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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap

/Add-support-for-light-specular-color-tint
Julien Ignace 7 年前
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6145dbe8
共有 19 个文件被更改,包括 4479 次插入753 次删除
  1. 999
      ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1208_Lit_Displacement_POM.unity.png
  2. 14
      ScriptableRenderPipeline/Core/Editor/CoreShaderIncludePaths.cs
  3. 926
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1208_Lit_Displacement_POM.unity
  4. 1001
      ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1209_Lit_Displacement_Vertex.unity.png
  5. 83
      ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1209_Lit_Displacement_Vertex.unity.png.meta
  6. 116
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/Sphere_Displace.png.meta
  7. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0xxx.meta
  8. 10
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1209_Lit_Displacement_Vertex.meta
  9. 1001
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1209_Lit_Displacement_Vertex.unity
  10. 9
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1209_Lit_Displacement_Vertex.unity.meta
  11. 771
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1209_Lit_Displacement_Vertex/Cross_1.prefab
  12. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1209_Lit_Displacement_Vertex/Cross_1.prefab.meta
  13. 189
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1209_Lit_Displacement_Vertex/Lit_Displacement_Vertex.mat
  14. 10
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1209_Lit_Displacement_Vertex/Lit_Displacement_Vertex.mat.meta
  15. 87
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1208_Lit_Displacement_POM/Sphere_Displace.png.meta
  16. 0
      /Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/Sphere_Displace.png
  17. 0
      /Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/Sphere_Normal.png
  18. 0
      /Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/Sphere_Normal.png.meta

999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1208_Lit_Displacement_POM.unity.png
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14
ScriptableRenderPipeline/Core/Editor/CoreShaderIncludePaths.cs


[ShaderIncludePath]
public static string[] GetPaths()
{
return new[]
var srpMarker = Directory.GetFiles(Application.dataPath, "SRPMARKER", SearchOption.AllDirectories).FirstOrDefault();
var paths = new string[srpMarker == null ? 1 : 2];
var index = 0;
if (srpMarker != null)
"Assets/ScriptableRenderPipeline/ScriptableRenderPipeline/Core",
Path.GetFullPath("Packages/com.unity.render-pipelines.core")
};
var rootPath = Directory.GetParent(srpMarker).ToString();
paths[index] = Path.Combine(rootPath, "ScriptableRenderPipeline/Core");
index++;
}
paths[index] = Path.GetFullPath("Packages/com.unity.render-pipelines.core");
return paths;
}
}
}

926
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1208_Lit_Displacement_POM.unity
文件差异内容过多而无法显示
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1001
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1209_Lit_Displacement_Vertex.unity.png
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83
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文件差异内容过多而无法显示
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/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1208_Lit_Displacement_POM/Sphere_Displace.png → /Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/Sphere_Displace.png

/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1208_Lit_Displacement_POM/Sphere_Normal.png → /Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/Sphere_Normal.png

/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1208_Lit_Displacement_POM/Sphere_Normal.png.meta → /Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/Sphere_Normal.png.meta

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