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Merge pull request #1250 from Unity-Technologies/HDRP_GraphicTests

UTF tests are working !
/main
GitHub 7 年前
当前提交
8e4f252c
共有 116 个文件被更改,包括 995 次插入4452 次删除
  1. 8
      .gitmodules
  2. 2
      CHANGELOG.md.meta
  3. 2
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets.meta
  4. 2
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials.meta
  5. 2
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/PreRefractionPassTester.mat
  6. 6
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/PreRefractionPassTester.mat.meta
  7. 4
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings.meta
  8. 4
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky.asset.meta
  9. 8
      Tests/UTF_Core.meta
  10. 8
      Tests/UTF_Suites_HDRP.meta
  11. 8
      Tests/UTF_Tests_HDRP.meta
  12. 8
      Tests/UTF_Tools.meta
  13. 8
      Tests/UTF_Suites_HDRP/Resources.meta
  14. 22
      Tests/UTF_Suites_HDRP/Resources/HDRP_Build_Config.asset
  15. 8
      Tests/UTF_Suites_HDRP/Resources/HDRP_Build_Config.asset.meta
  16. 47
      Tests/UTF_Suites_HDRP/Resources/HDRP_Test_Settings.asset
  17. 8
      Tests/UTF_Suites_HDRP/Resources/HDRP_Test_Settings.asset.meta
  18. 324
      Tests/UTF_Suites_HDRP/Resources/HDRP_Deferred.asset
  19. 8
      Tests/UTF_Suites_HDRP/Resources/HDRP_Deferred.asset.meta
  20. 320
      Tests/UTF_Suites_HDRP/Resources/HDRP_Forward.asset
  21. 8
      Tests/UTF_Suites_HDRP/Resources/HDRP_Forward.asset.meta
  22. 8
      Tests/UTF_Tools/Editor.meta
  23. 11
      Tests/UTF_Tools/Editor/GenerateTestSuites.cs.meta
  24. 174
      Tests/UTF_Tools/Editor/GenerateTestSuites.cs
  25. 10
      ImageTemplates/HDRenderPipeline.meta
  26. 10
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation.meta
  27. 10
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Unlit_Black.mat.meta
  28. 10
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Unlit_MidGrey.mat.meta
  29. 10
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Unlit_White.mat.meta
  30. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Skybox_MuirWood.mat.meta
  31. 177
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Skybox_MuirWood.mat
  32. 10
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/HDRP_Default_Material.mat.meta
  33. 10
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/ComplexMaterial.meta
  34. 10
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Unlit_White_Transparent.mat.meta
  35. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Transparent.mat.meta
  36. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/FourShapes.mat.meta
  37. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/FourShapes_POM.mat.meta
  38. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/FourShapes_POM_DepthOffset.mat.meta
  39. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/FourShapes_Tesselation.mat.meta
  40. 241
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/HDRP_Default_Material.mat
  41. 190
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Unlit_Black.mat
  42. 190
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Unlit_MidGrey.mat
  43. 190
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Unlit_White.mat
  44. 195
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Unlit_White_Transparent.mat
  45. 218
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Unlit_PixelGrid.mat
  46. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Unlit_PixelGrid.mat.meta
  47. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Lit_Color.meta
  48. 240
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  49. 241
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/FourShapes_POM.mat
  50. 241
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/FourShapes_POM_DepthOffset.mat
  51. 241
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/FourShapes_Tesselation.mat
  52. 242
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Transparent.mat
  53. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Black_Sky_Shadow50.asset.meta
  54. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Black_Sky_Shadow500.asset.meta
  55. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky_2.asset.meta
  56. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky_3.asset.meta
  57. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky_4.asset.meta
  58. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky_LinearFog.asset.meta
  59. 122
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky_LinearFog.asset
  60. 173
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Black_Sky_Shadow50.asset
  61. 173
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Black_Sky_Shadow500.asset
  62. 68
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky_2.asset
  63. 68
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky_3.asset
  64. 68
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky_4.asset
  65. 10
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects.meta
  66. 10
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Fonts.meta
  67. 10
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Shaders.meta
  68. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures.meta
  69. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab.meta
  70. 9
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRI.meta
  71. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/CommonSettings.meta
  72. 72
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Black_Sky_Shadow50.prefab
  73. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Black_Sky_Shadow50.prefab.meta
  74. 72
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Default_Sky.prefab
  75. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Default_Sky.prefab.meta
  76. 72
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Default_Sky_2.prefab
  77. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Default_Sky_2.prefab.meta
  78. 72
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Default_Sky_3.prefab
  79. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Default_Sky_3.prefab.meta
  80. 72
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Default_Sky_4.prefab
  81. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Default_Sky_4.prefab.meta
  82. 72
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Linear_Fog.prefab
  83. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Linear_Fog.prefab.meta
  84. 72
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Black_Sky_Shadow500.prefab
  85. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Black_Sky_Shadow500.prefab.meta
  86. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Tests_Diffusion_Profile_Settings.asset.meta
  87. 179
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Tests_Diffusion_Profile_Settings.asset
  88. 159
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab

