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Merge pull request #897 from Unity-Technologies/HDRP_GraphicTests

Templates updates (fixed bugs)
/main
GitHub 7 年前
当前提交
671c5dac
共有 21 个文件被更改,包括 2638 次插入2185 次删除
  1. 999
      ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2201_ReflectionProbes_Priority.unity.png
  2. 999
      ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3001_DebugView.unity.png
  3. 999
      ImageTemplates/HDRenderPipeline/Scenes/9xxx_Other/9001_Decals.unity.png
  4. 2
      ImageTemplates/HDRenderPipeline/Scenes/9xxx_Other/9001_Decals.unity.png.meta
  5. 4
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_GraphicTests_Asset.asset
  6. 962
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2203_PlanarProbes.unity
  7. 245
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3001_DebugView.unity
  8. 15
      Tests/Scripts/Editor/GraphicTests/Framework/TestResultWindow.cs
  9. 85
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Capsule.prefab
  10. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Capsule.prefab.meta
  11. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Invert_Cylinder.meta
  12. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Invert_Hemisphere.meta
  13. 217
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Unlit_PixelGrid.mat
  14. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Unlit_PixelGrid.mat.meta
  15. 29
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Invert_Cylinder/Invert_Cylinder.fbx
  16. 92
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Invert_Cylinder/Invert_Cylinder.fbx.meta
  17. 43
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Invert_Hemisphere/Invert_Hemisphere.fbx
  18. 92
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Invert_Hemisphere/Invert_Hemisphere.fbx.meta
  19. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2203_PlanarProbes.meta

999
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2201_ReflectionProbes_Priority.unity.png
文件差异内容过多而无法显示
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999
ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3001_DebugView.unity.png
文件差异内容过多而无法显示
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999
ImageTemplates/HDRenderPipeline/Scenes/9xxx_Other/9001_Decals.unity.png
文件差异内容过多而无法显示
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2
ImageTemplates/HDRenderPipeline/Scenes/9xxx_Other/9001_Decals.unity.png.meta


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4
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_GraphicTests_Asset.asset


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planarReflectionProbeCacheSize: 128
planarReflectionTextureSize: 512
planarReflectionCacheCompressed: 0
maxPlanarReflectionProbes: 128
skyReflectionSize: 256
skyLightingOverrideLayerMask:
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962
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2203_PlanarProbes.unity
文件差异内容过多而无法显示
查看文件

245
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3001_DebugView.unity


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15
Tests/Scripts/Editor/GraphicTests/Framework/TestResultWindow.cs


using UnityEditor;
using UnityEngine.Experimental.Rendering;
using UnityEditor.IMGUI.Controls;
using UnityEditor.SceneManagement;
using UnityEngine.Events;
namespace UnityEngine.Experimental.Rendering

private void OnDisable()
{
DestroyImmediate(templateImage);
DestroyImmediate(resultImage);
if(resultImage != null && resultImage != Texture2D.blackTexture) DestroyImmediate(resultImage);
DestroyImmediate(diffMaterial);
}

GUILayout.FlexibleSpace();
bool b = GUI.enabled;
GUI.enabled = true;
if (GUILayout.Button("Open Scene"))
{
EditorSceneManager.OpenScene(AssetDatabase.GetAssetPath(sceneAsset), OpenSceneMode.Single);
}
GUI.enabled = b;
GUILayout.FlexibleSpace();
GUILayout.Label("Diff. type: ");
diffStyle = EditorGUILayout.IntPopup(diffStyle, diffStylesList, diffStylesValues,
GUILayout.Width(200f));

Rect textureRect = new Rect(leftBarWidth, topBarHeight * 3, position.width - leftBarWidth,
position.height - topBarHeight * 3);
GUI.enabled = true;
EditorGUI.DrawPreviewTexture(textureRect, templateImage, diffMaterial, ScaleMode.ScaleToFit, 0, 0);
}
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