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Merge pull request #800 from Unity-Technologies/FixFix_TestFrameworkTools
Merge pull request #800 from Unity-Technologies/FixFix_TestFrameworkTools
Fix fix test framework tools/main
GitHub
7 年前
当前提交
10174353
共有 56 个文件被更改,包括 14374 次插入 和 158 次删除
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272ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
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1Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/CornelBox/Cornell Box.fbx.meta
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1Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Sphere/Sphere.fbx.meta
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186Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity
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9Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/EditorPlayModeTests.asset
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4Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Cornell Box.fbx.meta
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2Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Models/Environment/Floor.fbx.meta
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14Tests/Scripts/Editor/GraphicTests/Framework/EditorPlayModeTests_Editor.cs
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11Tests/Scripts/Editor/GraphicTests/Framework/TestFramework.cs
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14Tests/Scripts/GraphicTests/Framework/SetupSceneForRenderPipelineTest.cs
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34Tests/Scripts/GraphicTests/Framework/TestFrameworkPlayMode.cs
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35Tests/Scripts/GraphicTests/Framework/TestFrameworkTools.cs
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24Tests/Scripts/GraphicTests/HDRenderPipeline/DebugViewController.cs
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5Tests/Scripts/GraphicTests/HDRenderPipeline/SinMove.cs
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2Tests/Scripts/GraphicTests/HDRenderPipeline/SinMove.cs.meta
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744ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.png
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83ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.png.meta
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465ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity.png
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83ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity.png
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83ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity.png.meta
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902ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity.png
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83ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity.png.meta
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956ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity.png
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83ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity.png
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83ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity.png
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83ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity.png.meta
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1001Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.meta
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1001Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity.meta
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1001Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity.meta
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1001Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity.meta
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1001Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity.meta
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1001Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity.meta
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1001Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity.meta
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14Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/EditorPlayModeTests.asset
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8Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/EditorPlayModeTests.asset.meta
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53Tests/Scripts/Editor/GraphicTests/HDRenderPipeline/DebugViewController_Editor.cs
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34Tests/Scripts/GraphicTests/HDRenderPipeline/SinRotate.cs
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11Tests/Scripts/GraphicTests/HDRenderPipeline/SinRotate.cs.meta
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25Tests/Scripts/GraphicTests/HDRenderPipeline/SinScale.cs
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11Tests/Scripts/GraphicTests/HDRenderPipeline/SinScale.cs.meta
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27Tests/Scripts/GraphicTests/HDRenderPipeline/Sin_ChangeFOV.cs
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11Tests/Scripts/GraphicTests/HDRenderPipeline/Sin_ChangeFOV.cs.meta
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0xxx.meta
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9Tests/ShaderGeneratorTests.meta
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0/Tests/Scripts/GraphicTests/HDRenderPipeline/SinMove.cs
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0/Tests/Scripts/GraphicTests/HDRenderPipeline/SinMove.cs.meta
272
ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
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ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity.png
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Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity
