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Move back play mode testrunner script out of Editor Folder, and add compilation directives to avoir build failures.

Fix script GUID in LT and HD test scenes.
/main
Remy 7 年前
当前提交
468b92e2
共有 58 个文件被更改,包括 420 次插入525 次删除
  1. 158
      ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
  2. 1
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/CornelBox/Cornell Box.fbx.meta
  3. 1
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Sphere/Sphere.fbx.meta
  4. 45
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
  5. 26
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1202_Lit_DoubleSideNormalMode.unity
  6. 12
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1204_Lit_Transparent_Fog.unity
  7. 12
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2001_Dynamic_Directional.unity
  8. 12
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2002_Dynamic_Mix.unity
  9. 16
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2103_BakeMixed.unity
  10. 294
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2202_ReflectionProbes_Volume.unity
  11. 244
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity
  12. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/001_SimpleCube.unity
  13. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/002_Camera_Clip.unity
  14. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/003_Camera_Ortho.unity
  15. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/004_Camera_TargetTexture.unity
  16. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/005_LitBakedEmission.unity
  17. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/006_LitShaderLightProbes.unity
  18. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/007_LitShaderMaps.unity
  19. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/009_LightweightShading.unity
  20. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/010_MultiplePointLights.unity
  21. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/011_UnlitSprites.unity
  22. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/012_PBS_EnvironmentBRDF_Spheres.unity
  23. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/016_Lighting_Scene_Directional.unity
  24. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/017_Lighting_Scene_DirectionalBaked.unity
  25. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/018_Lighting_Scene_DirectionalBakedIndirect.unity
  26. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/019_Lighting_Scene_PointLights.unity
  27. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/020_Lighting_BasicDirectional.unity
  28. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/021_Lighting_BasicPoint.unity
  29. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/022_Lighting_BasicSpot.unity
  30. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/023_Lighting_Mixed.unity
  31. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/024_Shader_PBRvalidation_Specular.unity
  32. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/025_Shader_PBRvalidation_Metallic.unity
  33. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/026_Shader_PBRscene.unity
  34. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/027_PostProcessing.unity
  35. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/028_PostProcessing_Custom.unity
  36. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/029_Particles.unity
  37. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/031_Shader_GlossyEnvironmentSky.unity
  38. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/032_Shader_GlossyEnvironmentColor.unity
  39. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/033_Shader_HighlightsEnvironmentGradientSH.unity
  40. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/034_Shader_HighlightsEnvironmentGradientBaked.unity
  41. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/035_Shader_TerrainShaders.unity
  42. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/036_Lighting_Scene_DirectionalBakedDirectional.unity
  43. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles.unity
  44. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/038_Lighting_DirectionalCookie.unity
  45. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/039_Lighting_SpotCookie.unity
  46. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene.unity
  47. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/041_Lighting_BasicArea.unity
  48. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/042_Lighting_Scene_VertexLighting.unity
  49. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/043_Lighting_Mixed_ShadowMask.unity
  50. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/044_ReflectionProbe.unity
  51. 15
      Tests/GraphicsTests/Framework/TestFrameworkTools.cs
  52. 31
      Tests/GraphicsTests/Framework/TestFrameworkPlayMode.cs
  53. 0
      /Tests/GraphicsTests/Framework/SetupSceneForRenderPipelineTest.cs.meta
  54. 0
      /Tests/GraphicsTests/Framework/TestFrameworkTools.cs.meta
  55. 0
      /Tests/GraphicsTests/Framework/TestFrameworkTools.cs
  56. 0
      /Tests/GraphicsTests/Framework/TestFrameworkPlayMode.cs.meta
  57. 0
      /Tests/GraphicsTests/Framework/TestFrameworkPlayMode.cs
  58. 0
      /Tests/GraphicsTests/Framework/SetupSceneForRenderPipelineTest.cs

158
ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
文件差异内容过多而无法显示
查看文件

1
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/CornelBox/Cornell Box.fbx.meta


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1
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Sphere/Sphere.fbx.meta


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45
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab


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Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1202_Lit_DoubleSideNormalMode.unity


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Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1204_Lit_Transparent_Fog.unity


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244
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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/037_Particles.unity


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/038_Lighting_DirectionalCookie.unity


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/039_Lighting_SpotCookie.unity


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene.unity


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/041_Lighting_BasicArea.unity


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/042_Lighting_Scene_VertexLighting.unity


