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Updated material shader keywords in Reflection scene test.

/Branch_batcher
Felipe Lira 8 年前
当前提交
a4a487f3
共有 2 个文件被更改,包括 2 次插入2 次删除
  1. 2
      Assets/GraphicsTests/Assets/LDPipe_Shader/LDPipe_LitMat_Reflection_Cube.mat
  2. 2
      Assets/GraphicsTests/Assets/LDPipe_Shader/LDPipe_LitMat_Reflection_Probe.mat

2
Assets/GraphicsTests/Assets/LDPipe_Shader/LDPipe_LitMat_Reflection_Cube.mat


m_PrefabInternal: {fileID: 0}
m_Name: LDPipe_LitMat_Reflection_Cube
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_ShaderKeywords: _CUBEMAP_REFLECTION _SPECULAR_COLOR
m_ShaderKeywords: _CUBEMAP_REFLECTION _REFLECTION_CUBEMAP _SPECULAR_COLOR
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_CustomRenderQueue: -1

2
Assets/GraphicsTests/Assets/LDPipe_Shader/LDPipe_LitMat_Reflection_Probe.mat


m_PrefabInternal: {fileID: 0}
m_Name: LDPipe_LitMat_Reflection_Probe
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_ShaderKeywords: _SPECULAR_COLOR
m_ShaderKeywords: _REFLECTION_PROBE _SPECULAR_COLOR
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_CustomRenderQueue: -1

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