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1001
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity
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Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity
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Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity
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|||
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1001
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity
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|
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Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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1001
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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|
|||
fileFormatVersion: 2 |
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--- !u!114 &11400000 |
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m_Script: {fileID: 11500000, guid: 0baa057a399734241b8f30441a73b429, type: 3} |
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|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEditor; |
|||
using UnityEngine.Experimental.Rendering; |
|||
using UnityEngine.Experimental.Rendering.HDPipeline; |
|||
using UnityEditor.Experimental.Rendering; |
|||
using UnityEditor.Experimental.Rendering.HDPipeline; |
|||
|
|||
[DisallowMultipleComponent] |
|||
[CustomEditor(typeof(DebugViewController))] |
|||
public class DebugViewController_Editor : Editor |
|||
{ |
|||
SerializedProperty s_settingType; |
|||
|
|||
SerializedProperty s_gBuffer; |
|||
SerializedProperty s_fullScreenDebugMode; |
|||
|
|||
public void OnEnable() |
|||
{ |
|||
s_settingType = serializedObject.FindProperty("settingType"); |
|||
|
|||
s_gBuffer = serializedObject.FindProperty("gBuffer"); |
|||
s_fullScreenDebugMode = serializedObject.FindProperty("fullScreenDebugMode"); |
|||
} |
|||
|
|||
public override void OnInspectorGUI() |
|||
{ |
|||
//base.OnInspectorGUI();
|
|||
|
|||
//EditorGUILayout.PropertyField(s_settingType);
|
|||
int i_settingType = s_settingType.intValue;//= (int) (target as DebugViewController).settingType;
|
|||
|
|||
s_settingType.intValue = GUILayout.Toolbar(s_settingType.intValue, new string[] { "Material", "Rendering" }); |
|||
|
|||
switch ( (DebugViewController.SettingType) s_settingType.intValue ) |
|||
{ |
|||
case DebugViewController.SettingType.Material : |
|||
s_gBuffer.intValue = EditorGUILayout.IntPopup(new GUIContent("GBuffer"), s_gBuffer.intValue, MaterialDebugSettings.debugViewMaterialGBufferStrings, MaterialDebugSettings.debugViewMaterialGBufferValues); |
|||
break; |
|||
|
|||
case DebugViewController.SettingType.Rendering: |
|||
s_fullScreenDebugMode.intValue = EditorGUILayout.IntPopup(new GUIContent("GBuffer"), s_fullScreenDebugMode.intValue, DebugDisplaySettings.renderingFullScreenDebugStrings, DebugDisplaySettings.renderingFullScreenDebugValues); |
|||
break; |
|||
} |
|||
|
|||
if ( serializedObject.ApplyModifiedProperties() ) |
|||
{ |
|||
serializedObject.Update(); |
|||
(target as DebugViewController).SetDebugView(); |
|||
} |
|||
} |
|||
} |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class SinRotate : MonoBehaviour |
|||
{ |
|||
[SerializeField] bool localSpace = false; |
|||
|
|||
[SerializeField] Vector3 angles = new Vector3(45f, 0f, 0f); |
|||
[SerializeField] float frequency = 1f; |
|||
[SerializeField] float fps = 60; |
|||
|
|||
Vector3 startAngles = Vector3.zero; |
|||
|
|||
// Use this for initialization
|
|||
void Start() |
|||
{ |
|||
startAngles = transform.eulerAngles; |
|||
} |
|||
|
|||
// Update is called once per frame
|
|||
void Update() |
|||
{ |
|||
if (localSpace) |
|||
{ |
|||
transform.eulerAngles = startAngles; |
|||
transform.Rotate(angles * Mathf.Sin(Mathf.PI * frequency * Time.frameCount / fps), Space.Self); |
|||
} |
|||
else |
|||
{ |
|||
transform.eulerAngles = startAngles + Mathf.Sin(Mathf.PI * frequency * Time.frameCount / fps) * angles; |
|||
} |
|||
} |
|||
} |
|
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fileFormatVersion: 2 |
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guid: 14d7896b83927c247821fa13f452106f |
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externalObjects: {} |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class SinScale : MonoBehaviour |
|||
{ |
|||
[SerializeField] Vector3 min = new Vector3(1f, 1f, 1f); |
|||
[SerializeField] Vector3 max = new Vector3(2f, 2f, 2f); |
|||
[SerializeField] float frequency = 1f; |
|||
[SerializeField] float fps = 60; |
|||
|
|||
Vector3 startAngles = Vector3.zero; |
|||
|
|||
// Use this for initialization
|
|||
void Start() |
|||
{ |
|||
startAngles = transform.eulerAngles; |
|||
} |
|||
|
|||
// Update is called once per frame
|
|||
void Update() |
|||
{ |
|||
transform.localScale = Vector3.Lerp(min, max, Mathf.Sin(Mathf.PI * frequency * Time.frameCount / fps) * 0.5f + 0.5f); |
|||
} |
|||
} |
|
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fileFormatVersion: 2 |
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userData: |
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|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
[RequireComponent(typeof(Camera))] |
|||
public class Sin_ChangeFOV : MonoBehaviour |
|||
{ |
|||
[SerializeField] float min = 45f; |
|||
[SerializeField] float max = 90f; |
|||
|
|||
[SerializeField] float frequency = 1f; |
|||
[SerializeField] float fps = 60; |
|||
|
|||
new Camera camera; |
|||
|
|||
// Use this for initialization
|
|||
void Start() |
|||
{ |
|||
camera = GetComponent<Camera>(); |
|||
} |
|||
|
|||
// Update is called once per frame
|
|||
void Update() |
|||
{ |
|||
camera.fieldOfView = min + (max - min) * Mathf.Sin(Mathf.PI * frequency * Time.frameCount / fps); |
|||
} |
|||
} |
|
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folderAsset: yes |
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timeCreated: 1474988761 |
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