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Try to correct the unlit test scene : removed blend multiply materials

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Remy 7 年前
当前提交
02d89c04
共有 4 个文件被更改,包括 535 次插入1323 次删除
  1. 999
      ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1101_Unlit.unity.png
  2. 45
      ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1101_Unlit.unity.png.meta
  3. 16
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/HDRP_Default_Material.mat
  4. 798
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1101_Unlit.unity

999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1101_Unlit.unity.png
文件差异内容过多而无法显示
查看文件

45
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1101_Unlit.unity.png.meta


serializedVersion: 5
mipmaps:
mipMapMode: 0
enableMipMap: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0

filterMode: -1
aniso: -1
mipBias: -1
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0

spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaUsage: 0
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0

platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Windows Store Apps
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1

16
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/HDRP_Default_Material.mat


m_PrefabInternal: {fileID: 0}
m_Name: HDRP_Default_Material
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT
_MAPPING_PLANAR _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MAPPING_PLANAR _NORMALMAP_TANGENT_SPACE
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
- TransparentDepthPrepass

- _AlphaCutoffPostpass: 0.5
- _AlphaCutoffPrepass: 0.5
- _Anisotropy: 0
- _BlendMode: 0
- _BlendMode: 4
- _CoatCoverage: 1
- _CoatIOR: 0.5
- _CullMode: 2

- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 1
- _Drag: 1
- _DstBlend: 10
- _DstBlend: 0
- _EmissiveColorMode: 1
- _EmissiveIntensity: 0
- _EnableBlendModePreserveSpecularLighting: 1

- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1
- _SurfaceType: 1
- _SurfaceType: 0
- _TexWorldScale: 1
- _Thickness: 1
- _ThicknessMultiplier: 1

- _UVBase: 4
- _UVDetail: 0
- _ZTestMode: 8
- _ZWrite: 0
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.7294118, g: 0.7294118, b: 0.7294118, a: 1}
- _Color: {r: 0.7294118, g: 0.7294118, b: 0.7294118, a: 1}

798
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1101_Unlit.unity
文件差异内容过多而无法显示
查看文件

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