浏览代码

Add missing light informations in HDRP Tests

/Yibing-Project-2
Remy 7 年前
当前提交
04858911
共有 12 个文件被更改,包括 1635 次插入1792 次删除
  1. 998
      ImageTemplates/HDRenderPipeline/Scenes/0003_Camera_Ortho.unity.png
  2. 999
      ImageTemplates/HDRenderPipeline/Scenes/0020_Lighting_BasicDirectional.unity.png
  3. 999
      ImageTemplates/HDRenderPipeline/Scenes/0026_Shader_PBRscene.unity.png
  4. 61
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0003_Camera_Ortho.unity
  5. 61
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0004_Camera_TargetTexture.unity
  6. 59
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0005_LitBakedEmission.unity
  7. 59
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0006_LitShaderLightProbes.unity
  8. 59
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0017_Lighting_Scene_DirectionalBaked.unity
  9. 61
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0020_Lighting_BasicDirectional.unity
  10. 2
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0022_Lighting_BasicSpot.unity
  11. 61
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0025_Shader_PBRvalidation_Metallic.unity
  12. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0026_Shader_PBRscene.unity

998
ImageTemplates/HDRenderPipeline/Scenes/0003_Camera_Ortho.unity.png
文件差异内容过多而无法显示
查看文件

999
ImageTemplates/HDRenderPipeline/Scenes/0020_Lighting_BasicDirectional.unity.png
文件差异内容过多而无法显示
查看文件

999
ImageTemplates/HDRenderPipeline/Scenes/0026_Shader_PBRscene.unity.png
文件差异内容过多而无法显示
查看文件

61
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0003_Camera_Ortho.unity


m_Component:
- component: {fileID: 1161206972}
- component: {fileID: 1161206971}
- component: {fileID: 1161206974}
- component: {fileID: 1161206973}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged

m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 40, y: -45, z: 0}
--- !u!114 &1161206973
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1161206970}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3}
m_Name:
m_EditorClassIdentifier:
shadowResolution: 512
shadowDimmer: 1
shadowFadeDistance: 10000
shadowCascadeCount: 4
shadowCascadeRatios:
- 0.05
- 0.2
- 0.3
shadowCascadeBorders:
- 0.2
- 0.2
- 0.2
- 0.2
shadowAlgorithm: 0
shadowVariant: 0
shadowPrecision: 0
shadowData:
format: 0
data: 0bd7a33b0000803f
shadowDatas:
- format: 0
data: 0bd7a33b0000803f
--- !u!114 &1161206974
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1161206970}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3}
m_Name:
m_EditorClassIdentifier:
m_InnerSpotPercent: 0
lightDimmer: 1
fadeDistance: 10000
affectDiffuse: 1
affectSpecular: 1
lightTypeExtent: 0
spotLightShape: 0
shapeLength: 0.5
shapeWidth: 0.5
shapeRadius: 0
maxSmoothness: 1
applyRangeAttenuation: 1
useOldInspector: 0
featuresFoldout: 1
showAdditionalSettings: 1

61
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0004_Camera_TargetTexture.unity


m_Component:
- component: {fileID: 1161206972}
- component: {fileID: 1161206971}
- component: {fileID: 1161206974}
- component: {fileID: 1161206973}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged

m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 40, y: -45, z: 0}
--- !u!114 &1161206973
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1161206970}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3}
m_Name:
m_EditorClassIdentifier:
shadowResolution: 512
shadowDimmer: 1
shadowFadeDistance: 10000
shadowCascadeCount: 4
shadowCascadeRatios:
- 0.05
- 0.2
- 0.3
shadowCascadeBorders:
- 0.2
- 0.2
- 0.2
- 0.2
shadowAlgorithm: 0
shadowVariant: 0
shadowPrecision: 0
shadowData:
format: 0
data: 0bd7a33b0000803f
shadowDatas:
- format: 0
data: 0bd7a33b0000803f
--- !u!114 &1161206974
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1161206970}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3}
m_Name:
m_EditorClassIdentifier:
m_InnerSpotPercent: 0
lightDimmer: 1
fadeDistance: 10000
affectDiffuse: 1
affectSpecular: 1
lightTypeExtent: 0
spotLightShape: 0
shapeLength: 0.5
shapeWidth: 0.5
shapeRadius: 0
maxSmoothness: 1
applyRangeAttenuation: 1
useOldInspector: 0
featuresFoldout: 1
showAdditionalSettings: 1
--- !u!1 &1604351917
GameObject:
m_ObjectHideFlags: 0

