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Renamed/Moved test 037 files to avoid windows path character limit.

/Yibing-Project-2
Felipe Lira 7 年前
当前提交
1531aa64
共有 99 个文件被更改,包括 52 次插入48 次删除
  1. 7
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Cutout.mat
  2. 7
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Fade.mat
  3. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Opaque.mat
  4. 7
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Transparent.mat
  5. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Cutout.mat
  6. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Fade.mat
  7. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Additive.mat
  8. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Color.mat
  9. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Difference.mat
  10. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Multiply.mat
  11. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Overlay.mat
  12. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Subtractive.mat
  13. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/4. Lit - Opaque.mat
  14. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/5. Lit - Two Sided.mat
  15. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/5. Unlit - Two Sided.mat
  16. 7
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/6. Lit - Flip Book Simple - Fade.mat
  17. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/6. Unlit - Flip Book Blended - Fade.mat
  18. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/7. Lit - Transparent.mat
  19. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/8. Lit - Distortion.mat
  20. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Additive.mat
  21. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Modulate.mat
  22. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Soft Particles - Fade.mat
  23. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Soft Particles - Transparent.mat
  24. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Subtractive.mat
  25. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Camera Fading - Fade.mat
  26. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Camera Fading - Transparent.mat
  27. 8
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Scripts/LookAt.cs
  28. 10
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles.meta
  29. 10
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders.meta
  30. 0
      /ImageTemplates/LightweightPipeline/Scenes/037_Particles.unity.png
  31. 0
      /ImageTemplates/LightweightPipeline/Scenes/037_Particles.unity.png.meta
  32. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles.unity
  33. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles.unity.meta
  34. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Models.meta
  35. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Models
  36. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Lighting.meta
  37. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Lighting
  38. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials.meta
  39. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Scripts.meta
  40. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Textures.meta
  41. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Textures
  42. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Cutout.mat.meta
  43. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Fade.mat.meta
  44. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Cutout.mat
  45. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Cutout.mat.meta
  46. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Fade.mat
  47. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Fade.mat.meta
  48. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Opaque.mat
  49. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Opaque.mat.meta
  50. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Transparent.mat
  51. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Transparent.mat.meta
  52. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Cutout.mat
  53. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Fade.mat
  54. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Additive.mat.meta
  55. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Color.mat.meta
  56. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Difference.mat.meta
  57. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Multiply.mat.meta
  58. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Overlay.mat.meta
  59. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Subtractive.mat.meta
  60. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Additive.mat
  61. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Color.mat
  62. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Difference.mat
  63. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Multiply.mat
  64. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Overlay.mat
  65. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Subtractive.mat
  66. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/4. Lit - Opaque.mat
  67. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/4. Lit - Opaque.mat.meta
  68. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/5. Lit - Two Sided.mat
  69. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/5. Lit - Two Sided.mat.meta
  70. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/5. Unlit - Two Sided.mat
  71. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/5. Unlit - Two Sided.mat.meta
  72. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/6. Lit - Flip Book Simple - Fade.mat
  73. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/6. Lit - Flip Book Simple - Fade.mat.meta
  74. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/6. Unlit - Flip Book Blended - Fade.mat
  75. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/6. Unlit - Flip Book Blended - Fade.mat.meta
  76. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/7. Lit - Transparent.mat
  77. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/7. Lit - Transparent.mat.meta
  78. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/8. Lit - Distortion.mat
  79. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/8. Lit - Distortion.mat.meta
  80. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/Plane.mat.meta
  81. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Additive.mat
  82. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Additive.mat.meta
  83. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Camera Fading - Fade.mat.meta
  84. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Camera Fading - Transparent.mat.meta
  85. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Modulate.mat
  86. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Modulate.mat.meta
  87. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Soft Particles - Fade.mat
  88. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Soft Particles - Fade.mat.meta
  89. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Soft Particles - Transparent.mat
  90. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Soft Particles - Transparent.mat.meta
  91. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Subtractive.mat
  92. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Subtractive.mat.meta
  93. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Camera Fading - Fade.mat
  94. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Camera Fading - Transparent.mat
  95. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/Plane.mat
  96. 0
      /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Scripts

