.asset
  49. 9
      TestProjects/ShaderGraph/ProjectSettings/TimeManager.asset
  50. 34
      TestProjects/ShaderGraph/ProjectSettings/UnityConnectSettings.asset
  51. 1
      com.unity.render-pipelines.lightweight/.npmignore
  52. 1
      com.unity.render-pipelines.high-definition/.npmignore
  53. 1
      com.unity.render-pipelines.core/.npmignore
  54. 10
      ImageTemplates.meta
  55. 10
      PostProcessing.meta
  56. 9
      README.md.meta
  57. 9
      ScriptableRenderPipeline.meta
  58. 10
      Tests.meta
  59. 10
      .npmignore
  60. 9
      package.json.meta
  61. 211
      subpackage.py
  62. 7
      subpackage.py.meta
  63. 7
      build.py.meta
  64. 8
      ShaderGraph.meta
  65. 13
      CHANGELOG.md
  66. 7
      LICENSE.md.meta
  67. 7
      CHANGELOG.md.meta
  68. 7
      CONTRIBUTIONS.md.meta
  69. 4
      com.unity.render-pipelines.core/sub-package.json
  70. 7
      com.unity.render-pipelines.core/sub-package.json.meta
  71. 7
      com.unity.render-pipelines.high-definition/sub-package.json.meta
  72. 10
      com.unity.render-pipelines.high-definition/sub-package.json
  73. 7
      com.unity.render-pipelines.lightweight/sub-package.json.meta
  74. 10
      com.unity.render-pipelines.lightweight/sub-package.json
  75. 0
      /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/PlayModeTest.meta
  76. 0
      /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/PlayModeTest
  77. 0
      /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets.meta
  78. 0
      /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets
  79. 0
      /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline.meta
  80. 0
      /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline.meta
  81. 0
      /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline
  82. 0
      /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests/RenderPipeline.meta
  83. 0
      /TestProjects/GraphicsTests/Assets/Tests/RenderloopTests.meta
  84. 0
      /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests.meta

5
.gitattributes


ShaderGraph/**/*.png filter=lfs diff=lfs merge=lfs -text
ShaderGraph/**/*.gif filter=lfs diff=lfs merge=lfs -text
com.unity.shadergraph/**/*.png filter=lfs diff=lfs merge=lfs -text
com.unity.shadergraph/**/*.gif filter=lfs diff=lfs merge=lfs -text
TestProjects/ShaderGraph/**/*.png filter=lfs diff=lfs merge=lfs -text

5
.gitignore


artifacts/**
build/**
DataSource/*
Library/*
**/Library/**
obj/*
Temp/*
.vs

.npmrc
ShaderGraph/DebugOutput.meta
ShaderGraph/DebugOutput/**
ShaderGraph/Testing/IntegrationTests/.Failed
ShaderGraph/Testing/IntegrationTests/.Failed
TestProjects/GraphicsTests/Temp/

14
.gitmodules


url = https://github.com/Unity-Technologies/PostProcessing
branch = v2
[submodule "Tests/UTF_Core"]
path = Tests/UTF_Core
path = TestProjects/GraphicsTests/Assets/Tests/UTF_Core
branch = master
path = Tests/UTF_Tests_HDRP
path = TestProjects/GraphicsTests/Assets/Tests/UTF_Tests_HDRP
url = https://github.com/Unity-Technologies/UTF_Tests_HDRP.git
branch = master
[submodule "TestProjects/GraphicsTests/Assets/Tests/UTF_Core"]
path = TestProjects/GraphicsTests/Assets/Tests/UTF_Core
url = https://github.com/Unity-Technologies/UTF_Core.git
[submodule "TestProjects/GraphicsTests/Assets/Tests/UTF_Tests_HDRP"]
path = TestProjects/GraphicsTests/Assets/Tests/UTF_Tests_HDRP
url = https://github.com/Unity-Technologies/UTF_Tests_HDRP.git

