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Fix missing keywords/passes in GI tests materials.

Add a "Fail" stamp to be pasted in test templates that are rendering wrong (will force a failed test).
Add Reflection Probes priority template image (fail).
/namespace
Remy 7 年前
当前提交
e11e76e1
共有 11 个文件被更改,包括 2592 次插入713 次删除
  1. 999
      ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass.unity.png
  2. 260
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass.unity
  3. 7
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Layered_TextureMask_RedGreenBlue_Transparent.mat
  4. 2
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Layered_TextureMask_RedGreenBlue_Transparent.mat.meta
  5. 12
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Green_Transparent.mat
  6. 12
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_White.mat
  7. 838
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2201_ReflectionProbes_Priority.unity
  8. 207
      ImageTemplates/FailStamp.png
  9. 83
      ImageTemplates/FailStamp.png.meta
  10. 802
      ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2201_ReflectionProbes_Priority.unity.png
  11. 83
      ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2201_ReflectionProbes_Priority.unity.png.meta

999
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass.unity.png
文件差异内容过多而无法显示
查看文件

260
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass.unity
文件差异内容过多而无法显示
查看文件

7
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Layered_TextureMask_RedGreenBlue_Transparent.mat


- DistortionVectors
- TransparentBackface
- TransparentBackfaceDebugDisplay
- MOTIONVECTORS
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- _EnableWind: 0
- _HeightAmplitude: 0.02

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2
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Layered_TextureMask_RedGreenBlue_Transparent.mat.meta


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12
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Green_Transparent.mat


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12
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_White.mat


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838
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2201_ReflectionProbes_Priority.unity


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