8
.gitmodules


[submodule "ShaderGraph"]
path = ShaderGraph
url = https://github.com/Unity-Technologies/ShaderGraph
[submodule "Tests/UTF_Core"]
path = Tests/UTF_Core
url = git@github.com:Unity-Technologies/UTF_Core.git
[submodule "Tests/UTF_Tests_HDRP"]
path = Tests/UTF_Tests_HDRP
url = git@github.com:Unity-Technologies/UTF_Tests_HDRP.git

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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
using System.IO;
using GraphicsTestFramework;
using UnityEngine.Experimental.Rendering;
public class GenerateTestSuites
{
[MenuItem("UTF/Generate SRP TestSuites")]
private static void GenerateSRPTestSuites()
{
// ---------- HDRP ----------
string[] scenesGUIDs = AssetDatabase.FindAssets("t:Scene", new string[]{hdrp_TestsFolder});
// Find the different RP assets sub folders
string[] subFolders = AssetDatabase.GetSubFolders(hdrp_PipelinesFolder);
foreach (string subFolder in subFolders)
{
string subFolderName = Path.GetFileName(subFolder);
string[] hdrp_PipelineAssetsGUIDs = AssetDatabase.FindAssets("t:RenderPipelineAsset", new string[]{subFolder});
if (hdrp_PipelineAssetsGUIDs.Length == 0) continue;
var hdrp_PipelineAssets = new UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipelineAsset[ hdrp_PipelineAssetsGUIDs.Length ];
for ( int i=0 ; i<hdrp_PipelineAssets.Length ; ++i)
{
hdrp_PipelineAssets[i] = AssetDatabase.LoadAssetAtPath<UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipelineAsset>( AssetDatabase.GUIDToAssetPath(hdrp_PipelineAssetsGUIDs[i]));
}
GenerateTestSuiteFromScenes( hdrp_SuitesFolder , "HDRP_"+subFolderName, scenesGUIDs, hdrp_PipelineAssets);
}
// ---------- LWRP ----------
/*
string[] lwrp_PipelineAssetsGUIDs = AssetDatabase.FindAssets("t:RenderPipelineAsset", new string[]{lwrp_PipelinesFolder});
foreach( string guid in lwrp_PipelineAssetsGUIDs)
{
RenderPipelineAsset lwrp_PipelineAsset = AssetDatabase.LoadAssetAtPath<RenderPipelineAsset>( AssetDatabase.GUIDToAssetPath(guid));
GenerateTestSuiteFromScenes( lwrp_SuitesFolder , "LWRP_"+lwrp_PipelineAsset.name.Replace("LWRP_Test_", ""), scenesGUIDs, lwrp_PipelineAsset, lwrp_Platform);
}
//*/
}
private static int hdrp_Platforms =
1 << (int) RuntimePlatform.WindowsEditor |
1 << (int) RuntimePlatform.WindowsPlayer |
1 << (int) RuntimePlatform.OSXEditor |
1 << (int) RuntimePlatform.OSXPlayer |
1 << (int) RuntimePlatform.LinuxEditor |
1 << (int) RuntimePlatform.LinuxPlayer |
1 << (int) RuntimePlatform.WSAPlayerX86 |
1 << (int) RuntimePlatform.WSAPlayerX64 |
1 << (int) RuntimePlatform.PS4 |
1 << (int) RuntimePlatform.XboxOne ;
private static int lwrp_Platform =
1 << (int) RuntimePlatform.WindowsEditor |
1 << (int) RuntimePlatform.WindowsPlayer |
1 << (int) RuntimePlatform.OSXEditor |
1 << (int) RuntimePlatform.OSXPlayer |
1 << (int) RuntimePlatform.LinuxEditor |
1 << (int) RuntimePlatform.LinuxPlayer |
1 << (int) RuntimePlatform.WSAPlayerX86 |
1 << (int) RuntimePlatform.WSAPlayerX64 |
1 << (int) RuntimePlatform.PS4 |
1 << (int) RuntimePlatform.XboxOne |
1 << (int) RuntimePlatform.Android |
1 << (int) RuntimePlatform.IPhonePlayer |
1 << (int) RuntimePlatform.Switch |
1 << (int) RuntimePlatform.PS3 |
1 << (int) RuntimePlatform.XBOX360 |
1 << (int) RuntimePlatform.WiiU |
1 << (int) RuntimePlatform.WebGLPlayer ;
public static readonly string srp_RootPath = Path.GetDirectoryName( AssetDatabase.GUIDToAssetPath( AssetDatabase.FindAssets("SRPMARKER")[0] ) );