16
README.md


# Unity Scriptable Render Pipeline
The Scriptable Render Pipeline (SRP) is a new Unity feature in active development. SRP has been designed to give artists and developers the tools they need to create modern, high-fidelity graphics in Unity. Including a built-in Lightweight Render Pipeline for use on all platforms, and a High Definition Render Pipeline (HDRP) for use on compute shader compatible platforms. We hope to release both of these versions in beta with Unity version 2018.1.
The Scriptable Render Pipeline (SRP) is a new Unity feature in active development. SRP has been designed to give artists and developers the tools they need to create modern, high-fidelity graphics in Unity. Including a built-in Lightweight Render Pipeline for use on all platforms, and a High Definition Render Pipeline (HDRP) for use on compute shader compatible platforms. These features are available in Unity 2018.1+.
We are committed to an open and transparent development process, and as such you are welcome to take a look around if you are really curious, but we cannot provide support for this feature yet.
We are committed to an open and transparent development process, and as such you are welcome to take a look around if you are really curious.
This feature is currently a work in progress. We cannot promise that features will work as expected in their current state. Some features may change or be removed before we move to a full release.
This feature is currently in preview. Some features may change or be removed before we move to a full release.
[Lightweight Pipeline Blogpost](https://blogs.unity3d.com/2018/02/21/the-lightweight-render-pipeline-optimizing-real-time-performance/)

__Note: The Master branch is our current development branch and may not work on the latest publicly available version of Unity. You should always use the latest release tag and latest Unity beta version for testing purposes.__
To use the latest version of the SRP, follow the instructions below:
This repository consists of a folder that needs to be placed in the Assets\ folder of your Unity project. We recommend creating a new project to test SRP. Do not clone this repo into an existing project unless you want to break it, or unless you are updating to a newer version of the SRP repo. Your project's `packages.json` file (in either `UnityPackageManager/` or `Packages/`) does not have a dependency on any of the packages in this repository or the contained submodules.
This repository consists of a folder that should be cloned outside the Assets\ folder of your Unity project. We recommend creating a new project to test SRP. Do not clone this repo into an existing project unless you want to break it, or unless you are updating to a newer version of the SRP repo.
After cloning you will need to edit your project's `packages.json` file (in either `UnityPackageManager/` or `Packages/`) to point to the SRP submodules you wish to use. See: https://github.com/Unity-Technologies/ScriptableRenderPipeline/blob/build/automation/TestProjects/GraphicsTests/Packages/manifest.json
This will link your project to the specific version of SRP you have cloned.
You can use the GitHub desktop app to clone the latest version of the SRP repo or you can use GitHub console commands.

3. Enter the following URL: https://github.com/Unity-Technologies/ScriptableRenderPipeline
4. Click the __Choose…__ button to navigate to your project’s Asset folder.
4. Click the __Choose…__ button to navigate to your project’s base folder.
5. Click the __Clone__ button.
After the repo has been cloned you will need to run the following console commands from the ScriptableRenderPipeline folder:

Enter the following commands in your console application of choice:
```
> cd <Path to your Unity project>/Assets
> cd <Path to your Unity project>
> git clone https://github.com/Unity-Technologies/ScriptableRenderPipeline
> cd ScriptableRenderPipeline
> git checkout Unity-2018.1.0b2 (or the latest tag)

159
build.py


#!/usr/bin/python -B
import os
import json
import platform
import shutil
import subprocess
import textwrap
sub_packages = {}
sub_package_folders = {}
publish_order = []
("com.unity.render-pipelines.core", os.path.join("ScriptableRenderPipeline", "Core")),
("com.unity.render-pipelines.high-definition", os.path.join("ScriptableRenderPipeline", "HDRenderPipeline")),
("com.unity.render-pipelines.lightweight", os.path.join("ScriptableRenderPipeline", "LightweightPipeline"))
("com.unity.render-pipelines.core", os.path.join("com.unity.render-pipelines.core")),
("com.unity.render-pipelines.lightweight", os.path.join("com.unity.render-pipelines.lightweight")),
("com.unity.render-pipelines.high-definition", os.path.join("com.unity.render-pipelines.high-definition")),
("com.unity.shadergraph", os.path.join("com.unity.shadergraph")),
def prepare(logger):
file_path = os.path.join("./ScriptableRenderPipeline", "master-package.json")
if os.path.isfile(file_path):
logger.info("Found master package file: {}".format(file_path))
with open(file_path) as file:
try:
master_package = json.load(file)
except json.JSONDecodeError as e:
logger.critical(e)
exit(1)
potential_folders = master_package["subPackages"] if "subPackages" in master_package else []
for item in potential_folders:
file_path = os.path.join("./ScriptableRenderPipeline", item, "sub-package.json")
if os.path.isfile(file_path):
logger.info("Found sub-package file: {}".format(file_path))
with open(file_path) as file:
try:
sub_package = json.load(file)
sub_packages[sub_package["name"]] = sub_package
sub_package_folders[sub_package["name"]
] = os.path.join("./ScriptableRenderPipeline", item)
except json.JSONDecodeError as e:
logger.critical("Error: {}".format(e))
if not sub_packages:
logger.critical("Error: No sub-packages found.")
exit(1)
if "version" not in master_package:
logger.critical("Master package must contain a \"version\" field")
exit(1)
print("Propagating master package version to sub-packages")
for sub_package in sub_packages.values():
sub_package["version"] = master_package["version"]
if "unity" in master_package:
print("Propagating master package Unity version to sub-packages")
for sub_package in sub_packages.values():
sub_package["unity"] = master_package["unity"]
if "dependencies" in master_package and master_package["dependencies"]:
print("Propagating shared dependencies:")
for name, version in master_package["dependencies"].items():
logger.info(" {}@{}".format(name, version))
for sub_package in sub_packages.values():
if "dependencies" not in sub_package or not sub_package["dependencies"]:
sub_package["dependencies"] = {}
for name, version in master_package["dependencies"].items():
sub_package["dependencies"][name] = version
logger.info("Creating dependency tree:")
dependency_list = {}
dependency_tree = {}
for i, sub_package in enumerate(sub_packages.values()):
dependency_list[sub_package["name"]] = {}
for i, sub_package in enumerate(sub_packages.values()):
if "subDependencies" in sub_package and sub_package["subDependencies"]:
for dependency in sub_package["subDependencies"]:
dependency_list[dependency][sub_package["name"]
] = dependency_list[sub_package["name"]]
else:
dependency_tree[sub_package["name"]
] = dependency_list[sub_package["name"]]
if not dependency_tree:
logger.critical("Dependency tree is empty. You might have a circular reference.")
exit(1)
def print_dependency_tree(tree, indent):
for key, sub_tree in tree.items():
print(key, " " * indent)
print_dependency_tree(sub_tree, indent + 1)
print_dependency_tree(dependency_tree, 1)
logger.info("Creating publish order:")
visited = set()
def fill_publish_order(tree):
for key, sub_tree in tree.items():
if key not in visited:
publish_order.append(key)
fill_publish_order(sub_tree)
fill_publish_order(dependency_tree)
for name in publish_order:
logger.info(" {}".format(name))
print "Resolving dependencies between sub-packages:"
for sub_package in sub_packages.values():
if "dependencies" not in sub_package or not sub_package["dependencies"]:
sub_package["dependencies"] = {}
if "subDependencies" in sub_package and sub_package["subDependencies"]:
logger.info(" {}:".format(sub_package["name"]))
for sub_dependency in sub_package["subDependencies"]:
sub_package["dependencies"][sub_dependency] = master_package["version"]
logger.info(" {}@{}".format(sub_dependency,
sub_package["dependencies"][sub_dependency]))
del sub_package["subDependencies"]
logger.info("Writing package files:")
for name in publish_order:
sub_package = sub_packages[name]
package_path = os.path.join(sub_package_folders[name], "package.json")
logger.info(" {}:".format(package_path))
with open(package_path, 'w') as file:
json.dump(sub_package, file, indent=4, sort_keys=True)
import unity_package_build
for name in publish_order:
package_path = os.path.join(sub_package_folders[name])
