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Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support

/feature-ReflectionProbeFit
sebastienlagarde 7 年前
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8e74657a
共有 11 个文件被更改,包括 1612 次插入2486 次删除
  1. 999
      ImageTemplates/LightweightPipeline/Scenes/009_LightweightShading.unity.png
  2. 923
      ImageTemplates/LightweightPipeline/Scenes/016_Lighting_Scene_Directional.unity.png
  3. 998
      ImageTemplates/LightweightPipeline/Scenes/018_Lighting_Scene_DirectionalBakedIndirect.unity.png
  4. 990
      ImageTemplates/LightweightPipeline/Scenes/020_Lighting_BasicDirectional.unity.png
  5. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
  6. 3
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/LightweightPipelineAsset.asset
  7. 34
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/009_LightweightShading.unity
  8. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/010_MultiplePointLights.unity
  9. 65
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/016_Lighting_Scene_Directional.unity
  10. 62
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/018_Lighting_Scene_DirectionalBakedIndirect.unity
  11. 18
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/039_Lighting_SpotCookie.unity

999
ImageTemplates/LightweightPipeline/Scenes/009_LightweightShading.unity.png
文件差异内容过多而无法显示
查看文件

923
ImageTemplates/LightweightPipeline/Scenes/016_Lighting_Scene_Directional.unity.png

之前 之后
宽度: 1280  |  高度: 720  |  大小: 192 KiB

998
ImageTemplates/LightweightPipeline/Scenes/018_Lighting_Scene_DirectionalBakedIndirect.unity.png
文件差异内容过多而无法显示
查看文件

990
ImageTemplates/LightweightPipeline/Scenes/020_Lighting_BasicDirectional.unity.png

之前 之后
宽度: 1280  |  高度: 720  |  大小: 131 KiB

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs


++envLightCount;
float boxVolume = 8 * probe.bounds.extents.x * probe.bounds.extents.y * probe.bounds.extents.z;
float logVolume = Mathf.Clamp(256 + Mathf.Log(boxVolume, 1.1f), 0, 8191); // Allow for negative exponents
float logVolume = Mathf.Clamp(256 + Mathf.Log(boxVolume, 1.05f), 0, 8191); // Allow for negative exponents
// 13 bit volume, 3 bit LightVolumeType, 16 bit index
sortKeys[sortCount++] = (uint)logVolume << 19 | (uint)lightVolumeType << 16 | ((uint)probeIndex & 0xFFFF); // Sort by volume

3
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/LightweightPipelineAsset.asset


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34
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/009_LightweightShading.unity


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4
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/010_MultiplePointLights.unity


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/016_Lighting_Scene_Directional.unity


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/018_Lighting_Scene_DirectionalBakedIndirect.unity


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18
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/039_Lighting_SpotCookie.unity


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