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Update texture param of object space normal map

/main
Sebastien Lagarde 6 年前
当前提交
67b01344
共有 2 个文件被更改,包括 26 次插入3 次删除
  1. 17
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/FourShapesRelief_Object.tga.meta
  2. 12
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features/Lit_NormalMap_ObjectSpace.mat

17
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/FourShapesRelief_Object.tga.meta


alphaUsage: 0
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0

maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0

maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0

12
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features/Lit_NormalMap_ObjectSpace.mat


m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}

- _IOR: 1
- _InitialBend: 1
- _InvTilingScale: 1
- _Ior: 1
- _IridescenceMask: 1
- _IridescenceThickness: 1
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0

- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}

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