7
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Cutout.mat


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7
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Fade.mat


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2
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Opaque.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Transparent.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Cutout.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Color.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Difference.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Multiply.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Soft Particles - Fade.mat


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8
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Scripts/LookAt.cs


using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Loook at main camera.
/// <summary>
/// Loook at main camera.
/// </summary>
public class LookAt : MonoBehaviour {

// Use this for initialization
void Start () {
void Start () {
void Update () {
void Update () {
transform.LookAt(cam);
}
}

10
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles.meta


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/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders.unity.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles.unity.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Ribbons/Models.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Models.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Ribbons/Models → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Models

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Lighting.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Lighting.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Lighting → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Lighting

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/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Scripts.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Scripts.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Textures.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Textures.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Textures → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Textures

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Cutout.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Cutout.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Fade.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Fade.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Shadow - Cutout.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Cutout.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Shadow - Cutout.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Cutout.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Shadow - Fade.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Fade.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Shadow - Fade.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Fade.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Shadow - Opaque.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Opaque.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Shadow - Opaque.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Opaque.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Shadow - Transparent.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Transparent.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Shadow - Transparent.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Shadow - Transparent.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Cutout.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Cutout.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/1. Surface Rendering Modes/1. ParticlesStandardSurface - Fade.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/1. Lit - Fade.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Additive.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Additive.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Color.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Color.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Difference.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Difference.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Multiply.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Multiply.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Overlay.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Overlay.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Subtractive.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Subtractive.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Additive.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Additive.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Color.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Color.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Difference.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Difference.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Multiply.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Multiply.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Overlay.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Overlay.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/3. Unlit Color Modes/3. ParticlesStandardUnlit - Subtractive.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/3. Lit - Subtractive.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/4. ParticlesStandardSurface - Opaque.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/4. Lit - Opaque.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/4. ParticlesStandardSurface - Opaque.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/4. Lit - Opaque.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/5. ParticlesStandardSurface - Two Sided.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/5. Lit - Two Sided.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/5. ParticlesStandardSurface - Two Sided.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/5. Lit - Two Sided.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/5. ParticlesStandardUnlit - Two Sided.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/5. Unlit - Two Sided.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/5. ParticlesStandardUnlit - Two Sided.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/5. Unlit - Two Sided.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/6. ParticlesStandardSurface - Flip Book Simple - Fade.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/6. Lit - Flip Book Simple - Fade.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/6. ParticlesStandardSurface - Flip Book Simple - Fade.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/6. Lit - Flip Book Simple - Fade.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/6. ParticlesStandardUnlit - Flip Book Blended - Fade.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/6. Unlit - Flip Book Blended - Fade.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/6. ParticlesStandardUnlit - Flip Book Blended - Fade.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/6. Unlit - Flip Book Blended - Fade.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/7. ParticlesStandardSurface - Transparent.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/7. Lit - Transparent.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/7. ParticlesStandardSurface - Transparent.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/7. Lit - Transparent.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/8. ParticlesStandardUnlit - Distortion.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/8. Lit - Distortion.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/8. ParticlesStandardUnlit - Distortion.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/8. Lit - Distortion.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/Plane.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/Plane.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Additive.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Additive.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Additive.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Additive.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Camera Fading - Fade.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Camera Fading - Fade.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Camera Fading - Transparent.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Camera Fading - Transparent.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Modulate.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Modulate.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Modulate.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Modulate.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Soft Particles - Fade.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Soft Particles - Fade.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Soft Particles - Fade.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Soft Particles - Fade.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Soft Particles - Transparent.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Soft Particles - Transparent.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Soft Particles - Transparent.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Soft Particles - Transparent.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Subtractive.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Subtractive.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Subtractive.mat.meta → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Subtractive.mat.meta

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Camera Fading - Fade.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Camera Fading - Fade.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/2. Unlit Rendering Modes/2. ParticlesStandardUnlit - Camera Fading - Transparent.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/2. Unlit - Camera Fading - Transparent.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Materials/Plane.mat → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Materials/Plane.mat

/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Shader_StandardParticleShaders/Standard Particle Shader/Scripts → /Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles/Scripts

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