59
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0005_LitBakedEmission.unity


m_Component:
- component: {fileID: 1161206972}
- component: {fileID: 1161206971}
- component: {fileID: 1161206974}
- component: {fileID: 1161206973}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged

m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 91, y: 0, z: 0}
--- !u!114 &1161206973
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1161206970}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3}
m_Name:
m_EditorClassIdentifier:
shadowResolution: 512
shadowDimmer: 1
shadowFadeDistance: 10000
shadowCascadeCount: 4
shadowCascadeRatios:
- 0.05
- 0.2
- 0.3
shadowCascadeBorders:
- 0.2
- 0.2
- 0.2
- 0.2
shadowAlgorithm: 0
shadowVariant: 0
shadowPrecision: 0
shadowData:
format: 0
data:
shadowDatas: []
--- !u!114 &1161206974
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1161206970}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3}
m_Name:
m_EditorClassIdentifier:
m_InnerSpotPercent: 0
lightDimmer: 1
fadeDistance: 10000
affectDiffuse: 1
affectSpecular: 1
lightTypeExtent: 0
spotLightShape: 0
shapeLength: 0.5
shapeWidth: 0.5
shapeRadius: 0
maxSmoothness: 1
applyRangeAttenuation: 1
useOldInspector: 0
featuresFoldout: 1
showAdditionalSettings: 1
--- !u!1001 &1311293765
Prefab:
m_ObjectHideFlags: 0

59
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0006_LitShaderLightProbes.unity


m_Component:
- component: {fileID: 1161206972}
- component: {fileID: 1161206971}
- component: {fileID: 1161206974}
- component: {fileID: 1161206973}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged

m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 91, y: 0, z: 0}
--- !u!114 &1161206973
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1161206970}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3}
m_Name:
m_EditorClassIdentifier:
shadowResolution: 512
shadowDimmer: 1
shadowFadeDistance: 10000
shadowCascadeCount: 4
shadowCascadeRatios:
- 0.05
- 0.2
- 0.3
shadowCascadeBorders:
- 0.2
- 0.2
- 0.2
- 0.2
shadowAlgorithm: 0
shadowVariant: 0
shadowPrecision: 0
shadowData:
format: 0
data:
shadowDatas: []
--- !u!114 &1161206974
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1161206970}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3}
m_Name:
m_EditorClassIdentifier:
m_InnerSpotPercent: 0
lightDimmer: 1
fadeDistance: 10000
affectDiffuse: 1
affectSpecular: 1
lightTypeExtent: 0
spotLightShape: 0
shapeLength: 0.5
shapeWidth: 0.5
shapeRadius: 0
maxSmoothness: 1
applyRangeAttenuation: 1
useOldInspector: 0
featuresFoldout: 1
showAdditionalSettings: 1
--- !u!1 &1176034412
GameObject:
m_ObjectHideFlags: 0

59
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0017_Lighting_Scene_DirectionalBaked.unity


m_Component:
- component: {fileID: 1014564737}
- component: {fileID: 1014564736}
- component: {fileID: 1014564739}
- component: {fileID: 1014564738}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged

m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 34.2, y: -46, z: 0}
--- !u!114 &1014564738
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1014564735}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3}
m_Name:
m_EditorClassIdentifier:
shadowResolution: 512
shadowDimmer: 1
shadowFadeDistance: 10000
shadowCascadeCount: 4
shadowCascadeRatios:
- 0.05
- 0.2
- 0.3
shadowCascadeBorders:
- 0.2
- 0.2
- 0.2
- 0.2
shadowAlgorithm: 0
shadowVariant: 0
shadowPrecision: 0
shadowData:
format: 0
data:
shadowDatas: []
--- !u!114 &1014564739
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1014564735}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3}
m_Name:
m_EditorClassIdentifier:
m_InnerSpotPercent: 0
lightDimmer: 1
fadeDistance: 10000
affectDiffuse: 1
affectSpecular: 1
lightTypeExtent: 0
spotLightShape: 0
shapeLength: 0.5
shapeWidth: 0.5
shapeRadius: 0
maxSmoothness: 1
applyRangeAttenuation: 1
useOldInspector: 0
featuresFoldout: 1
showAdditionalSettings: 1
--- !u!1 &1133400470
GameObject:
m_ObjectHideFlags: 0

