Felipe Lira
7 年前
当前提交
ed1d3a8f
共有 105 个文件被更改,包括 1515 次插入 和 1101 次删除
1001
ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
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1001
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/026_Shader_PBRscene/BenchDrill/model.dae
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/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Cutout.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Cutout.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Fade.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Fade.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Shadow - Cutout.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Cutout.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Shadow - Cutout.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Cutout.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Shadow - Fade.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Fade.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Shadow - Fade.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Fade.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Shadow - Opaque.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Opaque.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Shadow - Opaque.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Opaque.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Shadow - Transparent.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Transparent.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Shadow - Transparent.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Transparent.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Cutout.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Cutout.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Fade.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Fade.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Additive.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Additive.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Color.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Color.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Difference.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Difference.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Multiply.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Multiply.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Overlay.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Overlay.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Subtractive.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Subtractive.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Additive.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Additive.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Difference.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Difference.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Multiply.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Multiply.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Overlay.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Overlay.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Subtractive.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Subtractive.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/6. ParticlesStandardSurface - Flip Book Simple - Fade.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/6. Lit - Flip Book Simple - Fade.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/6. ParticlesStandardSurface - Flip Book Simple - Fade.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/6. Lit - Flip Book Simple - Fade.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/6. ParticlesStandardUnlit - Flip Book Blended - Fade.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/6. Unlit - Flip Book Blended - Fade.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/6. ParticlesStandardUnlit - Flip Book Blended - Fade.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/6. Unlit - Flip Book Blended - Fade.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/7. ParticlesStandardSurface - Transparent.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/7. Lit - Transparent.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Additive.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Additive.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Additive.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Additive.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Camera Fading - Fade.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Camera Fading - Fade.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Camera Fading - Transparent.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Camera Fading - Transparent.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Modulate.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Modulate.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Modulate.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Modulate.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Soft Particles - Fade.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Soft Particles - Fade.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Soft Particles - Fade.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Soft Particles - Fade.mat.meta
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Soft Particles - Transparent.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Soft Particles - Transparent.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Soft Particles - Transparent.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Soft Particles - Transparent.mat.meta
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