Remy
7 年前
当前提交
a5884c7a
共有 38 个文件被更改,包括 4679 次插入 和 0 次删除
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie.meta
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684Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie.unity
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie.unity.meta
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward.meta
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1001Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward.unity
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward.unity.meta
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48Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/AnimatedCookie_CRT.asset
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/AnimatedCookie_CRT.asset.meta
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48Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/AnimatedCookie_CRT2.asset
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/AnimatedCookie_CRT2.asset.meta
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214Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/AnimatedCookie_Mat.mat
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/AnimatedCookie_Mat.mat.meta
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228Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/AnimatedCookie_Mat2.mat
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/AnimatedCookie_Mat2.mat.meta
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55Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/AnimatedCookie_Shader.shader
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9Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/AnimatedCookie_Shader.shader.meta
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168Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/AnimatedCookie_Shader2.shader
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9Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/AnimatedCookie_Shader2.shader.meta
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1001Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/LoopVideo.mp4
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30Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/LoopVideo.mp4.meta
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/Materials.meta
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76Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/Materials/New Render Texture.mat
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/Materials/New Render Texture.mat.meta
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217Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/NYAN.MAT
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/NYAN.MAT.meta
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179Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/Nyan_Flipbook.png
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94Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/Nyan_Flipbook.png.meta
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217Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward/Deferred_Mat.mat
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward/Deferred_Mat.mat.meta
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33Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward/Deferred_RT.renderTexture
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward/Deferred_RT.renderTexture.meta
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217Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward/Forward_Mat.mat
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward/Forward_Mat.mat.meta
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33Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward/Forward_RT.renderTexture
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward/Forward_RT.renderTexture.meta
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Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward.unity
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文件差异内容过多而无法显示
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Shader "HDRenderPipeline/GraphicTests/2004_AnimatedCookie_AnimMat" |
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{ |
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Properties |
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{ |
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_Color("Color", Color) = (1,1,1,1) |
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_Tex("InputTex", 2D) = "white" {} |
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} |
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SubShader |
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{ |
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Lighting Off |
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Blend One Zero |
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Pass |
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{ |
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CGPROGRAM |
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#include "UnityCustomRenderTexture.cginc" |
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#pragma vertex CustomRenderTextureVertexShader |
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#pragma fragment frag |
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#pragma target 3.0 |
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|
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float4 _Color; |
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sampler2D _Tex; |
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|
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float4 frag(v2f_customrendertexture IN) : COLOR |
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{ |
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float f = _Time.y % 3; |
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|
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float4 c = float4(0, 0, 0, 1); |
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|
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c.r = saturate(1 - ( (f > 2) ? 3 - f : f )); |
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c.g = saturate(1- abs(1-f) ); |
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c.b = saturate(1-abs(2-f)); |
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|
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float2 uv = IN.localTexcoord.xy; |
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|
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uv = uv - 0.5; |
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|
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float sinY = abs(sin(_Time.y * 2)); |
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|
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uv.x += frac(_Time.y) - 0.5; |
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uv.y -= sinY * 0.8 - 0.4; |
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|
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if (length((frac(uv + 0.5) - 0.5)) < 0.1) |