public static string GetPathInSRP( string[] foldersPath )
{
return foldersPath.Aggregate( srp_RootPath, Path.Combine );
}
public static readonly string hdrp_TestsFolder = GetPathInSRP( new string[]{ "Tests", "UTF_Tests_HDRP", "Scenes" } );
public static readonly string hdrp_PipelinesFolder = GetPathInSRP( new string[] { "Tests", "UTF_Tests_HDRP", "Common", "RP_Assets" } );
public static readonly string hdrp_SuitesFolder = GetPathInSRP( new string[] {"Tests", "UTF_Suites_HDRP" , "Resources" } );
public static readonly string lwrp_TestsFolder = GetPathInSRP( new string[]{ "Tests", "UTF_Tests_LWRP", "Scenes" } );
public static readonly string lwrp_PipelinesFolder = GetPathInSRP( new string[] { "Tests", "UTF_Tests_LWRP", "Common", "RP_Assets" } );
public static readonly string lwrp_SuitesFolder = GetPathInSRP( new string[] {"Tests", "UTF_Suites_LWRP" , "Resources" } );
public static void GenerateTestSuiteFromScenes( string path, string name, string[] scenesGUIDs, RenderPipelineAsset[] renderPipelineAssets = null, int platforms = -1 )
{
Suite suite = new Suite();
suite.suiteName = name;
string suitePath = Path.Combine(path, name+".asset");
if (renderPipelineAssets != null)
{
if (renderPipelineAssets.Length > 0)
suite.defaultRenderPipeline = renderPipelineAssets[0];
if (renderPipelineAssets.Length > 1)
{
AlternateSettings[] alternateSettings = new AlternateSettings[renderPipelineAssets.Length-1];
for (int i=1 ; i<renderPipelineAssets.Length ; ++i)
{
alternateSettings[i-1] = new AlternateSettings(){
renderPipeline = renderPipelineAssets[i],
testSettings = null
};
}
suite.alternateSettings = alternateSettings;
}
}
Dictionary<string, Group> groups = new Dictionary<string, Group>();
foreach ( string guid in scenesGUIDs)
{
string scenePath = AssetDatabase.GUIDToAssetPath(guid);
SceneAsset scene = AssetDatabase.LoadAssetAtPath<SceneAsset>( scenePath );
string testName = Path.GetFileName( scenePath );
string groupName = Path.GetFileName( Path.GetDirectoryName( scenePath ) );
var regEx = new System.Text.RegularExpressions.Regex("[^a-zA-Z0-9]"); // Regex to remove non alphanumerical character from the test and group name
testName = regEx.Replace( testName, "");
groupName = regEx.Replace( groupName, "");
if (!groups.ContainsKey(groupName))
{
groups.Add(groupName, new Group());
groups[groupName].tests = new List<Test>();
groups[groupName].groupName = groupName;
}
Test test = new Test();
test.name = testName;
test.platforms = platforms;
test.scene = scene;
test.scenePath = scenePath;
test.minimumUnityVersion = 5; // See Common.cs unityVersionList 5 = 2018.2
test.testTypes = 2; // 2 = frame comparison
test.run = true;
groups[groupName].tests.Add(test);
}
suite.groups = groups.Values.ToList();
Suite oldsuite = AssetDatabase.LoadAssetAtPath<Suite>(suitePath);
if (oldsuite != null)
{
EditorUtility.CopySerialized(suite, oldsuite);
AssetDatabase.Refresh();
}
else
{
AssetDatabase.CreateAsset(suite, suitePath);
}
}
}

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190
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Unlit_Black.mat


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190
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Unlit_MidGrey.mat


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190
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