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Add manual lightmaps to the rounded cube.

Correct BentNormal Y value (invert)
/main
Remy 7 年前
当前提交
d95e1b64
共有 4 个文件被更改,包括 1010 次插入96 次删除
  1. 53
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/RoundedCube/RoundedCube.fbx
  2. 3
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/RoundedCube/RoundedCube.fbx.meta
  3. 999
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/ComplexMaterial/Textures/ComplexMat_BentNormal.png
  4. 51
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/ComplexMaterial/Textures/ComplexMat_BentNormal.png.meta

53
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/RoundedCube/RoundedCube.fbx
文件差异内容过多而无法显示
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3
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/RoundedCube/RoundedCube.fbx.meta


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999
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/ComplexMaterial/Textures/ComplexMat_BentNormal.png
文件差异内容过多而无法显示
查看文件

51
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/ComplexMaterial/Textures/ComplexMat_BentNormal.png.meta


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