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{ |
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c.rgb = (frac(_Time.y/ UNITY_PI) > 0.5)?1:0; |
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} |
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|
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//return _Color * tex2D(_Tex, IN.localTexcoord.xy); |
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return c; |
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} |
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ENDCG |
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Shader "HDRenderPipeline/GraphicTests/2004_AnimatedCookie_AnimMat2" |
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{ |
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Properties |
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{ |
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_Nyan("Nyan",2D) = "white"{} |
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_Speed("Speed", float) = 5.0 |
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|
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_rainbowValues("Rainbow: speed, frequency, amplitude, scale", vector) = (10, 5, 0.05, 0.8) |
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|
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_StarSize ("Star Size", float) = 0.2 |
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} |
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SubShader |
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{ |
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Lighting Off |
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Blend One Zero |
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Pass |
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{ |
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CGPROGRAM |
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#include "UnityCustomRenderTexture.cginc" |
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#pragma vertex CustomRenderTextureVertexShader |
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#pragma fragment frag |
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#pragma target 3.0 |
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|
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#define STAR_ROW 7 |
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#define STAR_COL 7 |
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#define STAR_FRAME 4 |
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#define STAR_ARRSIZE STAR_FRAME*STAR_COL*STAR_ROW |
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|
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float4 _Color; |
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sampler2D _Nyan; |
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float4 _Nyan_ST; |
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float _Speed; |
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|
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float4 _rainbowValues; |
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|
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float _StarSize; |
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|
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static const int _StarsAnim[STAR_ARRSIZE] = { |
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0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 1, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, |
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|
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0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 1, 0, 0, 0, |
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0, 0, 1, 0, 1, 0, 0, |
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0, 0, 0, 1, 0, 0, 0, |
|||
0, 0, 0, 0, 0, 0, 0, |
|||
0, 0, 0, 0, 0, 0, 0, |
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|
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0, 0, 0, 1, 0, 0, 0, |
|||
0, 0, 0, 1, 0, 0, 0, |
|||
0, 0, 0, 0, 0, 0, 0, |
|||
1, 1, 0, 1, 0, 1, 1, |
|||
0, 0, 0, 0, 0, 0, 0, |
|||
0, 0, 0, 1, 0, 0, 0, |
|||
0, 0, 0, 1, 0, 0, 0, |
|||
|
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0, 0, 0, 1, 0, 0, 0, |
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0, 1, 0, 0, 0, 1, 0, |
|||
0, 0, 0, 0, 0, 0, 0, |
|||
1, 0, 0, 0, 0, 0, 1, |
|||
0, 0, 0, 0, 0, 0, 0, |
|||
0, 1, 0, 0, 0, 1, 0, |
|||
0, 0, 0, 1, 0, 0, 0 |
|||
}; |
|||
|
|||
// single nyan pixel size : 36, 21 |
|||
#define _NyanSize float2(36, 21) |
|||
|
|||
void DrawNyan(float2 uv, inout float3 c) |
|||
{ |
|||
uv.y *= 36.0 / 21.0; |
|||
|
|||
if (uv.x > 1 || uv.x < 0 || uv.y < 0 || uv.y > 1) return; |
|||
|
|||
uv.x /= 6.0; |
|||
|
|||
uv.x += floor(-(-_Time.y * _Speed ) % 6) / 6.0; |
|||
|
|||
float4 nyan = tex2D(_Nyan, uv); |
|||
|
|||
if (nyan.a > 0) c.rgb = nyan.rgb; |
|||
} |
|||
|
|||
void DrawRainbow(float2 uv, inout float3 c) |
|||
{ |
|||
uv.y *= 36.0 / 21.0; |
|||
|
|||
uv.y += sin(_Time.y * _rainbowValues.x + uv.x * _rainbowValues.y) * _rainbowValues.z; |
|||
|
|||
uv.y = uv.y / _rainbowValues.w - ( 1 - _rainbowValues.w ); |
|||
|
|||
if (uv.x > 0.3 || uv.y < 0 || uv.y > 1) return; |
|||
|
|||
uv.y *= 6; |
|||
uv.y = floor(uv.y); |
|||
|
|||
switch (uv.y) |
|||
{ |
|||
case 0: c.rgb = float3(0.5, 0, 1); break; |
|||
case 1: c.rgb = float3(0, 0, 1); break; |
|||
case 2: c.rgb = float3(0, 1, 0); break; |
|||
case 3: c.rgb = float3(1, 1, 0); break; |
|||
case 4: c.rgb = float3(1, 0.5, 0); break; |
|||
case 5: c.rgb = float3(1, 0, 0); break; |
|||
} |
|||
} |
|||
|
|||
void DrawStar(float2 uv, float t, inout float3 c) |
|||
{ |
|||
if (uv.x < 0 || uv.x>1 || uv.y < 0 || uv.y>1) return; |
|||
|
|||
uv *= 7; |
|||
uv = floor(uv); |
|||
|
|||
float frame = floor(t % 4); |
|||
|
|||
if (_StarsAnim[frame*STAR_COL*STAR_ROW + uv.y*STAR_ROW +uv.x]) c = 1; |
|||
} |
|||
|
|||
float4 frag(v2f_customrendertexture IN) : COLOR |
|||
{ |
|||
float4 c = float4(12.0/255.0, 65.0/255.0, 121.0/255.0, 1); // background color |
|||
|
|||
float2 uv = IN.localTexcoord.xy; |
|||
|
|||
float2 nyanUV = (uv - _Nyan_ST.zw / _NyanSize) / _Nyan_ST.x; |
|||
|
|||
|
|||
float2 starUV = uv; |
|||
for (int l = 0; l < 2; ++l) |
|||
{ |
|||
for (int s = 0; s < 7; ++s) |
|||
{ |
|||
starUV = uv; |
|||
|
|||
starUV /= _StarSize; |
|||
|
|||
starUV.x += ((s*91548.92548*(l+1)) % 7.0); |
|||
|
|||
starUV.y -= ((s*36598.214563*(l+1)) % 7.0); |
|||
|
|||
starUV.x += _Time.y * (1+(l*0.5)) * 3; |
|||
starUV.x = starUV.x % 5; |
|||
|
|||
starUV *= 1 - l * 0.1; |
|||
|
|||
DrawStar(starUV, (_Time.y+s/7.0+l/6.0) * 5, c.rgb); |
|||
} |
|||
} |
|||
|
|||
DrawRainbow(nyanUV, c.rgb); |
|||
|
|||
DrawNyan(nyanUV, c.rgb); |
|||
|
|||
return c; |
|||
} |
|||
ENDCG |
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} |
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} |
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Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie/LoopVideo.mp4
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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