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Correct sky settigns in ShadowMask scene to have the shadow mask more obvious

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Remy 7 年前
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d7fec4b5
共有 9 个文件被更改,包括 1697 次插入588 次删除
  1. 999
      ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask.unity.png
  2. 2
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering/ThicknessTest.MAT
  3. 218
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask.unity
  4. 643
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/DFCircle.tga
  5. 94
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/DFCircle.tga.meta
  6. 101
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask/HDRP_Black_Sky.asset
  7. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask/HDRP_Black_Sky.asset.meta
  8. 212
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask/TestCircle.mat
  9. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask/TestCircle.mat.meta

999
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask.unity.png
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2
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering/ThicknessTest.MAT


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218
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask.unity


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- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _Stiffness: 1
- _SubsurfaceMask: 1
- _SurfaceType: 0
- _TexWorldScale: 1
- _TexWorldScaleEmissive: 1
- _Thickness: 1
- _ThicknessMultiplier: 1
- _TransparentBackfaceEnable: 0
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
- _Width: 0.01
- _ZTestMode: 4
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissiveColor: {r: 1, g: 1, b: 1, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
- _UnlitColor: {r: 1, g: 1, b: 1, a: 1}

8
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask/TestCircle.mat.meta


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