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Add set dirty when updating multimaterialplacers

/namespace
Remy 7 年前
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23f722b0
共有 1 个文件被更改,包括 2 次插入0 次删除
  1. 2
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Scripts/Editor/MultiMaterialPlacerEditor.cs

2
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Scripts/Editor/MultiMaterialPlacerEditor.cs


UnityEditor.Experimental.Rendering.HDPipeline.HDEditorUtils.ResetMaterialKeywords(mat);
}
}
UnityEditor.SceneManagement.EditorSceneManager.MarkAllScenesDirty();
}
public static Renderer CopyObject( Renderer _target, float _x, float _y, Transform _parent, MultiMaterialPlacer _placer )

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