unity_package_build.copy_file_to_project("LICENSE.md", ".", package_path, logger)
unity_package_build.copy_file_to_project("CHANGELOG.md", ".", package_path, logger)
def cleanup(logger):
logger.info("Reverting temporary file changes:")
files = []
for name in publish_order:
folder = sub_package_folders[name]
files.append(os.path.join(folder, "package.json"))
for file in files:
logger.info(" {}".format(file))
subprocess.call(["git", "checkout", file], cwd=".")
# Prepare an empty project for editor tests
def prepare_editor_test_project(repo_path, project_path, logger):
import unity_package_build
dest_path = os.path.join(project_path, "Assets", "ScriptableRenderLoop")
unity_package_build.copy_path_to_project("ImageTemplates", repo_path, dest_path, logger)
unity_package_build.copy_path_to_project("Tests", repo_path, dest_path, logger)
unity_package_build.copy_file_to_project("SRPMARKER", repo_path, dest_path, logger)
unity_package_build.copy_file_to_project("SRPMARKER.meta", repo_path, dest_path, logger)
unity_package_build.copy_file_to_project("ImageTemplates.meta", repo_path, dest_path, logger)
unity_package_build.copy_file_to_project("Tests.meta", repo_path, dest_path, logger)
def test_packages_list():
return [
"com.unity.render-pipelines.core",
"com.unity.render-pipelines.lightweight",
"com.unity.render-pipelines.high-definition",
"com.unity.shadergraph"
]
if __name__ == "__main__":
import sys

2
TestProjects/GraphicsTests/Assets/Tests/UTF_Tests_HDRP.meta


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43
com.unity.shadergraph/CHANGELOG.md


# Changelog
All notable changes to this package will be documented in this file.
# Next version
### Master node settings
![](.data/menu_settings.png)
The settings on master nodes now live in a small window that you can toggle on and off. The settings menu allows you to change various rendering settings for your shader.
### Property reference names and exposed state
![](.data/editable_property_references.gif)
The property reference names are now editable. Furthermore, it is now possible to control whether the properties are exposed.
### Editable paths for graphs
![](.data/change_path.gif)
![](.data/use_path.gif)
Enables the user to change the path of Shader Graphs and Sub Graphs. Changing the path of a Shader Graph modifies the location it has in the shader selection list. Likewise changing the path of Sub Graph modifies its location in the node creation menu.
### Gradient nodes
![](.data/gradient_node.png)
This adds gradient functionality via two new nodes. Sample Gradient node samples a gradient given a Time parameter. This gradient can be defined on the Gradient slot control view. The Gradient Asset node defines a gradient that can be sampled by multiple Sample Gradient nodes using different Time parameters.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [0.1.0] - 2017-MM-DD
### This is the first release of *Unity Package \<Your package name\>*.
### Bug fixes and minor changes
*Short description of this release*
- Fixed an issue where vector 1 node was not evaluating properly. ([#334](https://github.com/Unity-Technologies/ShaderGraph/issues/334) and [#337](https://github.com/Unity-Technologies/ShaderGraph/issues/337))
- Properties can now be copied and pasted.
- Pasting a property node into another graph will now convert it to a concrete node. ([#300](https://github.com/Unity-Technologies/ShaderGraph/issues/300) and [#307](https://github.com/Unity-Technologies/ShaderGraph/pull/307))
- Make nodes that are copied from one graph to another spawn in the center of the current view. ([#333](https://github.com/Unity-Technologies/ShaderGraph/issues/333))
- Fixed an issue with editable sub graph paths, causing the search window to sometimes yield a null reference exception.
- Ensure that the blackboard is within view when deserialized.
- Fixed float value to string error and truncation warning for normal create node.

3
com.unity.render-pipelines.lightweight/package.json


"unity": "2018.1",
"dependencies": {
"com.unity.postprocessing": "2.0.2-preview",
"com.unity.render-pipelines.core": "0.1.33"
"com.unity.render-pipelines.core": "0.1.33",
"com.unity.shadergraph": "0.1.19"
}
}

8
TestProjects/GraphicsTests/Assets/ImageTemplates.meta


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13
TestProjects/GraphicsTests/Packages/manifest.json


{
"dependencies": {
"com.unity.render-pipelines.core": "file:../../../com.unity.render-pipelines.core",
"com.unity.shadergraph": "file:../../../com.unity.shadergraph",
"com.unity.render-pipelines.high-definition": "file:../../../com.unity.render-pipelines.high-definition",
"com.unity.render-pipelines.lightweight": "file:../../../com.unity.render-pipelines.lightweight"
},
"testables": [
"com.unity.render-pipelines.core",
"com.unity.render-pipelines.high-definition",
"com.unity.render-pipelines.lightweight"
]
}

17
TestProjects/GraphicsTests/ProjectSettings/AudioManager.asset


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m_RealVoiceCount: 32
m_SpatializerPlugin:
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m_VirtualizeEffects: 1

6
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m_Inputs: []