61
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0020_Lighting_BasicDirectional.unity


m_Component:
- component: {fileID: 1062213232}
- component: {fileID: 1062213231}
- component: {fileID: 1062213234}
- component: {fileID: 1062213233}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged

m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 20, y: -45, z: 0}
--- !u!114 &1062213233
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1062213230}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3}
m_Name:
m_EditorClassIdentifier:
shadowResolution: 512
shadowDimmer: 1
shadowFadeDistance: 10000
shadowCascadeCount: 4
shadowCascadeRatios:
- 0.05
- 0.2
- 0.3
shadowCascadeBorders:
- 0.2
- 0.2
- 0.2
- 0.2
shadowAlgorithm: 0
shadowVariant: 0
shadowPrecision: 0
shadowData:
format: 0
data: 0bd7a33b0000803f
shadowDatas:
- format: 0
data: 0bd7a33b0000803f
--- !u!114 &1062213234
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1062213230}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3}
m_Name:
m_EditorClassIdentifier:
m_InnerSpotPercent: 0
lightDimmer: 1
fadeDistance: 10000
affectDiffuse: 1
affectSpecular: 1
lightTypeExtent: 0
spotLightShape: 0
shapeLength: 0.5
shapeWidth: 0.5
shapeRadius: 0
maxSmoothness: 1
applyRangeAttenuation: 1
useOldInspector: 0
featuresFoldout: 1
showAdditionalSettings: 1
--- !u!1 &1266012094
GameObject:
m_ObjectHideFlags: 0

2
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0022_Lighting_BasicSpot.unity


- component: {fileID: 1062213234}
- component: {fileID: 1062213233}
m_Layer: 0
m_Name: Directional Light
m_Name: Spot Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

61
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0025_Shader_PBRvalidation_Metallic.unity


m_Component:
- component: {fileID: 1691998453}
- component: {fileID: 1691998452}
- component: {fileID: 1691998455}
- component: {fileID: 1691998454}
m_Layer: 0
m_Name: BlueLight
m_TagString: Untagged

m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 20, y: 100, z: 0}
--- !u!114 &1691998454
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1691998451}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3}
m_Name:
m_EditorClassIdentifier:
shadowResolution: 512
shadowDimmer: 1
shadowFadeDistance: 10000
shadowCascadeCount: 4
shadowCascadeRatios:
- 0.05
- 0.2
- 0.3
shadowCascadeBorders:
- 0.2
- 0.2
- 0.2
- 0.2
shadowAlgorithm: 0
shadowVariant: 0
shadowPrecision: 0
shadowData:
format: 0
data: 0bd7a33b0000803f
shadowDatas:
- format: 0
data: 0bd7a33b0000803f
--- !u!114 &1691998455
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1691998451}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3}
m_Name:
m_EditorClassIdentifier:
m_InnerSpotPercent: 0
lightDimmer: 1
fadeDistance: 10000
affectDiffuse: 1
affectSpecular: 1
lightTypeExtent: 0
spotLightShape: 0
shapeLength: 0.5
shapeWidth: 0.5
shapeRadius: 0
maxSmoothness: 1
applyRangeAttenuation: 1
useOldInspector: 0
featuresFoldout: 1
showAdditionalSettings: 1
--- !u!1001 &1813463285
Prefab:
m_ObjectHideFlags: 0

8
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0026_Shader_PBRscene.unity


m_Modifications:
- target: {fileID: 4209882255362944, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 2}
propertyPath: m_LocalPosition.x
value: 0
value: -0.029
value: 0.523
value: 1.221
value: 0.493
value: 0.682
objectReference: {fileID: 0}
- target: {fileID: 4209882255362944, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 2}
propertyPath: m_LocalRotation.x

- target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
type: 2}
propertyPath: field of view
value: 45
value: 60
objectReference: {fileID: 0}
- target: {fileID: 20109210616973140, guid: c07ace9ab142ca9469fa377877c2f1e7,
type: 2}

正在加载...
取消
保存