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15
Tests/GraphicsTests/Framework/TestFrameworkTools.cs


using UnityEditor;
using NUnit.Framework;
using UnityEngine.TestTools;
using UnityEditor.TestTools;
namespace UnityEngine.Experimental.Rendering
{

public static IEnumerable GetScenesForPipeline(string _pipelinePath, bool fixtureParam = false)
{
#if UNITY_EDITOR
var absoluteScenesPath = s_Path.Aggregate("Assets", Path.Combine);
var filesPath = Path.Combine(absoluteScenesPath, _pipelinePath);

yield return testInfo;
}
}
#else
yield return "null";
#endif
}
}

_testSetup.height,
(_testSetup.hdr && testCamera.allowHDR) ? RenderTextureFormat.ARGBHalf : RenderTextureFormat.ARGB32,
24);
#if UNITY_EDITOR
#endif
rtDesc.msaaSamples = _testSetup.msaaSamples;
// render the scene

public static class AssertFix
{
public static void TestWithMessages( bool? _comparison, string _pass, string _fail)
public static void TestWithMessages( bool? _comparison, string _failn> <span class="p">= "Test failed", string _pass = null )
{
if (_comparison.HasValue)
{

}
else
throw new System.Exception("Test comparison is null.");
}
public static void TestWithMessages(bool? _comparison)
{
TestWithMessages(_comparison, "Test passed.", "Test failed");
}
}
}

31
Tests/GraphicsTests/Framework/TestFrameworkPlayMode.cs


#if UNITY_EDITOR
UnityEditor.EditorBuildSettingsScene[] oldScenes;
#endif
#if UNITY_EDITOR
oldScenes = UnityEditor.EditorBuildSettings.scenes;
List<UnityEditor.EditorBuildSettingsScene> sceneSetups = new List<UnityEditor.EditorBuildSettingsScene>();

}
UnityEditor.EditorBuildSettings.scenes = sceneSetups.ToArray();
#endif
#if UNITY_EDITOR
}
}
public IEnumerator TestScene(TestFrameworkTools.TestInfo testInfo)
{
var prjRelativeGraphsPath = TestFrameworkTools.s_Path.Aggregate(TestFrameworkTools.s_RootPath, Path.Combine);

SetupSceneForRenderPipelineTest testSetup = GameObject.FindObjectOfType<SetupSceneForRenderPipelineTest>();
Assert.IsNotNull(testSetup, "No SetupSceneForRenderPipelineTest in scene " + testInfo.name);
Assert.IsNotNull(testSetup.cameraToUse, "No configured camera in <SetupSceneForRenderPipelineTest>");
//Assert.IsNotNull(testSetup, "No SetupSceneForRenderPipelineTest in scene " + testInfo.name);
//Assert.IsNotNull(testSetup.cameraToUse, "No configured camera in <SetupSceneForRenderPipelineTest>");
TestFrameworkTools.AssertFix.TestWithMessages(testSetup != null, "No SetupSceneForRenderPipelineTest in scene " + testInfo.name);
TestFrameworkTools.AssertFix.TestWithMessages(testSetup.cameraToUse != null, "No configured camera in <SetupSceneForRenderPipelineTest> ");
// Setup Render Target
Camera testCamera = testSetup.cameraToUse;
var rtDesc = new RenderTextureDescriptor(

while (!testSetup.IsTestFinished) yield return null;
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPaused = true;
#endif
// Pause
float prevTimeScale = Time.timeScale;
Time.timeScale = 0f;
// render the scene

captured.ReadPixels(new Rect(0, 0, testSetup.width, testSetup.height), 0, 0);
RenderTexture.active = oldActive;
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPaused = false;
#endif
//Unpause
Time.timeScale = prevTimeScale;
// Load the template
Texture2D fromDisk = new Texture2D(2, 2);

if (!areEqual)
{
Debug.Log("Test Fail");
var failedPath = Path.Combine(Directory.GetParent(Application.dataPath).ToString(), "SRP_Failed");
Directory.CreateDirectory(failedPath);
var misMatchLocationResult = Path.Combine(failedPath, string.Format("{0}.{1}", testInfo.name, "png"));

}
else
{
Debug.Log("Test Pass");
Assert.IsTrue(true);
}

/Tests/GraphicsTests/Framework/Editor/SetupSceneForRenderPipelineTest.cs.meta → /Tests/GraphicsTests/Framework/SetupSceneForRenderPipelineTest.cs.meta

/Tests/GraphicsTests/Framework/Editor/TestFrameworkTools.cs.meta → /Tests/GraphicsTests/Framework/TestFrameworkTools.cs.meta

/Tests/GraphicsTests/Framework/Editor/TestFrameworkTools.cs → /Tests/GraphicsTests/Framework/TestFrameworkTools.cs

/Tests/GraphicsTests/Framework/Editor/TestFrameworkPlayMode.cs.meta → /Tests/GraphicsTests/Framework/TestFrameworkPlayMode.cs.meta

/Tests/GraphicsTests/Framework/Editor/TestFrameworkPlayMode.cs → /Tests/GraphicsTests/Framework/TestFrameworkPlayMode.cs

/Tests/GraphicsTests/Framework/Editor/SetupSceneForRenderPipelineTest.cs → /Tests/GraphicsTests/Framework/SetupSceneForRenderPipelineTest.cs

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