29
TestProjects/GraphicsTests/ProjectSettings/DynamicsManager.asset


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m_BounceThreshold: 2
m_SleepThreshold: 0.005
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m_DefaultSolverVelocityIterations: 1
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m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0
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m_EtcTextureBestCompressor: 4
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
m_ProjectGenerationRootNamespace:
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61
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211
subpackage.py


import argparse
import os
import json
import textwrap
from http.client import HTTPSConnection
from base64 import b64encode
import subprocess
from pprint import pprint
def main():
parser = argparse.ArgumentParser()
parser.add_argument("-f", "--folder", help="the folder containing master-package.json and the sub-package folders",
required=True)
parser.add_argument("-u", "--username",
help="bintray username, as in <username>@unity (i.e. don't write the `@unity` part)",
required=True)
parser.add_argument("-k", "--key", help="bintray API key", required=True)
parser.add_argument("-p", "--publish", action="store_true",
help="DANGER: actually do the publish and then clean-up. if not set, only preparation will be "
"done for inspection purposes")
parser.add_argument("-F", "--filter", default="",
help="only packages containing the specified string will be published")
parser.add_argument("-d", "--dirty", action="store_true",
help="don't clean-up files")
parser.add_argument("-s", "--silent", action="store_true",
help="don't tell me what's going on here")
parser.add_argument("--save-npmrc", action="store_true",
help="save the downloaded .npmrc file to the current working directory")
args = parser.parse_args()
silent = args.silent
base_folder = os.path.realpath(args.folder)
def error_print(msg):
print("[ERROR] {}".format(msg))
def warning_print(msg):
print("[WARNING] {}".format(msg))
def info_print(msg):
if not silent:
print(msg)
info_print("Using folder: {}".format(base_folder))
file_path = os.path.join(base_folder, "master-package.json")
if os.path.isfile(file_path):
info_print("Found master package file: {}".format(file_path))
with open(file_path) as file:
try:
master_package = json.load(file)
except json.JSONDecodeError as e:
error_print(e)
exit(1)
potential_folders = master_package["subPackages"] if "subPackages" in master_package else []
sub_packages = {}
sub_package_folders = {}
for item in potential_folders:
file_path = os.path.join(base_folder, item, "sub-package.json")
if os.path.isfile(file_path):
info_print("Found sub-package file: {}".format(file_path))
with open(file_path) as file:
try:
sub_package = json.load(file)
sub_packages[sub_package["name"]] = sub_package
sub_package_folders[sub_package["name"]
] = os.path.join(base_folder, item)
except json.JSONDecodeError as e:
error_print("Error: {}".format(e))
if not sub_packages:
error_print("Error: No sub-packages found.")
exit(1)
if "version" not in master_package:
error_print("Master package must contain a \"version\" field")
exit(1)
info_print("")
info_print("Propagating master package version to sub-packages")
for sub_package in sub_packages.values():
sub_package["version"] = master_package["version"]
if "unity" in master_package:
info_print("Propagating master package Unity version to sub-packages")
for sub_package in sub_packages.values():
sub_package["unity"] = master_package["unity"]
if "dependencies" in master_package and master_package["dependencies"]:
info_print("Propagating shared dependencies:")
for name, version in master_package["dependencies"].items():
info_print(" {}@{}".format(name, version))
for sub_package in sub_packages.values():
if "dependencies" not in sub_package or not sub_package["dependencies"]:
sub_package["dependencies"] = {}
for name, version in master_package["dependencies"].items():
sub_package["dependencies"][name] = version
info_print("")
info_print("Creating dependency tree:")
dependency_list = {}
dependency_tree = {}
for i, sub_package in enumerate(sub_packages.values()):
dependency_list[sub_package["name"]] = {}
for i, sub_package in enumerate(sub_packages.values()):
if "subDependencies" in sub_package and sub_package["subDependencies"]:
for dependency in sub_package["subDependencies"]:
dependency_list[dependency][sub_package["name"]
] = dependency_list[sub_package["name"]]
else:
dependency_tree[sub_package["name"]
] = dependency_list[sub_package["name"]]
if not dependency_tree:
error_print(
"Dependency tree is empty. You might have a circular reference.")
exit(1)
def print_dependency_tree(tree, indent):
for key, sub_tree in tree.items():
info_print(textwrap.indent(key, " " * indent))
print_dependency_tree(sub_tree, indent + 1)
print_dependency_tree(dependency_tree, 1)
info_print("")
info_print("Creating publish order:")
publish_order = []
visited = set()
def fill_publish_order(tree):
for key, sub_tree in tree.items():
if key not in visited:
if args.filter in key:
publish_order.append(key)
fill_publish_order(sub_tree)
fill_publish_order(dependency_tree)
for name in publish_order:
info_print(" {}".format(name))
info_print("")
info_print("Resolving dependencies between sub-packages:")
for sub_package in sub_packages.values():
if "dependencies" not in sub_package or not sub_package["dependencies"]:
sub_package["dependencies"] = {}
if "subDependencies" in sub_package and sub_package["subDependencies"]:
info_print(" {}:".format(sub_package["name"]))
for sub_dependency in sub_package["subDependencies"]:
sub_package["dependencies"][sub_dependency] = master_package["version"]
info_print(" {}@{}".format(sub_dependency,
sub_package["dependencies"][sub_dependency]))
del sub_package["subDependencies"]
info_print("")
info_print("Writing package files:")
for name in publish_order:
sub_package = sub_packages[name]
package_path = os.path.join(sub_package_folders[name], "package.json")
info_print(" {}:".format(package_path))
with open(package_path, 'w') as file:
json.dump(sub_package, file, indent=4)
with open(package_path) as file:
info_print(textwrap.indent(file.read(), " >"))
info_print("")
info_print("Downloading npm config:")
c = HTTPSConnection("staging-packages.unity.com")
auth = b64encode("{}@unity:{}".format(
args.username, args.key).encode("ascii")).decode("ascii")
c.request('GET', '/auth', headers={"Authorization": "Basic %s" % auth})
res = c.getresponse()
npm_config = res.read().decode(res.headers.get_content_charset("ascii"))
print(textwrap.indent(npm_config, " >"))
info_print("Writing config to files:")
for name in publish_order:
folder = sub_package_folders[name]
path = os.path.join(folder, ".npmrc")
with open(path, 'w') as file:
file.write(npm_config)
info_print(" {}".format(path))
if args.save_npmrc:
path = os.path.join(os.getcwd(), ".npmrc")
with open(path, 'w') as file:
file.write(npm_config)
info_print(" {}".format(path))
info_print("")
if args.publish:
for name in publish_order:
info_print("Publishing {}:".format(name))
folder = sub_package_folders[name]
subprocess.run(["npm", "publish"], cwd=folder, shell=True)
info_print("")
if not args.dirty:
info_print("Removing temporary files:")
files = []
for name in publish_order:
folder = sub_package_folders[name]
files.append(os.path.join(folder, "package.json"))
files.append(os.path.join(folder, ".npmrc"))
for file in files:
info_print(" {}".format(file))
os.remove(file)
if __name__ == "__main__":
main()

7
subpackage.py.meta


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build.py.meta


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ShaderGraph.meta


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13
CHANGELOG.md


# Changelog
All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [Unreleased]
## [0.1.6] - 2018-xx-yy
### Changelog starting
Started Changelog

7
LICENSE.md.meta


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CONTRIBUTIONS.md.meta


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com.unity.render-pipelines.core/sub-package.json


{
"name": "com.unity.render-pipelines.core",
"description": "Core library for Unity render pipelines."
}

7
com.unity.render-pipelines.core/sub-package.json.meta


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com.unity.render-pipelines.high-definition/sub-package.json.meta


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com.unity.render-pipelines.high-definition/sub-package.json


{
"name": "com.unity.render-pipelines.high-definition",
"description": "HD Render Pipeline for Unity.",
"subDependencies": [
"com.unity.render-pipelines.core"
],
"dependencies": {
"com.unity.shadergraph": "0.1.19"
}
}

7
com.unity.render-pipelines.lightweight/sub-package.json.meta


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com.unity.render-pipelines.lightweight/sub-package.json


{
"name": "com.unity.render-pipelines.lightweight",
"description": "Lightweight Render Pipeline for Unity.",
"subDependencies": [
"com.unity.render-pipelines.core"
],
"dependencies": {
"com.unity.shadergraph": "0.1.19"
}
}

/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/PlayModeTest.meta → /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/PlayModeTest.meta

/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/PlayModeTest → /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/PlayModeTest

/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets.meta → /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets.meta

/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets → /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets

/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline.meta → /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline.meta → /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline → /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline

/Tests/GraphicsTests/RenderPipeline.meta → /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests/RenderPipeline.meta

/Tests/RenderloopTests.meta → /TestProjects/GraphicsTests/Assets/Tests/RenderloopTests.meta

/Tests/GraphicsTests.meta → /TestProjects/GraphicsTests/Assets/Tests/GraphicsTests.meta

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